CORELINE (D20 Modern/D20 BESM Setting).

kronos182

Explorer
Worked for me.
It's working now for me.. also had a few other parts not work, but got them fixed. Oh.. for that DDT.. does it actually have to be shields, or can I use something else.. like a kind of repulsion field (either upon contact throws target back ((and thus knocking them prone, or even stunned)) or deals damage to anything that strikes it ((like an electrical field or something)) ) ??
 

kronos182

Explorer
Could be mission adaptable part of the gadgery.
Ok, I can do that.. make some of the systems modular..

Out of curiousity.. can we pull stuff from mods for games? I was on Deviantart and saw some artwork for some stuff for a mod and thought "yeah.. that can work with tiberium and the contaminated areas"
 

kronos182

Explorer
Something else to go along with the Eagle Transport..

Mark IX Hawk


The Mark IX Hawk is a warship produced by MarSec (one of various corporations created by AEGIS through its X-COM branch for funding), using plans and working models that were obtained by its SHADO branch from Moonbase Alpha (and also were lying around on a couple of SHADO bases) to protect Moonbase Alpha and the fleet of Eagle Transports. Built in a similar modular style as the Eagle, with a command module with room for a crew of two (pilot and gunner), the service module behind that, followed by the engines. On the sides of the service module are two short wings designed to hold additional weapons.

The command module has an escape hatch, and can detach from the main body, able to dock with another compatible craft or use as an emergency escape capsule. The service module section is modular, allowing for quick replacements of parts and reloading of weapons. This module holds the main weapons of the Hawk, which include three dual laser batteries, two fixed forward, one in a turret, 16 missiles in two launchers and two fusion torpedoes for heavy punch. The two wings can support a single laser each or two missiles.
The Hawk can be fitted with extra boosters for greater speed, refueling booms.

Mark IX Hawk (Late PL5-PL6)
Type: Ultralight
Subtype: Fighter
Size: Colossal (-8)
Tactical Speed: 3000 ft
Defense: 11
Flat-Footed Defense: 9
Autopilot Defense: 8
Hardness: 20
Hit Dice: 6d20 (120), 20 hp shields
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 61.5 feet
Weight: 120,000
Targeting System Bonus: +3
Crew: 2
Passenger Capacity: 0
Cargo Capacity: 50 lbs
Grapple Modifier:
Base PDC: 52
Restriction: Mil (+3)

Attack: -4 ranged 1 laser battery (6d8 fire) and -8 1 laser battery (6d8 fire); or -4 ranged 2 laser batteries (9d8 fire) and 1 CHE missile launcher (6d12 ballistic); or -5 nuclear missile (16d8 energy)

Attack of Opportunity: none

Standard PL(5-6) Design Spec: Heavy load combat, shields
Bonuses: +5 Fort save vs radiation.
Engines: Thrusters, fusion torch
Armour: Alloy plating
Defense Systems: Autopilot, radiation shielding, shields
Sensors: Class II, targeting system
Communications: Radio transceiver
Weapons: 3 dual laser batteries (two fixed forward, 1 turret mount), 2 CHE missile launchers (16 missiles total), 2 fusion torpedoes (nuclear missiles)
Grappling Systems:
Refueling Boom
Limited Fuel
Extra Boosters
Shield note: The shields on the Mark IX Hawk are simple and protect against all damage types, similar to the deflector shields equipment, however when they are depleted, take twice as long to restore.
Refueling Boom - This is a hold over from old aircraft, a deployable boom that can be linked to another larger ship that can transfer fuel to the Hawk, allowing it to be refueled in transit without having to land at a planet or station.
Limited Fuel - The Hawk has enough fuel to travel to a single planet and back within a solar system, or make 2 complete trips from a planet's moon and back to the planet before requiring refueling.
Easy to Fix - The design of the Eagle Transport is modular, and many of its systems are very simple, allowing for quick and easy repairs. Repair and Craft checks to repair or modify a Hawk are reduced by -2 each, repair times are reduced by 25%.
Extra Boosters - The Mark IX Hawk can be fitted with a set of 4 Disposable Boosters, increasing the speed to 4000, with use of the afterburn maneuver, with 20 uses. Alternatively, a set of long burn boosters can be fitted, increasing the speed to only 3500 for 6 hours at a time, with a 2 hour cool down period. These boosters include extra fuel so as to not eat into the ships main fuel supply. Used wisely, and with the use of gravity sling maneuvers, the ship can average a speed of 3500 for an entire trip between planets.
 

Lord Zack

Explorer
Intelligence reports from the Galactic Alliance have reported that the First Order have a new class of warship, the massive Mega-class Star Destroyer. Only one vessel of this class has been constructed, Supreme Leader Snoke's headquarters the Supremacy. Reports on the vessel's movements show that it is leading an invasion of the territory of the Empire of the Hand.

Other reports have shown that other factions have sought to obtain the schematics for this colossal vessel. Some wish to construct their own Mega-class vessels, while others wish to find a weakness, a goal shared with the Galactic Alliance. Still others plan to design their own craft of similar size and power. It appears that Grand Moff Tarkin has begun to gather more resources to accelerate progress on his superweapons projects, including his new Death Star. In fact his haste has revealed evidence that Galactic Alliance intelligence has interpreted as indicating that there are several projects that the Galactic Alliance has not yet discovered. The Galactic Alliance is seeking new assets for additional covert operations against the First Order, Grand Moff Tarkin's Greater Seswenna and other Imperial and Sith factions.
 

kronos182

Explorer
Intelligence reports from the Galactic Alliance have reported that the First Order have a new class of warship, the massive Mega-class Star Destroyer. Only one vessel of this class has been constructed, Supreme Leader Snoke's headquarters the Supremacy. Reports on the vessel's movements show that it is leading an invasion of the territory of the Empire of the Hand.

Other reports have shown that other factions have sought to obtain the schematics for this colossal vessel. Some wish to construct their own Mega-class vessels, while others wish to find a weakness, a goal shared with the Galactic Alliance. Still others plan to design their own craft of similar size and power. It appears that Grand Moff Tarkin has begun to gather more resources to accelerate progress on his superweapons projects, including his new Death Star. In fact his haste has revealed evidence that Galactic Alliance intelligence has interpreted as indicating that there are several projects that the Galactic Alliance has not yet discovered. The Galactic Alliance is seeking new assets for additional covert operations against the First Order, Grand Moff Tarkin's Greater Seswenna and other Imperial and Sith factions.

That is a plot device ship... a lot of adventures can be made around getting the plans, (think Rogue One), attempted sabotage, to a grand space or ground battle that helps destroy it (attacking shield generators, disable engines, or dock/hanger for a boarding party to get aboard and overload the engines?) or a series of smaller battles that cut it's line of supply and support fleet so a friendly super weapon can take out the ship.. or protect the friendly super weapon.
 
All right, fellas, an idea for a Class (dunno if Prestige or Advanced, or maybe split in half between them. I was thinking it could be a Prestige to The Otaku, but I don't know if The Otaku showcases a natural progression (well, in terms of a narrative character arc that would probably be "guy starts to see more of the Fourth Wall.. and eventually weaponizes it")):

"The Author". This is a class that, in a very minor way, has the capacity to manipulate reality by means of writing stuff (or drawing, or other ways to physically demonstrate whatever you are imagining). Summon characters (although he runs the chance of having them trigger Authored Rage) and gear, trigger soliloquys from Fictional characters around him (only you can hear them but they provide information that they are trying to keep quiet.... maybe a more powerful version triggers a short-term time stop during which the Author can do some stuff like running away, but he's forced to keep doing rolls that represent him trying to pull a comprehensive narration out of his rear end in order to "hold the floor"), teleport using "scene transitions", and the like.

Of course, there could probably be a backfire table as reality (what little remains of it) fights back (or the CLULESS Virus acts like a GM trying to railroad the Author back into its narrative, whatever would fit better in the fluff). And it would probably be "40K Psyker gets a misfire" in terms of potency--being an Author sounds like you're a walking Deus Ex Machina, until reality hits you over the head like a runaway train full of napalm.

Inspiration: Deadpool, Gwenpool (check the most recent arcs), Sutter Cane and those guys from "Re: Creators".

Also don't know if this could be a "Reals" only class or not. I honestly got this idea from reading the TV Tropes page for Gwenpool and thinking, when reading a bullet point on the YMMV page that had a twist being compared to "In The Mouth Of Madness", just pictured her standing on the decrepit church that Sutter Cane was in on that film and doing the same creepy smashing of the fourth wall.
 

kronos182

Explorer
You might use the Words of Power system from Pathfinder to represent the flexibility of being able to do whatever you write/draw/etc. They can be found here: http://paizo.com/pathfinderRPG/prd/ultimateMagic/ultimateMagicWordsOfPower.html
At a quick glance.. something like that could be adapted.. however as an writing/drawing takes time, 'casting' time would probably be increased, especially for drawing.. and we could use a number of spells slightly modified... like an artist/writer wants an animal/monster to fight for them.. use a summon monster spell (write name/description of monster, while an artist could scribble a quick sketch of it).. I'll look more into this, and chat with marco on this thoughts.
[MENTION=26698]marcoasalazarm[/MENTION]: let me know what you think.
 
Well... just binged both seasons of "The Expanse" on Netflix (and Green Ronin pulling out an RPG soon? Awesome). Think there's a couple of ideas we could borrow...

...y'know, think we could add "Ludricous Speed" to this thing. Some kind of FTL "afterburner"?

It is absurdly fast, but there is a problem with it: when you hit it, no matter how super-duper-advanced the FTL tech is, reality kind of ensues. As in the G-Force overrides whatever kind of "inertial compensator" the ship is supposed to have, flattens you against your seat, and if you stay in it for too long your blood vessels explode.

So ships that have an Epstein Drive and ones that have Ludricrous Speed boosters have a similar control design scheme, with the control sticks on the seat rests, vocal controls for you to yell (well, mumble) "stop!" if you need to, and maybe even drug dispensers to keep G-LOC from knocking you out.

As for Mars... well, heck, there's a lot of crazy stuff there. Think fellas would like more stuff from "John Carter Of Mars"-style and "War Of The Worlds"-style, but I like "The Martian"... dunno... maybe some pockets of "real" atmosphere, as it was before The Vanishing terraformed the place, still exist?

Belters... well... think there's three or four sci-fi settings out there where the Asteroid Belt's been colonized, and all of them seem to have this "Wild West IN SPAAAAAACCCCEEEE!" feeling to that part of the setting, so they may be somewhat easy to mesh together...
 
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Lord Zack

Explorer
Sadly I don't know much about Apocalypse World.

I've been thinking of there being a Burning Legion invasion of the Koprulu Sector, inspired by the Legion expansion of World of Warcraft, but probably not exactly following it. The invasion effects both Azeroth, which is near or in the Koprulu Sector, Sanctuary from Diablo, also in or near the Koprulu Sector as well as the powers of the Koprulu Sector. The Burning Legion is allied with Khornate and Nurglite forces, Terran cultists, possibility the Tal'darim, and the forces of the Burning Hells. The Burning Legion has also attempted to corrupt broods of feral Zerg, which has resulted in the ire of all the factions of the Zerg. Other forces including the Alpha Quadrant Alliance (UFP, who have protectorates in the Koprulu Sector, including the world of Haven, Klingons, Romulan Republic, etc.) Imperium of Man and the Tau have been involved as well.
 

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