The setting's religious emphasis is also mirrored in the rules.Seems like nearly all dislike is for the setting and not the game.
And isn't the religion purely fictional? The closest thing I can think of are the Japanese seven fortune gods, which seem to have a roughly similar concept.
Yes, you can reroll.
It was a while since I played it, but due to the handing the GM a darkness point every time you pray to reroll, this might be the one YZE game that allows you to reroll the reroll — but no-one has ever done that. Might be wrong though.
Right, but that Darkness Point in the GM's hands can be worse than a point of damage to an attribute or piece of equipment (like in Forbidden Lands). There's no real guide to how bad to make it, IIRC.Note that Coriolis has less push risk than others... there is no "bad happens on a push with 1's..." unlike many others in the YZE lineup.
Actually, that darkness point has very specific mechanical allowed uses... Most useful of which are likely to be pushing, forcing an empty clip, and activating your problem...Right, but that Darkness Point in the GM's hands can be worse than a point of damage to an attribute or piece of equipment (like in Forbidden Lands). There's no real guide to how bad to make it, IIRC.
Some of the things you can do with DPs that can be pretty devastating:Actually, that darkness point has very specific mechanical allowed uses... Most useful of which are likely to be pushing, forcing an empty clip, and activating your problem...
It's not an "unfettered GM" type system - not quite the weak GM of Houses of the Blooded or Cosmic Patrol, but on par with Mechwarrior Destiny

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.