CORELINE (D20 Modern/D20 BESM Setting).

OK, so Ghost Rider Template and probably Adv/Prestige Class with a "must have Ghost Rider Template" limitation?

Or plain "Ghost Rider" Template?

Sorry for asking. Feeling a little tired.
 

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BTW; I thought of a detail for this setting. This is a random note.

There's many ways to get your soul picked up and sent to the afterlife. Talking the Reapers from "Bleach", the Reapers from "Dead Like Me", the Shinigami from "Death Note" and so on.

The people Upstairs and Downstairs both have one iron-clad rule regarding this business: whoever gets assigned to pick up a certain soul is the the only one allowed to pick up that soul. They really, really DO NOT LIKE IT when there's jurisdictional arguments.
 

kronos182

Adventurer
OK, so Ghost Rider Template and probably Adv/Prestige Class with a "must have Ghost Rider Template" limitation?

Or plain "Ghost Rider" Template?

Sorry for asking. Feeling a little tired.
in theory could do both.. the template can only increase a few things when they increase level in any class, but not much, and have slightly different abilities, while the class would have other abilities that start off weak and get a little stronger with additional levels.. and BOTH combined allows one to almost be a full blown Ghost Rider as if chosen to be one directly.
 

kronos182

Adventurer
BTW; I thought of a detail for this setting. This is a random note.

There's many ways to get your soul picked up and sent to the afterlife. Talking the Reapers from "Bleach", the Reapers from "Dead Like Me", the Shinigami from "Death Note" and so on.

The people Upstairs and Downstairs both have one iron-clad rule regarding this business: whoever gets assigned to pick up a certain soul is the the only one allowed to pick up that soul. They really, really DO NOT LIKE IT when there's jurisdictional arguments.
Interesting idea.. but then how does one of these groups chose the soul.. unless certain beliefs and allegiances dictate where one goes at the time of death? Which side do each of these three 'reaper' groups work for? Or are they like bounty hunters/collection agents for Upstairs or Downstairs? Or they act as escorts for the departed to make sure they get to their proper destination, preventing the other group from poaching the soul.. or from people like necromancers and others that use souls to power different magics or technology??
 

The choosing of the soul is up to the people Upstairs or Downstairs. Higher and lesser beings that are in the realms that the writers don't like to write about unless their stories become embroiled in religious discussion that would ruin the fun factor. The Reapers' job is pick up and delivery, protection from the occasional evil spirit. There may be the occasional judgment call to allow someone to stay alive or do something pretty awful to those who had something to do with their demise.

I suppose with the many ways Death is Cheap in Fiction-land, Reapers can occasionally get either a mission to just keep company of the guy until he's brought back (maybe the occasional message), the mission is aborted (Reaper still gets full benefits of the job) or the Reaper is asked to deliver and once the revival happens the spirit is sent back.

There's still plenty of people in the galaxy to empower necro-gear and magic, the ones who "fall in the cracks", so to speak. The Reapers do get the occasional mission to frag Necro-users, though.

OK, maybe that rule can still be discussed. But there's something about having an adventure idea where, say, Bleach and Soul Eater Reapers go to war over some random schmuck that got run over by a van because they are falling behind in quotas that doesn't quite feels right with me. OK, sure, it's kind of hilarious in a way that reminds me of "Brazil" or maybe even "Paranoia", but also doesn't quite feels right.

Going back to "Bleach" for a sec, once upon a time I had this idea of "Bleach", you know, back when it was actually something worth saying you watched (and jumping too late on that salt wagon, if you ask me) where it is manifesting on the Line and there is a divide -- the old guard that is Soul Society exactly as you see it on the series and the new guard which is embracing stuff like Bankais manifesting as firearms and dressing in ways different from samurai (although there is still some military symbolism here and there). Both sides have heroes and villains, but the struggle is gonna go for a long time.
 

in theory could do both.. the template can only increase a few things when they increase level in any class, but not much, and have slightly different abilities, while the class would have other abilities that start off weak and get a little stronger with additional levels.. and BOTH combined allows one to almost be a full blown Ghost Rider as if chosen to be one directly.

OK, that sounds good.
 

kronos182

Adventurer
I don't think I posted this, but here's a template to make some adventures interesting.

Solo Boss Template
In the world of Coreline where fiction has come to life, a number of creatures, or archetypes have appeared throughout the world, including the Solo Boss. A Solo Boss is a creature, or person, who is, well an enemy boss. They are slightly more powerful versions of other creatures or people, able to make multiple actions than normal, and are a little tougher.
Make the following changes to the base creature to create a Solo Boss:
Increase the creature's HP to its maximum. If already at maximum, added 25% hit points.
Decrease the creature's damage dice by one step. For example d10s become d8s, d8s to d6, etc.
The creature acts 4 times per round at Initiative steps 15, 10, 5 and 0.
At Initiative steps 15 and 5 the creature takes a full turn (Move, action and any bonus actions).
At initiative steps 10 and 0 the creature may make either a single attack (its simplest attack action, no multiattack or full attack options allowed), or a single move action.
 

Think I need to do a refresher read of the Initiative rules.

Still, has my like.

Wondering.... maybe a special rule that not all have but several do, "Turns Red", in which they become more powerful once they hit one third of their Hit Points?
 

Lord Zack

Explorer
A product for D&D 3.5 has a similar template, though yours is more similar to their "Elite" template and they also have a Solo template as well that's even more powerful. Here it is, if you are interested: Trailblazer - Bad Axe Games | DriveThruRPG.com

I've been thinking of the Undead Scourge (or more precisely splinters of the Scourge that have avoided Bolivar Fordragon's control) attacking certain worlds in the Koprulu Sector. Not a full-scale invasion, mostly just using the Plague of Undeath to soften up a world, then transporting the resulting dead and undead to Scourge strongholds. These attacks the Scourge are assisted by Terran forces that have joined the Cult of the Damned along with the forces of the Chaos God Nurgle. Apparently, the Scourge leaders, including Arthas and Kel'thuzad have sworn themselves to Nurgle's service in exchange for the power to reclaim control of the Scourge.
 
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