Horwath
Legend
I honestly do not see the point about duration of long rest.
Any duration you set; default 8 hrs, or 5 mins or 2 weeks, you are still limited with the fact that you have a limited amount of encounters that you can throw at the party per "rest cycle".
This just turns 5min work day into 5min work week.
And time pressure still stands no matter the duration of long rest if you put the time pressure on the players.
It's the same if you say that you have 2 weeks to save the village with 1 week rest time as you have 2 days with 8 hr rest time.
Only benefit I see, is your personal narrative preference about how many levels could a character gain in a week/month/year
Any duration you set; default 8 hrs, or 5 mins or 2 weeks, you are still limited with the fact that you have a limited amount of encounters that you can throw at the party per "rest cycle".
This just turns 5min work day into 5min work week.
And time pressure still stands no matter the duration of long rest if you put the time pressure on the players.
It's the same if you say that you have 2 weeks to save the village with 1 week rest time as you have 2 days with 8 hr rest time.
Only benefit I see, is your personal narrative preference about how many levels could a character gain in a week/month/year