I know there are quite a few people who have a hard time reconciling the idea of AEDU powers for martial characters, which makes sense. When I DM 4E, I always trying to narrate such powers as "seizing the opportunity" or "taking advantage" or "pushing themselves to the limit" or whatever other cheesy thing comes to mind.
Taking a martial combat mindset would it be possible for feats/powers/maneuvers be granted by situations and conditions? Maybe (some of) these powers are available to all martial characters at level 1? Then they can select feats/powers to improve on and expand these abilities, maybe in an ability tree or requisite system.
I would hate to slow down combat by analysis paralysis, but if these powers/feats/maneuvers are based on the situation a quick decision should be made by the PC, since it's a reaction to the surroundings, rather than deciding which at-will, encounter, or daily power they should use this turn.
For example, in a typical boxer's repertoire, they know how to jab, hook, cross, and/or uppercut. After a bit of training they improve their head movement, footwork, and situational awareness. Some boxers are better at jabbing and moving, some have great footwork, and some have heavy knockout punches.
MMA fighters, have boxing elements, kicks, takedown, grappling, submission holds, choke holds, various defenses, etc. Often MMA fighters excel in one discipline, some others have a strong all-around game but don't excel in any one area.
Fencing has simple attacks, combined (compound) attacks, feints, parry, riposte (I admittedly don't know too much about fencing).
All combat sports have similar powers/feats/maneuvers that are appropriate to be used in different situations.
I'm not sure if this would manifest as talent trees, or maybe as a requisite system, or how it might affect game play at the table, but maybe it has some merit to be considered?
FWIW, I am all for more abstract combat that doesn't rely on the battlegrid. So if this concept was incorporated, I wouldn't want it to have all the triggers, interrupts, conditions*, etc that 4E has.
*I don't mind some conditions but I hate when every attack results in a condition. Its hard to keep track of 6 creatures when one has a -2 to attack, another is dazed, one has vulnerability 5, one has ongoing 10 poison damage, and another grants +2 to damage on the next hit, etc
Taking a martial combat mindset would it be possible for feats/powers/maneuvers be granted by situations and conditions? Maybe (some of) these powers are available to all martial characters at level 1? Then they can select feats/powers to improve on and expand these abilities, maybe in an ability tree or requisite system.
I would hate to slow down combat by analysis paralysis, but if these powers/feats/maneuvers are based on the situation a quick decision should be made by the PC, since it's a reaction to the surroundings, rather than deciding which at-will, encounter, or daily power they should use this turn.
For example, in a typical boxer's repertoire, they know how to jab, hook, cross, and/or uppercut. After a bit of training they improve their head movement, footwork, and situational awareness. Some boxers are better at jabbing and moving, some have great footwork, and some have heavy knockout punches.
MMA fighters, have boxing elements, kicks, takedown, grappling, submission holds, choke holds, various defenses, etc. Often MMA fighters excel in one discipline, some others have a strong all-around game but don't excel in any one area.
Fencing has simple attacks, combined (compound) attacks, feints, parry, riposte (I admittedly don't know too much about fencing).
All combat sports have similar powers/feats/maneuvers that are appropriate to be used in different situations.
I'm not sure if this would manifest as talent trees, or maybe as a requisite system, or how it might affect game play at the table, but maybe it has some merit to be considered?
FWIW, I am all for more abstract combat that doesn't rely on the battlegrid. So if this concept was incorporated, I wouldn't want it to have all the triggers, interrupts, conditions*, etc that 4E has.
*I don't mind some conditions but I hate when every attack results in a condition. Its hard to keep track of 6 creatures when one has a -2 to attack, another is dazed, one has vulnerability 5, one has ongoing 10 poison damage, and another grants +2 to damage on the next hit, etc
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