Hey,
This is my first post to the message boards, after lurking here for about 2 years. I must say that the level of intelligence on these boards is much higher than many other I've been to.
A possible rules change that I'm considering mainly as a thought experiment is if it would be viable to remove some of the spellcasting classes and replace them with a Caster that uses spell seeds from 1st level.
Some obvious problems:
-Knowledge requirement to get spells (the 10 per spell)
-Spellcraft DCs for the standard seeds would be very difficult at low levels (although not impossible)
Some advantages:
-a more varied mystical system where spells are part of the personality of the character
-no similarity between spellcaster's spell lists
-more work on the part of the player/DM
My thoughts are that the class would be something like this:
EDIT-->>>> Look down a few posts for the long revised version of this.
Spellcaster
HD: d4
Saves: One good of choice
BAB: As wizard
Spells per day are based on the spellcraft DC of the spell created and the knowledge score
Maybe something like this:
0-5 DC 4+1 per knowledge/10 round down per day
6-10 DC 3+1 per knowledge/10 round down per day
10-20 DC 2+1 per knowledge/10 round down per day
20-40 DC 1 + 1 per knowledge/10 round down per day
40 and up DC 1 per knowledge/10 round down per day
Then the class abilities would be:
No creation cost (perhaps institute the cost for spells over DC 40)
Less Time to Create (maybe a week of study for below DC 40)
Lower Spellcraft DC (the DC for spellcraft checks of spells that the Spellcaster creates would be lowered by 1/level up to a max of 10)
SkillFocus(Spellcraft) at 15th
Is this a really stupid idea or may there be some way that this could work? (I've also thought of making lower DC seeds and using a similar system)
Constructive criticism and comments would be much appreciated.
This is my first post to the message boards, after lurking here for about 2 years. I must say that the level of intelligence on these boards is much higher than many other I've been to.
A possible rules change that I'm considering mainly as a thought experiment is if it would be viable to remove some of the spellcasting classes and replace them with a Caster that uses spell seeds from 1st level.
Some obvious problems:
-Knowledge requirement to get spells (the 10 per spell)
-Spellcraft DCs for the standard seeds would be very difficult at low levels (although not impossible)
Some advantages:
-a more varied mystical system where spells are part of the personality of the character
-no similarity between spellcaster's spell lists
-more work on the part of the player/DM
My thoughts are that the class would be something like this:
EDIT-->>>> Look down a few posts for the long revised version of this.
Spellcaster
HD: d4
Saves: One good of choice
BAB: As wizard
Spells per day are based on the spellcraft DC of the spell created and the knowledge score
Maybe something like this:
0-5 DC 4+1 per knowledge/10 round down per day
6-10 DC 3+1 per knowledge/10 round down per day
10-20 DC 2+1 per knowledge/10 round down per day
20-40 DC 1 + 1 per knowledge/10 round down per day
40 and up DC 1 per knowledge/10 round down per day
Then the class abilities would be:
No creation cost (perhaps institute the cost for spells over DC 40)
Less Time to Create (maybe a week of study for below DC 40)
Lower Spellcraft DC (the DC for spellcraft checks of spells that the Spellcaster creates would be lowered by 1/level up to a max of 10)
SkillFocus(Spellcraft) at 15th
Is this a really stupid idea or may there be some way that this could work? (I've also thought of making lower DC seeds and using a similar system)
Constructive criticism and comments would be much appreciated.
Last edited: