Altalazar
First Post
I have no problem with more core classes. So long as they are well designed and fun to play, why not? That's the beauty of table-top, pen-and-paper RPGs - we are not limited to some finite set of classes like you would be in, say, a computer game.
I'm already working on making essentially a differnet core cleric class, one for each of the dieties in my world. They will all be clerics, true, and many will be similar, but each will be uniquely suited to the god. And the only special limitation is that you must stick to only one. (But then there are always PrC).
I'm already working on making essentially a differnet core cleric class, one for each of the dieties in my world. They will all be clerics, true, and many will be similar, but each will be uniquely suited to the god. And the only special limitation is that you must stick to only one. (But then there are always PrC).