Well, I have house rules (check 'em out here) which are based off of the variant, as I actually thought the variant was a bit too powerful (in the sense that all other party members could simply step back and let the cleric handle things.) So I scaled the damage back some (1/2 level +1 d8), allowed a save for 1/2 damage, and TR both adds to the save and gives Positive Energy Resistance.JimAde said:I agree with coredump. It just doesn't feel like turning. If the undead get destroyed it's fine, but I just don't like the idea of the undead saying "ouch," and still attacking. Turning should either work or not, IMO.
Sorry, I am having pronoun trouble. Which rule are you talking about? Are they turning them, or damaging them? Is the [effective turning level +4] a permanent cap? (ie. would a 1st level cleric always be able to effect 5HD undead?)Necrohazard said:What of making a cleric under this rule limited to turning udead within the 30ft. radius to undead under the clerics [Effective Turning Level +4] or [Effective Turning Level + 1/2 Cha. mod.] so that although a 1st-level cleric may be able to hurt undead with 5HD or lower, (or level + half Cha. mod.) the same cleric could not do anything to an undead of 6HD or more.
Coredump said:Sorry, I am having pronoun trouble. Which rule are you talking about? Are they turning them, or damaging them? Is the [effective turning level +4] a permanent cap? (ie. would a 1st level cleric always be able to effect 5HD undead?)
HellHound said:I have the same mental hoops to run through as Three Haligonians. I feel that TR is too weak under the variant system as given, but am unsure about providing a full 1d6 of reduction per point of TR...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.