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Cost of Spell DC Increase

kreynolds said:


I didn't miss that at all. If it said "Multiply by (charges per day / 5).", it would be wrong. Using that will give you the wrong price.

If you have an item with fireball, minimum level, 3 times per day, use-activated, unlimited charges, it would look like this going by Tome & Blood or the DMG:

3 (spell level) x 5 (caster level) x 2,000gp / (5/charges per day) = 18,072gp. That's price is only if you use 1.66 from (5/charges per day). If you round up by one decimal point, it would be 17,647gp.

If you use what you think it should say, it would look like this:

3 (spell level) x 5 (caster level) x 2,000gp x (charges per day/5) = 18,000gp. This is close, but incorrect by the book.

At 4 and 2 charges per day, both the rules and your viewpoint come to the same price. But they don't agree at 3 times per day. All I'm saying is that you don't really have any reason to complain about fractions when fractions were never even in contention. Also, the formula was further clarified in Tome & Blood. I will say, however, that your way is close enough that it works just fine, but that was also never in contention.

So, now my method is incorrect because it doesn't introduce rounding errors? That makes my method flawed?

....


I... see.

....

Well, no, I don't. However, I refuse to argue with someone who uses gross stupidity to prove their point.
 

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*slips on mod hat*

Okay, everyone take a deep breath and play nice . . .

No need for a discussion of this topic to descend into mindless math ranting and fighting and name-calling. . .

Simply accept that you guys will not agree on this and move on with the topic - or else the topic will find itself closed and the people that actually want to discuss it will lose out. . .

Thanks.
 

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