Rhino
The Rhino is one of the Imperium's most common vehicle used by the Adeptus Astartes, Sisters of Battle, Adeptus Arbites and the Inquisition, and makes up the base of several other vehicles. The block body with slopped front, tread vehicle is simple troop transport. There are three access ports for troops to egress/digress, with a ramp in the back and a door on each side. There are hatches over the driver and what would be the commander's positions, and a large hatch on the roof of the troop compartment. The Rhino uses an advanced flex-fuel power system that lets it use virtually any flammable liquid or gel, and with its highly efficient engine, it can go for quite a distance before requiring refueling, giving it a range of between 500 miles (for low grade alcohol) and 1200 miles (high grade gasoline or diesel type fuels).
The it's also fully environmentally sealed, allowing it to function in any atmosphere or lack of one. The crew compartment can be sealed from the troop section. A fully amphibious design allows it to sail across rivers and lakes, although somewhat slowly, and can survive depths of up to 250 feet. Rhinos come equipped with a storm bolter on the roof above the second crew member station, and can be fitted with an external mounted hunter-killer missile.
The Rhino is five squares long, 3 squares wide, weighing 30 tons empty, providing full cover to its occupants, anyone using one of the hatches on the roof only has half cover.
Rhino (PL6)
Crew: 1 or 2
Passengers: 10
Cargo: 750 lb with people, empty 3 tons, tow 10 tons
Init: -2
Maneuver: -2
Top Speed: 65 (6) / 30 (3) on water
Defense: 8
Hardness: 25
Hit Points: 65
Size: Huge (-2 size)
Purchase DC: 44
Restriction: Res (+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), storm bolter mount, 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 2 three man tent, weapon racks for 10 rifles plus 3 reloads for passengers plus space for up to two light rocket launchers.
Notes: Can mount bulldozer blade on front. Can't transport space marines with jetpacks, Terminator armour or Primaris space marines. Has ports to connect Space Marine armour to recharge and quickly upload and download information.
The Repair checks to fix or modify a Bull are reduced by 5, and PDC for replacement parts are reduced by 1
Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.
Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.
Weapons: Storm bolter mounted on front controlled by commander/second crew member.
Options
Reinforced Armour
This adds additional armour plating and reinforcements.
Add +10 HP
Add +3 hardness
Add +2 Defense
PDC +1
Assault Dozer Blade
A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points.
PDC 12
Variants
Multiple variants exist of the Rhino, below are some of the more common ones.
MkIb Mars Pattern
One of the oldest Rhino patterns used, the MkIb Mars was produced in such numbers that many have survived the centuries. Compared to the standard current model, the engine is less robust, lacking the same redundancy systems, but has higher top speed, load-bearing capacity and requires less maintenance time. The vehicle has more angular design, and the side hatches are circular and split down the middle when they open, instead of square design of later models.
Make following changes:
Reduce HP by 5;
Increase land speed to 70 (7);
Increase towing capacity to 12 tons;
Reduce range by 10% and on critical hits that would disable the engine, increase disabled time by 50%;
Reduce repair time by 25%;
PDC -1.
Availability: Rare
MkIc Deimos Pattern
This variant was the mainstay of the Legiones Astartes during the Great Crusade and Horus Heresy. This variant has two remotely controlled pintle-mounted bolters, one above each crew member instead of the standard single storm bolter. Mounted on the front are reinforced blades.
Make following changes:
Two remote control bolters with 800 rds each;
Front blade adds 2d6 to ram attacks, reduce ram damage to vehicle by 25%;
PDC +1
Damocles Command Rhino
The Damocles is a command vehicle, fitted with communications and tracking equipment to help direct a Space Marine strike force and acting as main comms-link between the troops and orbiting forces. A satellite dish is mounted on the roof along with additional sensors, and a teleport homer beacon.
Add sensors equivalent to Mech Sensors Class III but with 5 mile range;
Add Orbital Strike Augur;
Add Command Interface;
Add Self-Repair system;
PDC +2
Orbital Strike Augur
Troops making orbital drops or teleports within 5 miles of the Damocles Command Rhino gain a +5 Navigate bonus to make accurate landings/transports.
Command Interface
A commander i the Damocles Command Rhino can use aid other, coordinate, inspiration and similar talents or abilities on all allies within radio contact, and gains +1 to Knowledge Tactics checks.
Self-Repair System
The vehicle is able to repair 1d4 points of damage each round, as long as the vehicle has at least 10 hit points. Does not replace destroyed equipment.
Rhino Advancer
This variant was greatly used during the Great Crusade and Horus Heresy, with a longer body and an open roof, allowing troops inside to fire outside easily. The vehicle is six squares long, 3 squares wide, weighing 30 tons empty, providing full cover only to the driver and commander position next to the driver, rest of the passengers have half cover.
Make following changes:
Add +10 hit points;
Increase passenger capacity by 3;
PDC: +0
Medical Rhino
This variant of the Rhino is painted white and is fitted with medical scanners and equipment, allowing medical personnel to treat four troops in power armour at once within the vehicle. There is equipment to allow emergency surgery and even cybernetic replacements. The vehicle carries an erectable tent and portable equipment to set up a triage next to the vehicle to expand how many patients can be treated at once, but this is done within secured area.
Make following changes:
Add medical equipment & supplies;
PDC +1
Medical Equipment & Supplies
There is enough equipment to allow four patients to be operated on within the vehicle, granting staff +5 to Treat Injury checks, provides enough supplies to allow staff to heal up to 500 hit points of injuries, carry multiple cybernetic replacements for arms, legs, lungs, eyes, etc. Tent to attach to side of vehicle with power links to power medical equipment to allow an additional 10 patients to be treated at once.
The Rhino is one of the Imperium's most common vehicle used by the Adeptus Astartes, Sisters of Battle, Adeptus Arbites and the Inquisition, and makes up the base of several other vehicles. The block body with slopped front, tread vehicle is simple troop transport. There are three access ports for troops to egress/digress, with a ramp in the back and a door on each side. There are hatches over the driver and what would be the commander's positions, and a large hatch on the roof of the troop compartment. The Rhino uses an advanced flex-fuel power system that lets it use virtually any flammable liquid or gel, and with its highly efficient engine, it can go for quite a distance before requiring refueling, giving it a range of between 500 miles (for low grade alcohol) and 1200 miles (high grade gasoline or diesel type fuels).
The it's also fully environmentally sealed, allowing it to function in any atmosphere or lack of one. The crew compartment can be sealed from the troop section. A fully amphibious design allows it to sail across rivers and lakes, although somewhat slowly, and can survive depths of up to 250 feet. Rhinos come equipped with a storm bolter on the roof above the second crew member station, and can be fitted with an external mounted hunter-killer missile.
The Rhino is five squares long, 3 squares wide, weighing 30 tons empty, providing full cover to its occupants, anyone using one of the hatches on the roof only has half cover.
Rhino (PL6)
Crew: 1 or 2
Passengers: 10
Cargo: 750 lb with people, empty 3 tons, tow 10 tons
Init: -2
Maneuver: -2
Top Speed: 65 (6) / 30 (3) on water
Defense: 8
Hardness: 25
Hit Points: 65
Size: Huge (-2 size)
Purchase DC: 44
Restriction: Res (+2)
Accessories: Amphibious, radio, two headlights, air filtration system (+4 bonus to crew against airborne toxins and poisons), environmental seals with 10 hour air supply (can be expanded with additionally tanks carried either internally ((reduce passenger capacity by 1 for an extra 5 hours))), storm bolter mount, 6 smoke grenade launchers with 2 smoke grenades each, trailer hitch, weapon locker for two rifles and 3 pistols with 2 reloads for each, 3 days rations, 4 survival kits with 2 three man tent, weapon racks for 10 rifles plus 3 reloads for passengers plus space for up to two light rocket launchers.
Notes: Can mount bulldozer blade on front. Can't transport space marines with jetpacks, Terminator armour or Primaris space marines. Has ports to connect Space Marine armour to recharge and quickly upload and download information.
The Repair checks to fix or modify a Bull are reduced by 5, and PDC for replacement parts are reduced by 1
Robust Design: The vehicle has a well reinforced design, allowing it to shrug off damage as if it was a main battle tank.
Multi-Environmental: The vehicle is designed to function in multiple environments, able to sail on the surface of water, or even under water up to a maximum depth of 250 feet, or on the surface of a planet with no breathable or contaminated atmosphere.
Weapons: Storm bolter mounted on front controlled by commander/second crew member.
Options
Reinforced Armour
This adds additional armour plating and reinforcements.
Add +10 HP
Add +3 hardness
Add +2 Defense
PDC +1
Assault Dozer Blade
A large bull dozer type blade is mounted to the front of the vehicle. Adds 3d6 damage, half bludgeoning, half piercing to rams, the equipped vehicle doesn't suffer damage. When traveling through an area with mines, the blade sets off mines, suffering only half damage to the blade itself. Blade has hardness 20, 20 hit points.
PDC 12
Variants
Multiple variants exist of the Rhino, below are some of the more common ones.
MkIb Mars Pattern
One of the oldest Rhino patterns used, the MkIb Mars was produced in such numbers that many have survived the centuries. Compared to the standard current model, the engine is less robust, lacking the same redundancy systems, but has higher top speed, load-bearing capacity and requires less maintenance time. The vehicle has more angular design, and the side hatches are circular and split down the middle when they open, instead of square design of later models.
Make following changes:
Reduce HP by 5;
Increase land speed to 70 (7);
Increase towing capacity to 12 tons;
Reduce range by 10% and on critical hits that would disable the engine, increase disabled time by 50%;
Reduce repair time by 25%;
PDC -1.
Availability: Rare
MkIc Deimos Pattern
This variant was the mainstay of the Legiones Astartes during the Great Crusade and Horus Heresy. This variant has two remotely controlled pintle-mounted bolters, one above each crew member instead of the standard single storm bolter. Mounted on the front are reinforced blades.
Make following changes:
Two remote control bolters with 800 rds each;
Front blade adds 2d6 to ram attacks, reduce ram damage to vehicle by 25%;
PDC +1
Damocles Command Rhino
The Damocles is a command vehicle, fitted with communications and tracking equipment to help direct a Space Marine strike force and acting as main comms-link between the troops and orbiting forces. A satellite dish is mounted on the roof along with additional sensors, and a teleport homer beacon.
Add sensors equivalent to Mech Sensors Class III but with 5 mile range;
Add Orbital Strike Augur;
Add Command Interface;
Add Self-Repair system;
PDC +2
Orbital Strike Augur
Troops making orbital drops or teleports within 5 miles of the Damocles Command Rhino gain a +5 Navigate bonus to make accurate landings/transports.
Command Interface
A commander i the Damocles Command Rhino can use aid other, coordinate, inspiration and similar talents or abilities on all allies within radio contact, and gains +1 to Knowledge Tactics checks.
Self-Repair System
The vehicle is able to repair 1d4 points of damage each round, as long as the vehicle has at least 10 hit points. Does not replace destroyed equipment.
Rhino Advancer
This variant was greatly used during the Great Crusade and Horus Heresy, with a longer body and an open roof, allowing troops inside to fire outside easily. The vehicle is six squares long, 3 squares wide, weighing 30 tons empty, providing full cover only to the driver and commander position next to the driver, rest of the passengers have half cover.
Make following changes:
Add +10 hit points;
Increase passenger capacity by 3;
PDC: +0
Medical Rhino
This variant of the Rhino is painted white and is fitted with medical scanners and equipment, allowing medical personnel to treat four troops in power armour at once within the vehicle. There is equipment to allow emergency surgery and even cybernetic replacements. The vehicle carries an erectable tent and portable equipment to set up a triage next to the vehicle to expand how many patients can be treated at once, but this is done within secured area.
Make following changes:
Add medical equipment & supplies;
PDC +1
Medical Equipment & Supplies
There is enough equipment to allow four patients to be operated on within the vehicle, granting staff +5 to Treat Injury checks, provides enough supplies to allow staff to heal up to 500 hit points of injuries, carry multiple cybernetic replacements for arms, legs, lungs, eyes, etc. Tent to attach to side of vehicle with power links to power medical equipment to allow an additional 10 patients to be treated at once.