Cougar said:Sure. If you create a 2000 gp magic item for 1000 gp then you don't stay at the same place, you actually go up by 1000.
A wizard has 5000 gold. He spends 1000 of it to make a 2000 gp item. He now has 6000. (5000-1000=4000+2000)
Cougar said:I am not sure kreynolds is looking to strip his PCs down to the level given in the DMG, but get a baseline of what their wealth should be to adjust further rewards. Am I wrong kreynolds?
Cougar said:IAnd his wizards would be best served by finding magic items, not buying them. Buying them is the worst of the acquisition methods, costing you double the market value on the wealth chart.
Ridley's Cohort said:kreynolds,
You will have explain to me using very small words why any wizard would bother to use item creation feats in your campaign.
Ridley's Cohort said:A feat is very valuable. It is hard to put a gold value on a feat, but I would think a savvy player would happily spend 5000 to 20000 for a slotless item that gave his PC a feat ability, depending on the feat.
Ridley's Cohort said:It seems to me a wizard in your campaign should buy only buy things with cash. (The exception being when you are powerful enough to create a "signature item" that will define the style of your character.)
Cougar said:The XP issue is a difficult one and something I have tried to stay away from until now, where I will give my opinion on why it balances out.
A wizard who can make his own items can make what HE wants, not what the DM wants to offer, either by sale or as found. While fighters and rogues are amassing wealth in gold and gems a wizard can convert his wealth into magic items of his choosing.
Some DMs make finding magic items a difficulty and purchasing them impossible. Creating your own items circumvents this and the XP is the sacrifice to do so.