marcoasalazarm
Explorer
NEW VEHICLES (thanks to Fatal Error):
MISHIMA HEAVY INDUSTRIES’ ‘GOLIATH’ SUPPORT WALKER.
“Goliath Online.”-Computer start-up message.
The ‘Goliath’ design was stolen by MHI spies from the Diggers Weapons’ R&D facility in Atlanta, and started to produce it immediately after its ‘acquisition’. The ‘Goliath’ design is a mobile weapons platform, designed to provide anti-air and anti-infantry support to assault operations, as well as defensive artillery to mobile bases. The Goliaths are equipped with a Space Skin, which enables them to be used in hostile environments such as atmosphere-less planetoids. Because of this, one of the greatest buyers of Goliaths in the Sol System has been the United Nations Space Command.
Size: Huge (–2 size)
Superstructure: Alumisteel.
Armor: Duraplastic.
Armor Penalty: –4.
Strength Bonus: +16.
Speed: 40 ft.
Hit Points: 200.
Hardness: 10.
Bonus to Defense: +3.
Reach: 10 ft.
Dexterity Penalty: —.
Base Purchase DC: 48.
Standard Equipment Package: Pilot’s Cockpit (Back and Helmet), Comm. System (no slots), Life Support System (Visor), Space Skin (Boots), 2x M-9 Barrage Chainguns (Left and Right Hands), 12 belts of extra ammo (Left and Right Arms), M-87 Talon Missile Launcher (Belt), 8 extra missile packs (Torso and Shoulders).
SALUSIAN COMPANY ‘VULTURE’ HOVERCYCLE:
The first fully hover-depending vehicle manufactured by SalCo in Coreline, the ‘Vulture’-Class Hovercycle makes use of limited anti-gravity technology which allows it to go over very rough terrain without loss of traction or speed (its hover ceiling is 6 meters). This allows it to reach speeds of nearly 230 mph, even over rough terrain, and thus it has become a very popular scouting vehicle used in both military and civilian endeavors. The Vulture is one square wide and two squares long. Military models mount an anti-personnel grenade launcher on the front of the Vulture to give it some fighting capability. Recently they have also begun modifying Vultures to carry Spider Mine deployment systems, for perimeter defense. Some other endeavors, such as the F-SWTI, have modified their Vultures with non-lethal weaponry such as mounted Concussion and Tangler guns.
Rumors abound of SalCo. doing several other ‘modifications’ to those Vultures that are delivered to the Salusian Empire, such as boosted engine output (the ‘Big Engine’ and ‘Engine Rebuild’ Vehicle Modifications), and more powerful weaponry (a belt-fed Railgun (D20F p.72) on a Concealable Weapon Mount).
The Vulture Hovercycle is equipped with a CB radio (which can be upgraded to use Military frequencies with no extra cost on authorized SalCo agencies. That is, if it’s military-issued. If not, this requires a bribe (PDC 15) in authorized SalCo agencies), headlights and a holster for the rider to carry a single Large-sized weapon. The Vulture gives half cover to its driver and passenger.
The following stats consider a ‘civilian’, unarmed Vulture, and so the additional weapons are not factored in its Purchase DC.
Crew: 1.
Pass: 1.
Cargo: 0 lb.
Init: +0.
Maneuver: +2.
Top Speed: 230 (23).
Defense: 9.
Hardness: 5.
Hit Points: 25.
Size: L.
Purchase DC: 37.
Restriction: Lic (+1).
(Optional Grenade Launcher: Damage: By Grenade Type, Range Increment: 70 Ft. , Rate of Fire: S, A. , Magazine: Linked, Size: L, Weight: 12 lb. , Purchase DC: 18, Restriction: Mil (+3).)
(Optional Spider Mine Deployment System (S.M.D.S.): Damage: None, Range Increment: 50 ft. , Rate Of Fire: S, Magazine: 4 Cyl. , Size: Large, Weight: 14 lb, Purchase DC: 18 , Restriction: Mil (+3).)
Spider Mines:
Small Construct
Hitpoints: 1d10+5 (7)
Init:+0
Speed: 20 m
Def: 12 (touch: 12; flat footed:11) (+1 size, +1 dex)
BAB: +0
F/S: 0.125 m³ (stored), 0.5 m³(extended)
Reach: /
SQ: Mine, Damage reduction 10/-
SV: Fort+0/Ref+0/Will +0
Abilities: Str 10 Dex 12 Con - Int - Wis 10 Cha 10
Skills:/
Feats: /
Advancement: /
Mine:
Damage: 15d6
Critical:19-20
Damage Type: Fire/Slashing.
Burst radius: 10ft.
Reflex DC: 15.
These small suicidal drones are one of the most recognized features a Vulture has. They appear as small back mechanical spiders with red plastic on their articulations and top. The Spider-Mine is equipped with a primitive robot brain and a sensor array that prominently includes an IFF discriminator and designator array. The robot brain is programmed with a simple set of commands:
1) Deploy and burrow.
2) Scan for motion.
3) If motion detected, request IFF I.D.
4) If not answered, un-borrow, charge and detonate.
5) If a target is designated by a friendly laser, disregard all other orders and do a ‘4’ on the designated target.
Deploying a Spider Mine from a Vulture is a slow process. After launching it, it takes one full round for it to extend to its full size. Then the Mine will dig itself underground, a process which takes d4 rounds. After that the mine is fully submerged and undetectable by a casual look. A spot check (DC 30) will reveal something is amiss. The Mine will scan a 10 m circle for movement. If a potential target enters its detection circle, it will scan for a friendly signal (this thru an IFF radio signal). If has a negative result it will un-burrow, arm itself (delivering an whistle-like sound which increases in rhythm as it counts down) and attack the target (if multiple targets entered the zone, it attacks the nearest). The spider mine will move (charge is a better description) towards its chosen target (it will move to and enter the square where its target is standing in) and detonate upon contact (a melee touch attack, upon success it will detonate, if it fails the attack it will detonate itself at the end of the round). If a target is painted with a friendly laser (such as the one equipped on the C-2114 Spider Mine Launcher), it will immediately charge the target, disregarding IFF codes.
NEW WEAPON:
SalCo. C-2114 Spider Mine Launcher.
Damage: None.
Critical: None.
Range Increment: 50 ft.
Rate Of Fire: S.
Magazine: 4 Cyl.
Size: Large.
Weight: 14 lb.
Purchase DC: 18.
Restriction: Mil (+3).
An infantry-adapted version of the Vulture Spider Mine Deployment System, it was designed in mind to provide a rapid perimeter defense and area denial option. Although it appears like a common revolver-style grenade launcher, it has a number of differences that can be easily seen, such as box-shaped ‘chambers’, red detailing and a laser designator. In reality, the boxes (which are launched by the weapon, and fall apart once they clear the barrel) have Spider Mines inside, which extend to their full size in mid-flight (reducing the time they take to deploy to the same round they were launched). The loaded Mines instantly accept the command of the integral laser designator.
NEW RACE:
Tsufuru-Jin in Gunfight, Picture Taken in Seattle during the 23 Hours.
Long ago the Tsufuru-jin lived peacefully on their planet called Planet Plant. They possessed a very advanced civilization, and lived in high-tech cities across the planet. By contrast, their neighbors, the Saiyans, were a rugged race of barbarians who resided in the wastelands. Living in small clans, the Saiyans were never much of a threat at large, even though they were much larger and stronger than the Tsufuru-jin. For untold centuries, the two native races of the planet lived side-by-side. That is, until the Saiyans decided to attack. The Saiyans declared war on the Tsufuru-jin, and although the Saiyans were physically much stronger, the Tsufuru-jin's technology meant they were on an equal grounds.
But then a factor came in that gave the Saiyans a major advantage. The full moon came up, an event that only happened on the planet once every 100 years. The Saiyans had an ability that made them turn into giant apes called Ōzaru whenever they were exposed to moonlight. In their transformed state, Saiyans became ten times more powerful. After they had all transformed, they easily defeated the Tsufuru-jin. They took over the planet and renamed it Vegeta, after their king. When the Tsufuru-jin were all wiped out, the Saiyans adopted their technology and began to expand into space, becoming a race of space pirates.
A large number of Tsufuru-Jin appeared on Coreline, confused as all Hell for the events happening around them. The massive proliferation of SPBs (and being outnumbered by the amount of Saiyans that appeared as well) made them quite reliant to help anybody during the beginning part of the 23 Hours, and those who made alliances did it only for the sake of survival.
Once the smoke cleared, the Tsufuru-Jin found out that they were nothing but Fictions, and again they were on an equal grounds with the Saiyans in one aspect: they both became refugees from a dead planet. And they were here to stay, for better or worse.
A Tsufuru-Jin is a humanoid built in a compact fashion, on the border between Medium and small (the average Tsufuru-Jin is between five-two and five-five feet tall). They all have the customary Toriyama Fiction ‘rugged appearance’, although they are seemingly more fragile than the Saiyans. Aside from access to more advanced technology, the knowledge to produce and maintain it, and an almost innate knowledge of how to hurt (HARD) a Saiyan (no doubt the result of the war), they are no different from a run-of-the-mill human.
RACIAL STATS:
Tsufuru-Jin are as per rulebook humans, with the following additions:
*Tsufuru-Jin obtain a +2 bonus to all attack rolls involving Saiyans.
*Tsufuru-Jin obtain the ‘Blooded’ Feat for free.
*Tsufuru-Jin obtain a +2 bonus to one technical skill of the player’s choice.
MISHIMA HEAVY INDUSTRIES’ ‘GOLIATH’ SUPPORT WALKER.

“Goliath Online.”-Computer start-up message.
The ‘Goliath’ design was stolen by MHI spies from the Diggers Weapons’ R&D facility in Atlanta, and started to produce it immediately after its ‘acquisition’. The ‘Goliath’ design is a mobile weapons platform, designed to provide anti-air and anti-infantry support to assault operations, as well as defensive artillery to mobile bases. The Goliaths are equipped with a Space Skin, which enables them to be used in hostile environments such as atmosphere-less planetoids. Because of this, one of the greatest buyers of Goliaths in the Sol System has been the United Nations Space Command.
Size: Huge (–2 size)
Superstructure: Alumisteel.
Armor: Duraplastic.
Armor Penalty: –4.
Strength Bonus: +16.
Speed: 40 ft.
Hit Points: 200.
Hardness: 10.
Bonus to Defense: +3.
Reach: 10 ft.
Dexterity Penalty: —.
Base Purchase DC: 48.
Standard Equipment Package: Pilot’s Cockpit (Back and Helmet), Comm. System (no slots), Life Support System (Visor), Space Skin (Boots), 2x M-9 Barrage Chainguns (Left and Right Hands), 12 belts of extra ammo (Left and Right Arms), M-87 Talon Missile Launcher (Belt), 8 extra missile packs (Torso and Shoulders).
SALUSIAN COMPANY ‘VULTURE’ HOVERCYCLE:

The first fully hover-depending vehicle manufactured by SalCo in Coreline, the ‘Vulture’-Class Hovercycle makes use of limited anti-gravity technology which allows it to go over very rough terrain without loss of traction or speed (its hover ceiling is 6 meters). This allows it to reach speeds of nearly 230 mph, even over rough terrain, and thus it has become a very popular scouting vehicle used in both military and civilian endeavors. The Vulture is one square wide and two squares long. Military models mount an anti-personnel grenade launcher on the front of the Vulture to give it some fighting capability. Recently they have also begun modifying Vultures to carry Spider Mine deployment systems, for perimeter defense. Some other endeavors, such as the F-SWTI, have modified their Vultures with non-lethal weaponry such as mounted Concussion and Tangler guns.
Rumors abound of SalCo. doing several other ‘modifications’ to those Vultures that are delivered to the Salusian Empire, such as boosted engine output (the ‘Big Engine’ and ‘Engine Rebuild’ Vehicle Modifications), and more powerful weaponry (a belt-fed Railgun (D20F p.72) on a Concealable Weapon Mount).
The Vulture Hovercycle is equipped with a CB radio (which can be upgraded to use Military frequencies with no extra cost on authorized SalCo agencies. That is, if it’s military-issued. If not, this requires a bribe (PDC 15) in authorized SalCo agencies), headlights and a holster for the rider to carry a single Large-sized weapon. The Vulture gives half cover to its driver and passenger.
The following stats consider a ‘civilian’, unarmed Vulture, and so the additional weapons are not factored in its Purchase DC.
Crew: 1.
Pass: 1.
Cargo: 0 lb.
Init: +0.
Maneuver: +2.
Top Speed: 230 (23).
Defense: 9.
Hardness: 5.
Hit Points: 25.
Size: L.
Purchase DC: 37.
Restriction: Lic (+1).
(Optional Grenade Launcher: Damage: By Grenade Type, Range Increment: 70 Ft. , Rate of Fire: S, A. , Magazine: Linked, Size: L, Weight: 12 lb. , Purchase DC: 18, Restriction: Mil (+3).)
(Optional Spider Mine Deployment System (S.M.D.S.): Damage: None, Range Increment: 50 ft. , Rate Of Fire: S, Magazine: 4 Cyl. , Size: Large, Weight: 14 lb, Purchase DC: 18 , Restriction: Mil (+3).)
Spider Mines:
Small Construct
Hitpoints: 1d10+5 (7)
Init:+0
Speed: 20 m
Def: 12 (touch: 12; flat footed:11) (+1 size, +1 dex)
BAB: +0
F/S: 0.125 m³ (stored), 0.5 m³(extended)
Reach: /
SQ: Mine, Damage reduction 10/-
SV: Fort+0/Ref+0/Will +0
Abilities: Str 10 Dex 12 Con - Int - Wis 10 Cha 10
Skills:/
Feats: /
Advancement: /
Mine:
Damage: 15d6
Critical:19-20
Damage Type: Fire/Slashing.
Burst radius: 10ft.
Reflex DC: 15.
These small suicidal drones are one of the most recognized features a Vulture has. They appear as small back mechanical spiders with red plastic on their articulations and top. The Spider-Mine is equipped with a primitive robot brain and a sensor array that prominently includes an IFF discriminator and designator array. The robot brain is programmed with a simple set of commands:
1) Deploy and burrow.
2) Scan for motion.
3) If motion detected, request IFF I.D.
4) If not answered, un-borrow, charge and detonate.
5) If a target is designated by a friendly laser, disregard all other orders and do a ‘4’ on the designated target.
Deploying a Spider Mine from a Vulture is a slow process. After launching it, it takes one full round for it to extend to its full size. Then the Mine will dig itself underground, a process which takes d4 rounds. After that the mine is fully submerged and undetectable by a casual look. A spot check (DC 30) will reveal something is amiss. The Mine will scan a 10 m circle for movement. If a potential target enters its detection circle, it will scan for a friendly signal (this thru an IFF radio signal). If has a negative result it will un-burrow, arm itself (delivering an whistle-like sound which increases in rhythm as it counts down) and attack the target (if multiple targets entered the zone, it attacks the nearest). The spider mine will move (charge is a better description) towards its chosen target (it will move to and enter the square where its target is standing in) and detonate upon contact (a melee touch attack, upon success it will detonate, if it fails the attack it will detonate itself at the end of the round). If a target is painted with a friendly laser (such as the one equipped on the C-2114 Spider Mine Launcher), it will immediately charge the target, disregarding IFF codes.
NEW WEAPON:
SalCo. C-2114 Spider Mine Launcher.

Damage: None.
Critical: None.
Range Increment: 50 ft.
Rate Of Fire: S.
Magazine: 4 Cyl.
Size: Large.
Weight: 14 lb.
Purchase DC: 18.
Restriction: Mil (+3).
An infantry-adapted version of the Vulture Spider Mine Deployment System, it was designed in mind to provide a rapid perimeter defense and area denial option. Although it appears like a common revolver-style grenade launcher, it has a number of differences that can be easily seen, such as box-shaped ‘chambers’, red detailing and a laser designator. In reality, the boxes (which are launched by the weapon, and fall apart once they clear the barrel) have Spider Mines inside, which extend to their full size in mid-flight (reducing the time they take to deploy to the same round they were launched). The loaded Mines instantly accept the command of the integral laser designator.
NEW RACE:
TSUFURU-JIN.

Tsufuru-Jin in Gunfight, Picture Taken in Seattle during the 23 Hours.
Long ago the Tsufuru-jin lived peacefully on their planet called Planet Plant. They possessed a very advanced civilization, and lived in high-tech cities across the planet. By contrast, their neighbors, the Saiyans, were a rugged race of barbarians who resided in the wastelands. Living in small clans, the Saiyans were never much of a threat at large, even though they were much larger and stronger than the Tsufuru-jin. For untold centuries, the two native races of the planet lived side-by-side. That is, until the Saiyans decided to attack. The Saiyans declared war on the Tsufuru-jin, and although the Saiyans were physically much stronger, the Tsufuru-jin's technology meant they were on an equal grounds.
But then a factor came in that gave the Saiyans a major advantage. The full moon came up, an event that only happened on the planet once every 100 years. The Saiyans had an ability that made them turn into giant apes called Ōzaru whenever they were exposed to moonlight. In their transformed state, Saiyans became ten times more powerful. After they had all transformed, they easily defeated the Tsufuru-jin. They took over the planet and renamed it Vegeta, after their king. When the Tsufuru-jin were all wiped out, the Saiyans adopted their technology and began to expand into space, becoming a race of space pirates.
A large number of Tsufuru-Jin appeared on Coreline, confused as all Hell for the events happening around them. The massive proliferation of SPBs (and being outnumbered by the amount of Saiyans that appeared as well) made them quite reliant to help anybody during the beginning part of the 23 Hours, and those who made alliances did it only for the sake of survival.
Once the smoke cleared, the Tsufuru-Jin found out that they were nothing but Fictions, and again they were on an equal grounds with the Saiyans in one aspect: they both became refugees from a dead planet. And they were here to stay, for better or worse.
A Tsufuru-Jin is a humanoid built in a compact fashion, on the border between Medium and small (the average Tsufuru-Jin is between five-two and five-five feet tall). They all have the customary Toriyama Fiction ‘rugged appearance’, although they are seemingly more fragile than the Saiyans. Aside from access to more advanced technology, the knowledge to produce and maintain it, and an almost innate knowledge of how to hurt (HARD) a Saiyan (no doubt the result of the war), they are no different from a run-of-the-mill human.
RACIAL STATS:
Tsufuru-Jin are as per rulebook humans, with the following additions:
*Tsufuru-Jin obtain a +2 bonus to all attack rolls involving Saiyans.
*Tsufuru-Jin obtain the ‘Blooded’ Feat for free.
*Tsufuru-Jin obtain a +2 bonus to one technical skill of the player’s choice.
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