Paul Grogan
First Post
I thought I'd got my head around the costing of magic items. Specifically, the cost to create an item that is command word activated and produces a spell effect a number of times per day.
Example: All characters in my Desert campaign have items that cast endure elements 1/day.
Cost of a command activated item is spell level (1) * CL (1) * 1800. = 1800.
Then divide by 5/charges per day. i.e /5 = 360gp. Not bad. Double that for a slotless item = 720gp, command activated, anyone can use it.
Or, you could have something which did a constant endure elements for 1,000gp. SL*CL*2000 and then /2 because the duration is 24 hours or more.
Fair enough. One of my players wants an item that can cast Darkvision once per day.
Not a problem. Spell level 2 * CL 3 * 1800 / 5 = 2,160.
The same item which did it continuously would be 3*2*2000 = 12,000
Nice and easy, dont think I have anything wrong there.
Then we come to lets say a set of gauntlets which are command activated which cast True Strike once per day. Takes up a slot, command activated. Cost should be 360gp?
Magic Item Compendium has such an item - True Strike Gauntlets, and the price = 3,500gp.
Now, I am aware that a GM should look at each item, compare its usefulness and powerfulness and use the prices as a guidline, but in this, I am out by a factor of almost 10.
Is there something overpowering about an item that once per day as a standard action gives you a +20 to hit that it costs 3,500gp?
Example: All characters in my Desert campaign have items that cast endure elements 1/day.
Cost of a command activated item is spell level (1) * CL (1) * 1800. = 1800.
Then divide by 5/charges per day. i.e /5 = 360gp. Not bad. Double that for a slotless item = 720gp, command activated, anyone can use it.
Or, you could have something which did a constant endure elements for 1,000gp. SL*CL*2000 and then /2 because the duration is 24 hours or more.
Fair enough. One of my players wants an item that can cast Darkvision once per day.
Not a problem. Spell level 2 * CL 3 * 1800 / 5 = 2,160.
The same item which did it continuously would be 3*2*2000 = 12,000
Nice and easy, dont think I have anything wrong there.
Then we come to lets say a set of gauntlets which are command activated which cast True Strike once per day. Takes up a slot, command activated. Cost should be 360gp?
Magic Item Compendium has such an item - True Strike Gauntlets, and the price = 3,500gp.
Now, I am aware that a GM should look at each item, compare its usefulness and powerfulness and use the prices as a guidline, but in this, I am out by a factor of almost 10.
Is there something overpowering about an item that once per day as a standard action gives you a +20 to hit that it costs 3,500gp?