Darren Ravenshaw said:
So why do they have good Fort saves if they live so peaceful and non-strenous lives?
And why are they limit to only Knowledge(Religion/ Nobility & Royalty/ and History) as class skills? What about Knowledge(Geography/ LOCAL[since they "...work in the community.."]/ and Nature). I can understand not giving them Knowledge(Arcane/ Dungeoneering/ and Planes).
Turn or Rebuke Opposed Alignment: Why do people that "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." have the ability to cause people of an opposed alignment to run away? Even worse is the fact a 10th level Netural Evil Priest could walk into a town and kill an average of 19 Lawful/Chaotic Good commoners with each flick of his wrist(up to his limit of number of Turns per day).
Spirit Sight (Ex): If a creature make its save how long is it invisible to the Priest, forever, a number of minutes equal to the amount it made its save by, till it leaves the Priests area, till it attacks the Priest or his companions. What?
Lay on Hands: As the only sorce of non-natural healing this will place the party in a lot of danger. A 10th level Fighter will have an average of 60 hit points + 10 hp per point of Con bonus, meaning with a 14 Con will have 80hp. This means the Priest will only be able to heal the Fighter for at most half his hit points, and that is using all his healing for the day. Thus after 1 fight the Priest will be out of magical healing and the party will still be injured. Thus the party is in greater danger that the next fight will result in someone dying.
Benediction (Su): So there is no limit to how many times a Priest can use this ability? And the Priest can use this ability on anyone regardless of their alignment and/or religion?
Consecration (Sp): So this functions like the spell but affects those of opposed alignment instead of undead? And A Priest with a 16 Wisdom can use this ability 16 times before needing to rest for 8 hours? Does resting for 8 hours before having used all 16 uses reset the number of uses or does the Priest have to use the ability 16 times then rest to regain them? And does the ability function at a caster level equal to the Priests level?
Protection from Good/Evil/Law/Chaos (Sp): Can the Priest use every version or he limited to those based on his alignment? Again what is the Priests caster level when using this ability?
Why does the Priest gain no abilities after 10th level?
Firstly, you're coming off like you have an attitude, I'll assume it's purey in my reading and simply reply to your questions.
Why they have good Fort saves: it's a gift of the divine, an improved fort save allows the Priest to help the sick.
Limited Knowledge Skills: Because in my mind I see the priestly caste focusing on those topics as part of their way of life - hence class skills.
Turn or Rebuke Opposed Alignment: Yes, thats precisely what could , and does happen. Two things made this potent ability playable in my game, firstly Alignment is something people earn through dealings with Outsiders. The fact that a priest gains an Aura of Alignment is an example of this, without this he would be Unaligned. With that in mind, only those on divine quests, outsiders, other priests, and the rare oath-bound individual would have to worry about being turned to ash.
Spirit Sight: This ability is only effective when the priest /could/ see the ethereal creature.
Lay on Hands: I fail to see a problem. I've done away with magical healing all together, Lay on Hands is the only ability that can instantly heal HP.
Benediction: Again, I stated no limitations on this because there are none other than what the orignal text reads.
Consecration: I've done away with the x/per day mechanic and have rewritten it as "before resting". This question seems a bit of a joke to me, so I'll ignore the rest, thanks. Casterlevel is equal to Priest Level.
Protection: The priest can use any of them, regardless of his alignment. Caster Level = Priest level.
The Priest gains no abilities after 10th level because that completes the "archetype" i was aiming for, and because all of the Priests abilities continue to improve as he gains levels.