FireLance said:Sure, the Wizard 5/Cleric 5 can cast fireball to deal 10d6 damage, or cure serious woulds to cure 3d8+10 damage, just like a Wizard 10 or a Cleric 10. But so what, the Wizard 10 is casting cloudkill or empowered fireball, and the Cleric 10 is casting raise dead or mass cure light wounds.
I personally think the multiclass character gives up more than enough when he trades off his access to the higher level spells and higher-level spell slots in one class for the lower-level spells and lower-level spell slots in another. Reducing his overall caster level as well just makes him even less effective.
*sniff*barsoomcore said:The entire magic system.
Hit points (though I usually put up with those).
Elves, dwarves, halflings, half-orcs, half-elves, gnomes, orcs, and beholders.
Alignment.
Experience Points.
Probably a few other things that I just cannot put up with. And usually don't.
Oh, and if somebody could explain to me how a Reflex Save helps you avoid damage from a fireball going off beside you in a bare room, that'd be great.
Green!cmanos said:purple
Says who?Non-human Resources said:Falling – In d20 you always land on your feet.
" ... in the same amount of time." Farther in the same amount of time is faster.Running – In d20 running doesn’t make you go faster, it makes you go farther.
wilder_jw said:Says who?
barsoomcore said:Oh, and if somebody could explain to me how a Reflex Save helps you avoid damage from a fireball going off beside you in a bare room, that'd be great.