Guardians
Guardians are the militia troops of the Eldar Craftworlds, made up of citizens. In times of peace the Guardians go about their normal lives, but when its time of war, they take up their arms and fight. Typically found in squads of 10 to 20, although smaller or larger groups can be found
Guardian (Fast Ord 1/Dedicated Ord 1)
Type: Humanoid, Eldar
Size: Medium
CR: 1
Hit Points: 1d8 plus 1d6, hp 11
Mas: 10
Init: +3
Speed: 35 ft
Defense: 17, touch 17, flat-footed 14 (+3 Dex +4 class)
BAB/Grp: +0 / +0
FS/Reach: 5 ft by 5 ft/ 5 ft
Attacks: +0 melee, or +3 ranged
Special Attacks:
Special Qualities: Eldar traits
Allegiances: Craftworld
Saves: Fort +1, Reflex +4, Will +3
Reputation: +1
Abilities: Str 11, Dex 17, Con 10, Int 14, Wis 14, Cha 10
Skills: Autohypnosis +5, Concentration +2, Knowledge (current events) +3, Knowledge (history) +3, Listen +4, Profession +6, Psicraft +5, Read/Write English, Read/Write Eldar, Speak English, Speak Eldar, Spot +4
Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills
Possessions: Shuriken catapult, 4 magazines, 1 plasma grenade
Organization: single, pairs, 4, 10, 20. If groups of 10 to 20, or more for large scale battles but operating in squads of up to 20. Every 10 Guardians, 2 will operate a heavy weapon on a Grav Platform, mounting a Bright Lance, Eldar missile launcher, Scatter Laser, Shuriken Cannon or Star Cannon.
Shuriken Catapult
The Shuriken Catapult is the standard of the Eldar, firing razor-sharp monomolecular discs capable of slicing through flesh and penetrating a considerable thickness of plasteel armour. The discs shape can vary by the Craftworld that build them, but all accept the same ammunition block as the weapon
Shuriken Catapult (PL 6-7)
Damage: 2d6+1
Critical: 19-20x2
Damage Type: Slashing
Range Increment: 100 ft
Rate of Fire: S, A
Size: Large
Weight: 9 lbs
Ammo: 200 box
Purchase DC: 19 Mil (+3), Elda
Notes: Ignores 1 point of hardness/DR or Defense from Equipment.
Ammunition PDC 6 for 1 magazine
Mesh Armour
Mesh armour is Eldar armour made of tens of thousands of individual pieces of thermoplas interwoven to produce a dense material resembling reptile scales or chainmail. It comes momentary rigid when hit, spreading force across a larger area, thereby reducing damage. The thermoplas also disperses heat rapidly, giving reasonable protection against energy weapons. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. Includes life support system and heat-sensing lenses.
Eldar Mesh Armour (PL7)
Type: Light
Equipment Bonus: +3
Nonprof. Bonus: +1
Str Bonus: 0
Nonprof Str Bonus: 0
Max Dex: +5*
Armour Penalty: 0*
Speed (30 ft): 30 ft
Weight: 6 lbs
Purchase DC: 19
Restriction: Mil (+3), Eldar
Notes: Has 10 hour life support, thermovision (see Infrared and heat signatures). If the wearer doesn't have any psychic ability (at least 1 Power Point), the Armour Penalty is -2. Has Fire Resistance 3 (functions against lasers, plasma and similar energy weapons).
Grav Platform
These devices are anti-gravitational platforms that mount heavy weapons, operated by two crew members. Has an angular curved base which has a central part that raises up upon which a weapon, such as a Bright Lance, Eldar Missile Launcher, Scatter Laser, Shuriken Cannon or Starcannon can be mounted with targeting systems and gun shield to help protect the operator. Takes up a 5 foot square area, although the barrel of the weapon can stick out past this, has 20 hit points, 15 hardness, moves up to 40 ft per round, typically moving beside troops, when moving has Defense 12, but when the mounted weapon is going to be fired, must be landed (free action to land, move equivalent action to lift off), has Def 11 for the platform itself. The shield provides the wielder a +2 Cover bonus to Defense. Targeting system grants a +1 to attack rolls.
PDC: 19 Eldar, Mil (+3)
Bright Lance
The Bright Lance is the Eldar equivalent of the Imperium's lascannon, although more efficient as it uses psychically grown crystals, and more accurate.
Bright Lance (PL 6-7 Exotic/Heavy Firearms Proficiency, Eldar)
Damage: 4d10
Critical: 19-20x2
Damage Type: Fire
Range Increment: 150 ft
Rate of Fire: Semi
Size: Huge
Weight: 20 lbs
Ammo: 25 box
Purchase DC: 26 Mil (+3)
Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW), +1 attack rolls. If connected to the power systems of a Grav Platform or Eldar Power Armour, has 25 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. When connected to a dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi, Automatic.
Scatter Laser
The Scatter Laser is a heavy laser weapon used by the Eldar. Originally created for War Walkers and Wraithlords, also used as a support weapon for Guardian Squads mounted on Grav Platform. Consists of six separate laser chambers which can be fired simultaneously or in bursts, uses crystalline power cells to store energy. In many respects similar to the multi-laser of the Imperium, but far more refined and energy efficient.
Scatter Laser (PL7 Exotic Weapons Proficiency, Eldar)
Damage: 4d8
Critical: 19-20x2
Damage Type: Fire
Range Increment: 120 ft
Rate of Fire: S, A
Size: Large
Weight: 40 lbs
Ammo: 100 box*
Purchase DC: 26 Mil (+3) Eldar
Note: Requires dedicated power source, 100 round capacitor, recharges 1 round every 5 rounds of inactivity.
Shuriken Cannon
The shuriken cannon is a much larger version of the shuriken catapult, with much greater range and damage potential.
Shuriken Cannon (PL7 Personal Firearms Proficiency, Eldar Equipment)
Damage: 6d6+3
Critical: 19-20
Damage Type: slashing
Range Increment: 200 ft
Rate of Fire: S, A
Size: Large
Weight: 30 lb
Ammo: 200 box or linked
Purchase DC: 27 Mil (+3)
Notes: Masterworked, +1 attack roll, Digital Ammo Counter, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage), ignoring 4 points of hardness/DR.
Ammunition: PDC 13.
Guardians are the militia troops of the Eldar Craftworlds, made up of citizens. In times of peace the Guardians go about their normal lives, but when its time of war, they take up their arms and fight. Typically found in squads of 10 to 20, although smaller or larger groups can be found
Guardian (Fast Ord 1/Dedicated Ord 1)
Type: Humanoid, Eldar
Size: Medium
CR: 1
Hit Points: 1d8 plus 1d6, hp 11
Mas: 10
Init: +3
Speed: 35 ft
Defense: 17, touch 17, flat-footed 14 (+3 Dex +4 class)
BAB/Grp: +0 / +0
FS/Reach: 5 ft by 5 ft/ 5 ft
Attacks: +0 melee, or +3 ranged
Special Attacks:
Special Qualities: Eldar traits
Allegiances: Craftworld
Saves: Fort +1, Reflex +4, Will +3
Reputation: +1
Abilities: Str 11, Dex 17, Con 10, Int 14, Wis 14, Cha 10
Skills: Autohypnosis +5, Concentration +2, Knowledge (current events) +3, Knowledge (history) +3, Listen +4, Profession +6, Psicraft +5, Read/Write English, Read/Write Eldar, Speak English, Speak Eldar, Spot +4
Feats: Personal Firearms Proficiency, Simple Weapons Proficiency, Psionic Skills
Possessions: Shuriken catapult, 4 magazines, 1 plasma grenade
Organization: single, pairs, 4, 10, 20. If groups of 10 to 20, or more for large scale battles but operating in squads of up to 20. Every 10 Guardians, 2 will operate a heavy weapon on a Grav Platform, mounting a Bright Lance, Eldar missile launcher, Scatter Laser, Shuriken Cannon or Star Cannon.
Shuriken Catapult
The Shuriken Catapult is the standard of the Eldar, firing razor-sharp monomolecular discs capable of slicing through flesh and penetrating a considerable thickness of plasteel armour. The discs shape can vary by the Craftworld that build them, but all accept the same ammunition block as the weapon
Shuriken Catapult (PL 6-7)
Damage: 2d6+1
Critical: 19-20x2
Damage Type: Slashing
Range Increment: 100 ft
Rate of Fire: S, A
Size: Large
Weight: 9 lbs
Ammo: 200 box
Purchase DC: 19 Mil (+3), Elda
Notes: Ignores 1 point of hardness/DR or Defense from Equipment.
Ammunition PDC 6 for 1 magazine
Mesh Armour
Mesh armour is Eldar armour made of tens of thousands of individual pieces of thermoplas interwoven to produce a dense material resembling reptile scales or chainmail. It comes momentary rigid when hit, spreading force across a larger area, thereby reducing damage. The thermoplas also disperses heat rapidly, giving reasonable protection against energy weapons. The material is psychically sensitive, automatically reacting to the wearer's movements and thoughts to maintain a glove-tight fit as they move and fight. Includes life support system and heat-sensing lenses.
Eldar Mesh Armour (PL7)
Type: Light
Equipment Bonus: +3
Nonprof. Bonus: +1
Str Bonus: 0
Nonprof Str Bonus: 0
Max Dex: +5*
Armour Penalty: 0*
Speed (30 ft): 30 ft
Weight: 6 lbs
Purchase DC: 19
Restriction: Mil (+3), Eldar
Notes: Has 10 hour life support, thermovision (see Infrared and heat signatures). If the wearer doesn't have any psychic ability (at least 1 Power Point), the Armour Penalty is -2. Has Fire Resistance 3 (functions against lasers, plasma and similar energy weapons).
Grav Platform
These devices are anti-gravitational platforms that mount heavy weapons, operated by two crew members. Has an angular curved base which has a central part that raises up upon which a weapon, such as a Bright Lance, Eldar Missile Launcher, Scatter Laser, Shuriken Cannon or Starcannon can be mounted with targeting systems and gun shield to help protect the operator. Takes up a 5 foot square area, although the barrel of the weapon can stick out past this, has 20 hit points, 15 hardness, moves up to 40 ft per round, typically moving beside troops, when moving has Defense 12, but when the mounted weapon is going to be fired, must be landed (free action to land, move equivalent action to lift off), has Def 11 for the platform itself. The shield provides the wielder a +2 Cover bonus to Defense. Targeting system grants a +1 to attack rolls.
PDC: 19 Eldar, Mil (+3)
Bright Lance
The Bright Lance is the Eldar equivalent of the Imperium's lascannon, although more efficient as it uses psychically grown crystals, and more accurate.
Bright Lance (PL 6-7 Exotic/Heavy Firearms Proficiency, Eldar)
Damage: 4d10
Critical: 19-20x2
Damage Type: Fire
Range Increment: 150 ft
Rate of Fire: Semi
Size: Huge
Weight: 20 lbs
Ammo: 25 box
Purchase DC: 26 Mil (+3)
Notes: Ignore 5 points of hardness/DR (or ignore 5 points of Defense using RAW), +1 attack rolls. If connected to the power systems of a Grav Platform or Eldar Power Armour, has 25 shot capacitor, recharges 1 shot ever 5 rounds of inactivity. When connected to a dedicated power source, such as on a vehicle or power generator, the rate of fire changes to Semi, Automatic.
Scatter Laser
The Scatter Laser is a heavy laser weapon used by the Eldar. Originally created for War Walkers and Wraithlords, also used as a support weapon for Guardian Squads mounted on Grav Platform. Consists of six separate laser chambers which can be fired simultaneously or in bursts, uses crystalline power cells to store energy. In many respects similar to the multi-laser of the Imperium, but far more refined and energy efficient.
Scatter Laser (PL7 Exotic Weapons Proficiency, Eldar)
Damage: 4d8
Critical: 19-20x2
Damage Type: Fire
Range Increment: 120 ft
Rate of Fire: S, A
Size: Large
Weight: 40 lbs
Ammo: 100 box*
Purchase DC: 26 Mil (+3) Eldar
Note: Requires dedicated power source, 100 round capacitor, recharges 1 round every 5 rounds of inactivity.
Shuriken Cannon
The shuriken cannon is a much larger version of the shuriken catapult, with much greater range and damage potential.
Shuriken Cannon (PL7 Personal Firearms Proficiency, Eldar Equipment)
Damage: 6d6+3
Critical: 19-20
Damage Type: slashing
Range Increment: 200 ft
Rate of Fire: S, A
Size: Large
Weight: 30 lb
Ammo: 200 box or linked
Purchase DC: 27 Mil (+3)
Notes: Masterworked, +1 attack roll, Digital Ammo Counter, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage), ignoring 4 points of hardness/DR.
Ammunition: PDC 13.