Core Rules Survivor: FINAL ROUND!

At last! Vote for the one you HATE the MOST!

  • Counterspelling: throwing away my action to maybe stop yours

    Votes: 62 32.3%
  • Dodge feat: guess who will almost miss you this round

    Votes: 30 15.6%
  • Grappling: wrestle with the flow chart

    Votes: 41 21.4%
  • Turn Undead: look-up tables are so 30 years ago

    Votes: 44 22.9%
  • Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain

    Votes: 15 7.8%

Nifft

Penguin Herder
RULES ARE DIFFERENT! Vote for the rule you HATE MOST!

Last time, the audience favored our new friend, the Massive Damage Save -- because at high levels, there just aren't enough ways to suddenly die! Also favored with expulsion were Fixed Skill DCs ("I have 14 ranks in Tumble, I'm not rolling"), Tripping Mechanics (mostly because they're not Grappling mechanics), and Other Special Attack mechanics (probably because no-one ever uses them).

The remaining rules are stinkers all. Reviled or revised, they demand your attention when they enter a game. The remaining contestants are:
  • Counterspelling: throwing away my action to maybe stop yours
  • Dodge feat: guess who will almost miss you this round
  • Grappling: wrestle with the flow chart
  • Turn Undead: look-up tables are so 30 years ago
  • Whips & Chains: mechanics for Exotic weapons Whip and Spiked Chain

Thanks to everyone at home who's participated!

Cheers, -- N
 

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I had to go with Turn Undead. Not only does it have one of the only look-up tables left in 3.5, but even worse it just doesn't work because undead HD scale so quickly.
 

I voted dodge because it's the only one on the list where there has been a proposed fix I can accept. For grapple and turn undead I don't really see a whole lot of better solutions.... Dodge is a minor problem, but the only one that _really_ should have been fixed by WoTC in 3.5...

Mark
 

Counterspell because doing it is practically always a worse idea than not. Can't say that for the others. Worst implementation of the lot.
 

Toss up between Dodge and Counterspell for me (for pretty much the reasons given above). I went with dodge, though, simply because the Dodge feat is a requirement for so many things that the stupid rule comes up all the time.

(For the record, I use the "+1 Dodge bonus to AC against everybody" house rule)
 


I don't think counterspelling is so bad... if you play core rules spells only and most NPC wizards have apprentices with wands of fireball to fireball the fireballs of the PC fireball specialists. :)

I agree: It could be much better.
 



I had to pick Grappling because it causes me pain ever damn time my group gets together and adds 20 minutes to a combat. However, if the question was: “Which rule is totally worthless” I would have gone with Counterspell in a heartbeat…
 

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