The Longest Night - Act Two
Hey Spr, that's great. I sent you an email.
We were short two players this session. One because, as Josh said already, his kids were sick. And another because he has to quit the campaign. Ahh real life! Ain't it a b****!
Fortunatly it looks like we may have a new player. And the game went on anyway with only two players. They just had to do double duty. I'm thinking of keeping Mericus on as either a DM controled NPC if I get another player or as a party hireling or follower if I don't. Vallan's player played Ethradan (I hope that's okay Josh?) and Lincon's played Mericus. I really wanted a full party for where they were heading tonight. And this way the missing characters still get XP. Only half in Mericus's case though.
Anyway, On with the story.
There she is! Follow her!
Returning to his companions, Lincon shows them his findings. They then discuss their next move. Obviously Alexia is involved in this in some fashion. Lincon gives the books to Mericus who hides them in his script in the library. The rest of the group decides it would be wise to alert Father Dumas to his niece’s disappearance. While Vallan, Ethradan and Mericus head off to the high priests rooms Lincon return to Alexia's to see if she returns.
Father Dumas is a little worried when the group disturbs his rest. When they tell him they searched Alexia’s rooms he’s less than pleased with them. However Mericus quickly convinces him that if Alexia’s missing she may be in trouble. Agreeing the priest asks the group to search the area for the girl.
Pausing long enough to collect Lincon from the dormitory they quickly set about searching the church buildings. They search all over the church trying to find an entrance to these catacombs. Father Dumas couldn't tell him anything useful, but they're sure that if they can find the catacombs they'll find Alexia. An hour or so later they haven't found a thing and they decide to check the tombs in the church cemetery.
Heading out to the church grounds Lincon notices a figure dressed in white entering the ground from one of the connecting bridges. It's Alexia, and she hasn't noticed them yet! Thinking to question her the group calls out her name and moves towards her. Ignoring them she turns around as if to head back in to the city. Ethradan runs after her calling her name. Once at the bridge she turns around and makes a few hand gestures. Mericus cringes, recognizing magic at work. As she completes the spell she disappears, only to reappear in the middle of the bridge. Thinking to catch her Ethradan, followed by the rest of the group, runs on to the bridge only to have the girl disappear again and reappear at the foot of the bridge.
Alexia turns and runs down the street. The group follows but by the time they reach the foot of the bridge Alexia has disappeared around a corner. They follow her again but decide to move cautiously. The corner she disappeared around leads to a small winding alley. The alley ends at a dead end and the party fears they've lost the girl. Ethradan however notices a trap door at the foot of a wall. He tries to open it but finds it sealed tightly. Mericus tells him it's sealed by magic. Nevertheless once the rest of the group pitches in they eventually force it open.
The opening leads in to a dark, cramped and slimy tunnel. A rush of water flows down the middle and the sound of a greater torrent can be heard farther down. A small set of footprints can easily be seen in the muck. Apparently they've found the girl. Following the tracks the party heads into the sewers to confront Alexia.
(To be continued)