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Could anyone give me the details on the DR system for armor?


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not sure where it is ...

Trentonjoe and I came up with a very simple DR for heavy armor (as in it gets DR 1 ... not much, but kinda cool ... think of all the poison attacks that do only 1d3 dmg ... and the DM rolls a 1, no poison! ... or a poisoned shuriken or mouth darts (OA))
 

The WotC official system is in the revised Star Wars d20 rulebook. Basically it depends on using their wound + vitality system, and it gives DR against wound damage only... so it is great if you take a critical hit, but doesn't otherwise help the heroes much unless they run out of vitality.

I use a variant wounds and vitality system in D&D, with armour as DR rules which you can find on my web site here

http://www.starguild.freeserve.co.uk/frp/3ednd_combat.htm

Cheers
 


The way I play, characters have a ery limited amount of HP (base HP = Con score, three HP progressions. Good, gain 1 HP every level. Bad, gain HP like the Cleric's base attack. Poor, gain HP like the Wizard's base attack).

With this system, every hit counts, so I give all characters a Base Defense bonus, and have armor provide DR *instead of* AC.

They *really* need that DR when they get shot with blaster rifles. without it, they'd be dropping like flies.

-Jeph
 

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