Hyperion
Hyperion is aFiction weapon manufacturer from the Borderlands games, known for makingaccurate weapons, although in four colour schemes including dark pink, red,silver or black. Hyperion mostly produces SMGs, rifles, repeater pistols,rocket launchers, shotguns and sniper rifles, and various modifications fortheir weapons.
Apparatus
The Apparatus is avery accurate repeating pistol that features 'reverse recoil,' which improvesaccuracy the more it is fired. The barrel has a heavy shroud, whichincorporates part of the 'reverse recoil' system, and the large banana stylemagazine is positioned in front of the trigger guard, holding 16 rounds of 9mmammunition.
Apparatus (PL5-6Personal Firearms Proficiency)
Damage: 2d6
Critical: 20x2
Damage Type:Ballistic
Range Increment: 40ft
Rate of Fire: S, A
Size: Med
Weight: 5.7 lbs
Ammo: 16 box
Purchase DC: 18
Notes: +1 bonus toattack roll, 3 round burst mode (if user has burst-fire feat can fire usingonly 3 rounds instead of 5, otherwise uses 5 rounds).
Reverse Recoil -Each attack after the first made with this weapon in the same round increasesthe bonus to attack by +1. This bonus continues into the next round if the userdoes nothing but fire the weapon the next round, to a maximum bonus of +5 (totalof +6 including the weapon's +1 bonus for high accuracy). When fired onautofire the penalties to attack rolls are reduced by half.
Options:
Maliwan Barrel - Aseries of barrels that can be installed that are attuned to a specific type ofdamage (fire, cold, sonic, acid, electricity), that when firing specialtyammunition that deals the attuned type of energy damage will deal an extra dieof attuned damage. For example a Fire Maliwan Barrel will increase the firedamage of incendiary and exploding ammunition by 1 die. PDC +2.
Dahl Barrel - Thesebarrels have improved recoil recover and recoil dampening, reducing attack rollpenalties for autofire, burst fire and double taps by 1, but attacks deal -2damage. PDC +1.
Bandit Barrel - Aheavy barrel that helps focus the detonation of the ammunition propellant togive it greater hitting force, however this makes the weapon less accurate.Loses the Apparatus's +1 to attack rolls and doesn't gain the Reverse Recoilbonus to attack rolls for continuous attacks, but increases damage by +2. PDC+1
Leverage
The Leverage is along barreled pistol, similar to sporting pistols, with ring iron sights tohelp in aiming. The Leverage uses the same 'Reverse Recoil' technology as theApparatus, as well as 9mm ammunition to reduce development.
Leverage (PL5-6Personal Firearms Proficiency)
Damage: 2d6
Critical: 20x2
Damage Type:ballistic
Range Increment: 60ft
Rate of Fire: S
Size: Med
Weight: 4.5 lbs
Ammo: 12
Purchase DC: 19
Notes: +1 attackrolls.
Reverse Recoil -Each attack after the first made with this weapon in the same round increasesthe bonus to attack by +1. This bonus continues into the next round if the userdoes nothing but fire the weapon the next round, to a maximum bonus of +5 (totalof +6 including the weapon's +1 bonus for high accuracy).
Backburner
The Backburner is afuturistic looking submachine gun that uses fire attuned Maliwan barrel, fedfrom a horizontal magazine mounted in the top, similar to the P90, but uses 9mmammunition. To make the most use of the Backburner, incendiary or explosive roundsshould be loaded, although normal 9mm ammunition can be used. A fold downforward handle is built into the weapon to increase stability during fullautofire attacks.
Backburner (PL5-6Personal Firearms Proficiency)
Damage: 2d6
Critical: 20x2
Damage Type:Ballistic
Range Increment: 60ft
Rate of Fire: S, A
Size: Med
Weight: 7.7 lbs
Ammo: 32 box
Purchase DC: 21
Notes: +1 bonus toattack roll, 3 round burst mode (if user has burst-fire feat can fire usingonly 3 rounds instead of 5, otherwise uses 5 rounds). Maliwan Barrel
Reverse Recoil -Each attack after the first made with this weapon in the same round increasesthe bonus to attack by +1. This bonus continues into the next round if the userdoes nothing but fire the weapon the next round, to a maximum bonus of +5 (totalof +6 including the weapon's +1 bonus for high accuracy). When fired onautofire the penalties to attack rolls are reduced by half.
Maliwan Barrel -When loaded with ammunition that also deals fire damage, the bonus fire damageis increased by 1 die. If the bonus damage is a fixed number instead of a dieroll, double the bonus damage.
Convergence
The Convergence is asubmachine gun that uses a horizontal magazine, similar to the Backburner,except the magazine is fitted into the lower part of the stock, with a quickrelease of the magazine to allow faster reloading, using 9mm ammunition.Instead of a folding forward handle, a longer curved guard that connects fromjust under the barrel to the bottom of the handle, which helps preventsnagging. The Convergence can be fitted with a Maliwan or Bandit barrel atextra cost.
Convergence (PL5-6Personal Firearms Proficiency)
Damage: 2d6
Critical: 20x2
Damage Type:Ballistic
Range Increment: 65ft
Rate of Fire: S, A
Size: Med
Weight: 8 lbs
Ammo: 24 box
Purchase DC: 21
Notes: +1 bonus toattack roll, 3 round burst mode (if user has burst-fire feat can fire usingonly 3 rounds instead of 5, otherwise uses 5 rounds).
Reverse Recoil -Each attack after the first made with this weapon in the same round increasesthe bonus to attack by +1. This bonus continues into the next round if the userdoes nothing but fire the weapon the next round, to a maximum bonus of +5 (totalof +6 including the weapon's +1 bonus for high accuracy). When fired onautofire the penalties to attack rolls are reduced by half.
Options:
Maliwan Barrel - Aseries of barrels that can be installed that are attuned to a specific type ofdamage (fire, cold, sonic, acid, electricity), that when firing specialtyammunition that deals the attuned type of energy damage will deal an extra dieof attuned damage. For example a Fire Maliwan Barrel will increase the firedamage of incendiary and exploding ammunition by 1 die. PDC +2.
Bandit Barrel - Aheavy barrel that helps focus the detonation of the ammunition propellant togive it greater hitting force, however this makes the weapon less accurate.Loses the Apparatus's +1 to attack rolls and doesn't gain the Reverse Recoilbonus to attack rolls for continuous attacks, but increases damage by +2. PDC+1
Crowdsourcing
The Crowdsourcing isa 12ga triple barrel shotgun that stores all its ammunition in the barrels in ametal storm style, fired electrically. This means that normal 12ga cartridgescan't be used, requiring more expensive ammunition. Besides the use of slightlymore expensive ammunition, the only other fault the weapon has is all threebarrels fire at once, which eats through ammunition quickly, but deliversincredible stopping power. Reloading can be quick using speed loaders and thebreak open action.
Crowdsourcing (PL5-6Personal Firearms Proficiency)
Damage: 2d8
Critical: 20x2
Damage Type:Ballistic
Range Increment: 35ft
Rate of Fire: S
Size: Large
Weight: 15 lbs
Ammo: 12 int (4 perbarrel)
Purchase DC: 18
Notes: +1 bonus toattack roll
Ammunition has +1PDC over normal 12ga ammunition due to being electrically fired, can't usestandard 12ga cartridges.
Fremington's Edge
The Fremington'sEdge is a heavy Hyperion sniper rifle with built in bipod, adjustable stock anda large 11.4x telescopic scope with passive night vision, built with precisionand power in mind. Even an amateur sniper can place a fatal round at incrediblerange, while skilled sniper can disable even large mechs.
Fremington's Edge(PL5-6 Personal Firearms Proficiency)
Damage: 2d10
Critical: 20x3*
Damage Type:Ballistic
Range Increment: 140ft
Rate of Fire: S
Size: Large
Weight: 17 lbs
Ammo: 6 box (7.62mm)
Purchase DC: 20 Mil(+3)
Notes: +2 bonus toattack roll, scope has darkvision, but suffers -2 to Spot checks when used.
When using thescope, the user can make use of the Dead Aim feat even if don't meet therequirements. If the user has Dead Aim feat, critical threat is 19-20x3 insteadof 20x3.
Dart
The Dart usesexperimental Eridium technology, a new element that is unstable until refined,that uses small homing projectiles that stick to the target then explode. Dueto the strike not dealing damage, these weapons don't deal critical damage, butare fairly accurate due to the homing feature. As long as a living target iswithin the sights of the weapon when fired, the projectile has a high chance ofstriking, although not quite as accurate against non-living targets.
Dart (PL6 PersonalFirearms Proficiency)
Damage: 2d8
Blast Radius: 5 ft
Critical: -
Damage Type:Ballistic/Fire
Range Increment: 35ft
Rate of Fire: S
Size: Medium
Weight: 5 lbs
Ammo: 17 box
Purchase DC: 20
Notes: +1 bonus toattack roll, +3 against living targets (includes plant life, but non undead,inanimate objects, robots, vehicles, mech, etc). The target struck doesn't getto save for half damage those in the 5 ft radius can Reflex save DC 14 for halfdamage.
Ammunition PDC 12for Box of 50.
Variants
Action Dart - Thisvariant has a fixed bayonet mounted under the barrel and the weapon isconfigured to fire two rounds at once. Deals 3d8 damage, 10 ft radius, targetstruck doesn't make a save, but those in the 10 ft radius must make a Reflexsave 15 for half damage. Magazine size changes to 16. Bayonet deals 1d4piercing 19-20x2 or 1d4 slashing 20x3. PDC +2
Amplify Shield
The Amplify Shieldis a personal energy shield that protects the user from attacks, but it alsoamplifies the damage of any projectile weapon the user fires. The shieldconsists of a harness with a control unit at the base of the back that has aspace for a power pack to power the whole unit. While active, the Amplifyshield provides 30 temporary hit points, regenerating at a rate of 1d4 hitpoints every 5 rounds. A standard power pack will provide enough power for 5minutes of continuous use.
If the user fires aprojectile weapon of large size (rifle) or smaller while the Amplify shield isactive, the shield enhances the damage of the weapon by an extra die, but costs5 of the temporary hit points. If the shield's temporary hit points are depleted,it takes 5 full rounds to reset the shield if there is enough power left.
Weight: 5 lbs
PDC: 26 Mil +3
The Bee Shield
The Bee Shield is apersonal energy shield that protects the user from attacks, but it alsoamplifies the damage of any projectile weapon the user fires. The shieldconsists of a harness with a control unit at the base of the back that has aspace for a power pack to power the whole unit. While active, the Bee shieldprovides 10 temporary hit points, regenerating at a rate of 1d4 hit pointsevery 1 round. A standard power pack will provide enough power for 5 minutes ofcontinuous use.
If the user fires aprojectile weapon of large size (rifle) or smaller while the Amplify shield isactive, the shield enhances the damage of the weapon by an extra 2 die, butcosts 5 of the temporary hit points. If the shield's temporary hit points are depleted,it takes 5 full rounds to reset the shield if there is enough power left.
Weight: 5 lbs
PDC: 27 Mil +3