Psion
Adventurer
Joshua Dyal said:Depends on what you consider the feel of D&D to be; lots of folks say that CoC d20 feels like D&D.
I would wager most people who say that have never played it.
Joshua Dyal said:Depends on what you consider the feel of D&D to be; lots of folks say that CoC d20 feels like D&D.
Regarding special abilities, it seems like it's a major point of contention. Are rangers stealthy? Are they monster slayers? Are they archers? Are they two-weapon wielders? Paladins. Do they have mounts? Do they all have to turn undead? Do they all have to have remove disease?
I would have to agree with that statement!Psion said:I would wager most people who say that have never played it.
10 Feats per character class? Hardly! Look at the Wizard, and try to turn him into the Fighter... How many Martial Weapons are there, at one Feat each?
Every time one of these threads pops up, someone goes here and I try to send them to my book: Character Customization. So consider the book plugged. CC's main customization of classes is to chunk the abilities into larger quantities than feats called tracks and allow you to mix and match them. Give it a try if you like to mess with classes. It's 3.0 only at the moment. Those changes to 3.5 are hard to integrate but I will get them out eventually and for free to current owners.darklight said:While I love D&D/d20 I have always been a big fan of class-less systems (like GURPS) for the unlimited character costumization possible. On the other hand, the sheer number of choices available would be daunting for new players, so some sort of middle ground would be preferable.
I think every ability, including spellcasting etc., should be 'bought' at character creation and when you gain a level you can 'buy' whatever you like (and the DM allows.) The classes should be 'standard archetype packages' that new players can choose, which gives them every ability they need, and tells them how it works, including the standard choices to pick when you level up.
This way experienced players can costumize as much as they like, and new players can jump right in, by chosing one of the 'standard archetype packages.'
Psion said:So the monk shouldn't be included because you don't use it in your campaigns? Am I getting this right?![]()
Joshua Dyal said:lots of folks say that CoC d20 feels like D&D.