Cool, EN world and its boards are back up.
Read this:
quote:
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Infernal Wound (Su): The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.
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It needs to clarify whether a caster casting a heal spell that fails the caster level check has no affect as in no damage even if caused by other attacks is healed or just the 2 pts per round damage is not healed. It is unclear.
It needs to clarify whether or not this ability affects creatures who don't really care about wounds aka creatures immune to critical hits such as oozes, constructs, undead and elementals who aren't made of living flesh and blood.
The healing skill doesn't normally restore hit points on a successful check unless we are talking long-term care. What does it mean when it says a successful Heal check stops the bleeding as well as restoring hit points. Does a Heal check restore all the hit points lost caused by the 2 pts of damage per round? It needs clarification.
Anyone run up against a Corugon yet and have these same questions?
Read this:
quote:
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Infernal Wound (Su): The damage a horned devil deals with its tail attack causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 24 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a horned devil’s tail must succeed on a DC 24 caster level check, or the spell has no effect on the injured character. A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The check DC is Constitution-based.
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It needs to clarify whether a caster casting a heal spell that fails the caster level check has no affect as in no damage even if caused by other attacks is healed or just the 2 pts per round damage is not healed. It is unclear.
It needs to clarify whether or not this ability affects creatures who don't really care about wounds aka creatures immune to critical hits such as oozes, constructs, undead and elementals who aren't made of living flesh and blood.
The healing skill doesn't normally restore hit points on a successful check unless we are talking long-term care. What does it mean when it says a successful Heal check stops the bleeding as well as restoring hit points. Does a Heal check restore all the hit points lost caused by the 2 pts of damage per round? It needs clarification.
Anyone run up against a Corugon yet and have these same questions?