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Cost to add one time spell effects to items.

lancealot501

First Post
I'm going to be playing a new campaign soon and was looking at playing a ranger. I've always been interested in characters like green arrow or hawkeye in the fact that they always have an arrow for each occasion. Now comes to the tricky part. I want to add some spell effects to my arrows ex. daylight, silence, grease, ect. I believe that I need to take the Create Magical Arms feat for this but the price is what confuses me. Can someone set up a formula for what it will cost to create arrows like this and how much it would cost to hire a spell caster to use the spell necessary. Also any arrow ideas would be appreciated.
 

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Yo, I'm no expert, but I think its something like this:
- Single use, use-activated - Spell level × caster level × 50 gp - (Like a potion, maybe the trigger can be "on-hit")

Now for what feat, I think it would be Craft Magic Arms and Armor, tho Craft Wondrous Items would be appropriate too.
 


Maybe get an Artificer NPC as a follower, and have him use Weapon Augmentation infusions to create some 'trick' arrows before going into combat. That would gain you the full range of possible weapon enhancements, including Spell Storing, at the cost of casting some spells and a small material compoment cost, but with limited duration.
 

Looking at it the wrong way...don't enchant the arrows, you fire them and they're gone.

Enchant the quiver. Have it create 20 arrows per day, each arrow is a 1/day use activated spell that must be fired from a bow to activate. A bunch of 0 and 1st level spells would do the trick.

For a bit of fun, have there be no way to determine which spell arrow you have pulled until after the arrow is fired...kinda like the Rod of Wonder...
 

Looking at it the wrong way...don't enchant the arrows, you fire them and they're gone.

Enchant the quiver. Have it create 20 arrows per day, each arrow is a 1/day use activated spell that must be fired from a bow to activate. A bunch of 0 and 1st level spells would do the trick.

For a bit of fun, have there be no way to determine which spell arrow you have pulled until after the arrow is fired...kinda like the Rod of Wonder...

Great idea but,as far as I understand it, OP wants to create different special arrows just like Green Arrow, but magical.
Like prepping for a fight against a bunch of fire elementals so he creates arrows that with something like a FrostBall (like a fireball just cold) or something.
Or something simpler, he wants to daze something like when Green Arrow uses a boxing glove on the end of his arrows, he could create an arrow with daze on it or something.

Tho if your a ranger some one would have to cast the spells for you, for most of the interesting spells.
Sort of like and Arcane Archer does.
 

I'm going to be playing a new campaign soon and was looking at playing a ranger. I've always been interested in characters like green arrow or hawkeye in the fact that they always have an arrow for each occasion. Now comes to the tricky part. I want to add some spell effects to my arrows ex. daylight, silence, grease, ect.

That's a reasonably cool idea. However, you should run it by your DM first, along with everything discussed in this thread - the magic item crafting rules in 3e are among the weakest points of the game, and especially where single-use items are concerned. So, he may well want to restrict your actions here. Having just run a campaign in which the Artificer really showed up the weaknesses of the system, I certainly would.

Yo, I'm no expert, but I think its something like this:
- Single use, use-activated - Spell level × caster level × 50 gp - (Like a potion, maybe the trigger can be "on-hit")

Now for what feat, I think it would be Craft Magic Arms and Armor, tho Craft Wondrous Items would be appropriate too.

Agreed. Though this is very much in "guideline" part of the magic item creation rules. If nothing else, I would limit it to 3rd level spells or lower (like Potions). I tend to agree that Craft Magic Arms and Armour would be the feat to use.

Looking at it the wrong way...don't enchant the arrows, you fire them and they're gone.

Enchant the quiver. Have it create 20 arrows per day, each arrow is a 1/day use activated spell that must be fired from a bow to activate. A bunch of 0 and 1st level spells would do the trick.

I do like this idea...
 

Or perhaps have the Quiver act sort of like a rod or staff, with a set number of charges, and a small selection of spell effects, using up a charge each time they summon forth a particular spell arrow. Perhaps with 2 or 3 cantrip arrows at a cost of 0 charges, 2 or 3 1st level spell arrows at a cost of 1 charge each, and a 2nd or 3rd level spell arrow at a cost of 2 or 3 charges each.
 

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