reanjr
First Post
S'mon said:No weak items of course 'breaks the game' because in 3e it imbalances the classes above about 4th level - Clerics can still buff up, Wizards and Sorcs can still slaughter mooks with fireballs, Fighters become hopeless. When we played Midnight, the Channeler totally dominated play until the GM nerfed the spell system.
That's my biggest pet peeve about the game. Why do you have to play by the RAW? Why don't they make a system whose rules don't all depend upon the entire framework of the system to avoid having everything crash on your head? The classes should be balanced with one another. Period. They shouldn't be balanced if the party comes up to five encounters a day. Or if magic items are being distributed properly. Or if most of your adventure is dungeon crawl. Or if don't primarily fight humanoids. That's the part that irks me. The rules are written left and right to dicate what campaign I am playing in. They force my hand to either play Forgotten Realms or to house rule everything. Well, Forgotten Realms was one of the very few campaigns I never bought in 2e, so that pisses me off.
2e accepted rule changes well because the rules didn't make assumptions about your campaign. 3e is like a paper-thin rock wall. It looks strong until you lean against it. Then the entire mess comes down in a cloud of smoke.