Here's the AT-ST.. and a few variants
AT-ST
The All-Terrain Scout-Transport, or AT-ST, is a nimble, two-legged mobile weapons platform that rapidly moves across battlefields and through cramped urban environments, providing reconnaissance and quick response fire support for ground troops. When used in combination with the larger AT-ATs, they flank the larger walkers, providing protection against infantry attacks. Armed with chin mounted twin blasters, a pair of light blasters on one side, and a concussion grenade launcher on the other side, makes it a formidable anti-personnel vehicle. It stands 29.7 feet and about 15 feet wide at the hips, 3 squares wide and 3 squares long.
Crew: 2
Passengers: 0
Cargo: 440 lbs
Init: +0
Maneuver: +1
Top Speed: 100 ft character scale, 105 (10) vehicle scale on flat terrain
Defense: 8
Hardness: 15
Hit Points: 80
Size: Huge (-2)
Purchase DC: 41
Restriction: Mil (+3)
Accessories: Military radio, headlights, first aid kit, chin mounted twin blaster cannons, twin light blaster cannons, concussion grenade launcher, sensors equivalent to mech mk III sensors, weapon link to HUD
Notes: Rough Terrain Design, Trample
Rough Terrain Design - All penalties for rough terrain are reduced by half.
Trample - The AT-ST can trample any vehicles or creatures up to 2 sizes smaller than it who's squares it moves through. The targets can make a Reflex save DC 15 for half damage.
Name | Damage | Critical | Damage Type | Range Incr | Rate of Fire | Magazine |
Chin Twin Blaster Cannons | 6d10 | 20x2 | Fire | 175 ft | S | Unlimited |
Twin Light Blasters | 4d10 | 20x2 | Fire | 100 ft | S, A | Unlimited |
Concussion Grenade Launcher | 4d6+1 | - | Energy | 65 ft | S | 20 grenades |
Trample | 1d6 | 20x2 | Bludgeoning | Melee | - | - |
Concussion Grenades
Concussion grenades are small hand held, or launchable warheads based on the concussion missiles, only smaller, dealing 4d6+1 damage to a 20 foot burst radius, Reflex save DC 15 for half damage. PDC 15 for box of 5.
Variants
AT-ST Mark III
The Mark III is an advanced, and rare variant of the AT-ST, featuring experimental armour that is lighter and a bit more durable than the standard armour, armed with two rotating laser cannons, which limits its anti-personnel capabilities, but makes it a good light anti-vehicle attack vehicle. The pilot and the gunner can either control one rotating laser each, or the gunner can use both in a fire-link.
Make the following changes to AT-ST to make AT-ST Mk III:
Increase hit points by +5 to 85;
Increase Hardness by +3 to 18;
Remove all weapons, replace with two rotating laser cannons;
Increase speed to 120 ft character scale, 120 (12) vehicle scale on flat terrain;
PDC +1
Rotating Laser Cannon
This is a triple barrelled laser cannon for improved cooling and rate of fire. If fire-linked, deals 9d10+9 damage. On Autofire attacks Reflex save is DC 17 instead of normal DC 15. If both weapons are fire-linked the Reflex DC is 19.
Name | Damage | Critical | Damage Type | Range Incr | Rate of Fire | Magazine |
Rotating Laser Cannon (2) | 6d10+6 | 20x2 | Fire | 175 ft | S, A | Unlimited |
AT-MP
The All Terrain Missile Platform is a modified version of the AT-ST, with slightly narrower, but longer command pod, instead of the side mounted weapons, it mounts two missile launchers, and only a single blaster cannon on the chin. It isn't as fast as the AT-ST, or as nimble, but it is an excellent heavy attack vehicle that can move with AT-STs.
Crew: 2
Passengers: 0
Cargo: 140 lbs
Init: -1
Maneuver: +0
Top Speed: 80 ft character scale, 90 (9) vehicle scale on flat terrain
Defense: 8
Hardness: 15
Hit Points: 75
Size: Huge (-2)
Purchase DC: 42
Restriction: Mil (+3)
Accessories: Military radio, headlights, first aid kit, chin mounted blaster cannon, concussion missile launcher (2), sensors equivalent to mech mk III sensors, weapon link to HUD
Notes: Rough Terrain Design
Rough Terrain Design - All penalties for rough terrain are reduced by half
Name | Damage | Critical | Damage Type | Range Incr | Rate of Fire | Magazine |
Chin Blaster Cannon | 4d10 | 20x2 | Fire | 175 ft | S | Unlimited |
Concussion Missile Launcher (2) | 10d10 | 19-20x2 | Energy | 4000 ft | S | 6 Missiles ea |
Concussion Missiles
Concussion missiles are a type of short range anti-vehicle missile generally deployed by a starship, vehicle mounted or even shoulder launchers. Their small size and maneuverability make them excellent anti-fighter weapons and giving fighters a heavy, if limited payload, punch besides their energy weapons.
Concussion Missile (PL6)
Damage: 10d10
Critical: 19-20x2
Damage Type: Energy
Range Increment: 4000 ft
Rate of Fire: Single
Minimum Ship Size: Large
Purchase DC: 23
Restriction: Mil (+3)
Notes: +2 to target ships of shuttle types or smaller.
MW200 AT-ST
The MW200 is the US military version of the AT-ST, fitted with heavier armour on the feet and legs, designed to deflect damage from mines better, and to protect them from damage. The twin light blasters are replaced with twin .50 cal machine guns to give it alternate ammunition capabilities, such as non-lethal rounds, and the concussion missile launcher is replaced with a 40mm semi-automatic grenade launcher, which can hold up to 3 different types of grenades for greater mission flexibility. Mounted atop the roof is a remote weapons station that mounts a 7.62mm machine gun that can be used to protect it against low flying aircraft or attempt to shoot down rockets and missiles aimed against it, or as an anti-personnel weapon to fire all around it. For additional protection 2 three tube smoke grenade launchers are added to the upper legs. The US military uses the MW200 in rough terrain and urban settings as its narrow profile allows it to maneuver easily, and its size allows it, once crouching, to be easily air transported.
Make the following changes to AT-ST to an MW200 AT-ST:
Increase hit points by +10, total 90;
Increase Defense to 9;
Decrease speed to 80 ft character scale, 80 (8) vehicle scale on flat terrain;
Reduce Initiative to -1;
Reduce Maneuverability to -1:
Replace light twin blasters to twin .50 cal machine guns (3d12, ballistic damage, 3000 rds ea);
Replace Concussion Grenade Launcher with Semi-Automatic Grenade launcher (uses 40mm grenades, up to 3 different types, 30 grenades total);
Add 7.62mm machine gun remote weapon station;
Against mines only takes half damage on a failed save, on successful save takes one-quarter damage;
PDC: +1.
7.62mm Machine Gun Remote Weapon Station
This small turret mounts a 7.62mm machine gun, the gunner controls it, taking -2 to attack rolls with it, can attack low flying aircraft, or attack targets in higher elevations that the main guns can't reach, or shoot behind the MW200. The weapon can also be used as a type of point defense system against RPGs, rockets and missiles, with a 20% chance to destroy such attacks, however when used in this manner, it can not be used for attacks.
Deals 2d10 points of ballistic damage, range incr 110 ft, 2000 rds.