Quasqueton
First Post
I DMed and played with the AD&D1 rules for over 15 years. We used just the Player's Handbook for PCs. No one had a problem with the choices available for PCs - human, elf, dwarf, gnome, halfling, half-orc, half-elf; fighter, magic-user, cleric, paladin, illusionist, thief, monk, (and assassin). There was plenty to chose from, and no one seemed bored with the character options.
Even when Unearthed Arcana came out with the options of playing subraces of the core demi-humans, I rarely saw anyone choose a character beyond the core PH. I occasionally heard of someone playing a drow, but that was it. Occasionally someone played a cavalier or a barbarian; I never heard of anyone playing a thief-acrobat.
I played only one campaign in AD&D2, but I've spoken with many people who played those rules for years. From what I heard, it seemed to me that perhaps 50% of all characters were created outside the core book. Lots of people used kits on their characters.
Now with D&D3, I'm seeing even more people choose characters outside the core rules. Not only are characters multiclassing more (sometimes as many as 4 classes), but it seems almost everyone wants prestige classes. And then of course there are all those players who want races outside the core rules.
In a discussion on creating characters for my upcoming campaign, some of my players are disappointed (or downright aggravated) by my "limitation" of using only the core rules. I've been told directly that just using the PH is too limiting and boring. Players want races with level adjustments and prestige classes. It's like everything in the PH has been played out. It's like players can't come up with a new/original or fun human/elf/dwarf/gnome/halfling character of one of the 11 core classes.
For goodness sake, with 5 core races (not counting the half-races) and 11 core classes, that's 55 possible combinations without even considering a character's personality options.
Has the ante for building a new character gotten so high now that a campaign can't be fun unless the PCs have the options of being unusual races with special classes?
Could you enjoy a campaign that ran only with the core races and classes? Or would you feel restricted in character creation and play?
Quasqueton
Even when Unearthed Arcana came out with the options of playing subraces of the core demi-humans, I rarely saw anyone choose a character beyond the core PH. I occasionally heard of someone playing a drow, but that was it. Occasionally someone played a cavalier or a barbarian; I never heard of anyone playing a thief-acrobat.
I played only one campaign in AD&D2, but I've spoken with many people who played those rules for years. From what I heard, it seemed to me that perhaps 50% of all characters were created outside the core book. Lots of people used kits on their characters.
Now with D&D3, I'm seeing even more people choose characters outside the core rules. Not only are characters multiclassing more (sometimes as many as 4 classes), but it seems almost everyone wants prestige classes. And then of course there are all those players who want races outside the core rules.
In a discussion on creating characters for my upcoming campaign, some of my players are disappointed (or downright aggravated) by my "limitation" of using only the core rules. I've been told directly that just using the PH is too limiting and boring. Players want races with level adjustments and prestige classes. It's like everything in the PH has been played out. It's like players can't come up with a new/original or fun human/elf/dwarf/gnome/halfling character of one of the 11 core classes.
For goodness sake, with 5 core races (not counting the half-races) and 11 core classes, that's 55 possible combinations without even considering a character's personality options.
Has the ante for building a new character gotten so high now that a campaign can't be fun unless the PCs have the options of being unusual races with special classes?
Could you enjoy a campaign that ran only with the core races and classes? Or would you feel restricted in character creation and play?
Quasqueton
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