Nifft
Penguin Herder
RULES ARE DIFFERENT! Vote for the rule you HATE MOST!
Last time, the audience favored our new friend, the Massive Damage Save -- because at high levels, there just aren't enough ways to suddenly die! Also favored with expulsion were Fixed Skill DCs ("I have 14 ranks in Tumble, I'm not rolling"), Tripping Mechanics (mostly because they're not Grappling mechanics), and Other Special Attack mechanics (probably because no-one ever uses them).
The remaining rules are stinkers all. Reviled or revised, they demand your attention when they enter a game. The remaining contestants are:
Thanks to everyone at home who's participated!
Cheers, -- N
Last time, the audience favored our new friend, the Massive Damage Save -- because at high levels, there just aren't enough ways to suddenly die! Also favored with expulsion were Fixed Skill DCs ("I have 14 ranks in Tumble, I'm not rolling"), Tripping Mechanics (mostly because they're not Grappling mechanics), and Other Special Attack mechanics (probably because no-one ever uses them).
The remaining rules are stinkers all. Reviled or revised, they demand your attention when they enter a game. The remaining contestants are:
- Counterspelling: throwing away my action to maybe stop yours
- Dodge feat: guess who will almost miss you this round
- Grappling: wrestle with the flow chart
- Turn Undead: look-up tables are so 30 years ago
- Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain
Thanks to everyone at home who's participated!
Cheers, -- N