Cost of magic items you create (SOLVED!!)

Do created magic items count against wealth at full market price?

  • Yes. (full market price)

    Votes: 20 38.5%
  • No. (half value/creation cost)

    Votes: 28 53.8%
  • Not sure. I\'m waiting for more official confirmation.

    Votes: 4 7.7%

kreynolds said:


Ah. I see what you mean. You were typing all that up long after this matter had been resolved. Doh! :D

Wow, even in defeat.

Look at the post times. I can't type that fast, or even think that fast. Besides, it's all original and actually different than what the links were saying.
 

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Etymology

Weeble said:
Let’s examine the section of the DMG that deals with Table 5-1: Character Wealth by Level on page 145. Read the section in the right column titled “Character Wealth”. Notice the first sentence says “One of the ways,” implying that there could be other ways outside of the rules in which a DM can maintain measurable control over PCs. There is probably no reason to require a DM to follow this table to the letter, but rather to use it as a guideline to maintain fairness and to make CRs worth while and accurate.

Funny. That's what I posted about it. Glad to see you changed your mind. Although, I do recall you stating that this table had absolutely nothing to do with maintaing wealth and gear limits when it comes to anything that is not "found", which you continue to argue below.

Weeble said:
I argue that there could be a Class System in D&D and that we should not treat the wealth of a Fighter at 5th level exactly the same as a Wizard at 5th level.

Might be a good house rule, but a house rule none the less. If you don't at least attempt to maintain a roughly equal amount of wealth between two different characters, no matter what their class, one will inevitably be far weaker or stronger than the other in terms of overall power.

Weeble said:
Many people probably think I am contradicting myself.

Yep. I've read your earlier posts in the other thread in House Rules. You essentially stated that there is no limit to the amount of wealth an item creator can have if he makes his own items, such as 5,000,000gp for a 20th level item creator. That seemed odd to me than and it seems odd to me now.

Weeble said:
Do I suggest that DMs follow guidelines or not?

You previously posted repeatedly that you did not feel that spellcasters should be limited to what or how much they can create, thus increasing their wealth, in any way, shape, or form, so no, I didn't think you were suggesting that DMs follow guidelines for them.

Weeble said:
Do following some guidelines limit verisimilitude or not?

What does verisiimilitude have to do with it? Are you referring to quality?

Weeble said:
If a DM were to use table 5-1 as a strict guideline for how much wealth a character had from buying or making items on top of “treasures found in average encounters” then that DM would be throwing verisimilitude out the door.

Again, I ask. What does verisimilitude have to do with any of this?

Weeble said:
But it also gives the imaginative players (some call munchkin-I dislike that term) the chance to convert their character’s treasure into even more wealth, kind of like an “investment”.

Maybe. But characters are still limited to a certain amount of wealth, as shown in Table 5-1, so it's not a problem at all.

Naturally, wealth that is inaccessible to a character, such as across the continent with no way of quickly retrieving it, probably shouldn't count against them. It's one of those tricky things. :)

Weeble said:
Later on, if I were to “hand out” less treasure to a spellcaster who had previously created items because I counted those items at market value (even though those items really are only worth what was put into them) I would be doing that character a grave injustice.

This conclusion has already been reached, so this is nothing new. However, you might one day indeed need to limit how much you "hand out" if your characters attain too much accessible wealth.

Weeble said:
This also would be destroying any verisimilitude that my campaign world had.

There's that etymology thing again. I'm not sure what you're trying to get at with that.

Weeble said:
Would I say to the other players “NO! You cannot give that spellcaster the exact amount of gold as everyone, because, because, um, because he has made magic items that put him over my ever-strict guidelines using Table 5-1 in the DMG?”

Of course not. You would be much better off either balancing him out with the rest of the party, or balancing out the rest of the party with him, or balancing out the CRs and ELs with the whole party. But I'm careful with wealth, so this rarely ever happens in my games. You have many options besides the one you suggest, but I think you already know that.

Weeble said:
This seems like a ridiculous amount of metagaming on the part of any DM who would do such a thing...

Of course it is, which is why you shouldn't do it. Any good DM would refrain from such tactics, and I doubt many DMs on these boards have done it, hopefully.

Weeble said:
But if I use table 5-1 as a basis for managing what wealth I give out in the form of “treasure found”, then I need not worry about this. This leads me again to think that, as DM, I should count items created at what wealth was used to create them.

Partially true. If you use this table for the sole purpose of handing out treasure, and not for keeping an eye on what the characters already have, then you're bound to end up with a party much more powerful than they should be, thus forcing you to take action to balance the game, possibly in the ways I mentioned above.

Weeble said:
Lets now look on p.43, top of column two, “Character-Created Magic Items.” It matters not to me whether the character has attained a certain level or I hand out XP to a player to create a character. A PC is a PC. Following this, “a PC spellcaster can spend as many of the XP and gp you have awarded toward making magic items…” I, as DM, allow the character to make magic items to his/her liking, as long as they follow all of the rules for item creation, i.e. not dropping a level.

It makes a difference when you're dealing with charged items. A PC that makes a new charged magic item does not roll for a random amount of charges. Or was there something else you were pointing out here? (I apologize if I missed it)

Weeble said:
Furthermore, if we limit future treasures found we destroy verisimilitude.

There it is again.

Weeble said:
Yet, if we use the creation costs of magic items made when determining Character Wealth by level, there is little chance to pass the limit...

Yup. I finally noticed that after seeing Sean's example of the two clerics. Took me a while, but at least it finally sunk in. :)

Weeble said:
One step further, if we use Table 5-1 as a guide for “treasure found”, then we don’t need to worry about what the item is worth (what wealth the spellcaster put into it), as it was not found.

That table is not restricted to treasure "found". It would be a house rule if it were. Remember, that table is based on average trease found (gear you find and/or the money you need to make or purchase an item) in an average encounter compared with the experience points earned (the XP you need to make items, and also the XP you need to increase your overall character wealth limit) in those encounters.

Weeble said:
I interpret the rules the way I have stated, and use them accordingly.

Fine. But it's rather unfortunate that it took you this long to formulate your opinion. Previously, you simply continued to compare NPCs to PCs, and they do not follow all of the same rules. (The 70% discount that NPCs receive for self created equipment is a prime example.

Weeble said:
Don’t just say you feel a certain way about the rules but NOT show me.

You mean like you, and some others on this board, have been doing this entire time? Come on.

Look, Weeble, I appreciate your input, seriously, I do. But there was no chance in Hades that I could be capable of swallowing your previous arguments. Parts of this one, yes, as they make a lot of sense. It's just too bad that you couldn't post it sooner.

I have no problem with defeat. If I did, I wouldn't be here. But I sure as heck won't give you too much credit, especially not when you suddenly "get it mostly right" after the fact, just as I won't give myself any credit whatsoever for being wrong in the first place.

I can't express how much I appreciate everyone's help on this, as nearly all of the help that many of you have given me will substantially improve this aspect of my games, now and in the future. Thanks a bunch everyone! :)
 
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Weeble said:

Easy. You made an assumption about what was posted, and that assumption was based soley upon your own opinion. Technically, he didn't imply anything. You assumed he didn't consider the exceptions. Also, the previous question was a general one and it elicited a general reply, as I didn't require a specific one.
 

Gaiden said:
I fail to see how there is any debate on this issue. The table in the DMG is total character wealth. That wealth is assumed to have accumulated over that character's adventuring career.

Here, here. :)

Gaiden said:
The cost to create the 2000 gp item is 1000 gps and the character would have therefore spent 1000 gps when creating it, not 2000. Why should the character with an item creation feat start off with less money than any other character? Again, simply makes no sense.

Exactly. Which is why I'm so very glad that I've finally seen the light. :D
 

kreynolds said:


Easy. You made an assumption about what was posted, and that assumption was based soley upon your own opinion. Technically, he didn't imply anything. You assumed he didn't consider the exceptions. Also, the previous question was a general one and it elicited a general reply, as I didn't require a specific one.

I won't bother with your reply to my long quote, other than to say it sounds like you have issues understanding the meaning of words. Look up verisimilitude in the dictionary. It doesn't mean "quality", it means "appearance of being true or real." Now, go back and reread my post.

On the prove it. I said that some magic items have a creation cost of more than half market value. Sean K Reynolds didn't mention this, while you claimed he did.
 


In case you were wondering why you would apologize to me..

"What Weeble has stated is that any magic items that an item creator makes are charged against his character wealth at creation cost, not market value, which is incorrect. When he failed to prove his argument, he shifted to a more broad argument that the character wealth by level table is simply meant as a guide to limit how much treasure a character will find, though anything he makes is not applied in the same way, which is ludicrous.

This is not as simple as Weeble disagreeing with the purpose of the character wealth by level guidelines and simply house ruling that they don't apply as stated in the book. If that were true, then this whole thread wouldn't have gotten this far. The first time I brought up character wealth limits, he would have said "I don't follow those." But he didn't say that. He proceded to argue that my stance, which is correct and by the rules, was wrong, and that the table does not apply to item creators in the same way, even if the creator gives an item to someone else, it would be half price.

It is true that both Weeble and myself do not strictly adhere to the character wealth guidelines at all times, but we do so for different reasons. I will stray from said guidelines when the addition of an item to a character's inventory, whether it be magical or mundance, would have no impact upon the balance between all of the players. Weeble, however, strays from the guidelines simply because he doesn't have a clue as to how they work. He's a player, and if he's a DM, then he's definately new at this because it's quite obvious that he has no idea as to what he's talkin' about.

He wants me to quote relevant rules in the DMG which state that magic items count against the wealth of an item creator just like anything else, but I can't, because there aren't any that specifically and bluntly state this. I must rely upon all of the relevant information in the DMG, which must be assembled like a puzzle, so that the true system behind character wealth and item creation can be seen and clearly understood.

The best Weeble can do is rape the rules by quoting a section of the DMG and totally screwing up the definition and/or meaning of said section. He doesn't know the rules, and he most certainly does not even know what's right in front of him in the DMG. Which is strange, by the way, because he's apparently a DM, yet he doesn't get it. It would be one thing if he simply disagreed with the DMG, or he just wanted to make a house rule, but that's not the case. He just doesn't get it.

Thus, my theory is looking pretty darned sound: That he's nothing but a disgruntled player who wants to be able to carry around far more stuff than would normally be allowed and he is attempting to gather ammunition to use against his DM. He might be trying to prove to everyone that his interpretation is correct for the sole purpose of saving his own hide and preserving his sense of worth and self-respect.

It may also be very possible that he's just a fresh DM. In either case, I don't care. I know he's wrong, and since he's too stubborn to admit it, I can only pray that he will one day see beyond the blinding veil of pride that completely clouds his vision. *shrug*"
 


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