TheAuldGrump
First Post
In a lot of ways both Ultimate books are closer to Unearthed Arcana than most of the splats for 3.X.Now, I am personally a little concerned about Paizo. Rules glut is a problem that has plagued every edition of the game and both Ultimate Magic and Ultimate Combat strike me as rules glut. Plus, there's the issue of incremental redesign (the Stealth issue) which also concerns me. Pathfinder is plenty complex -- just about right, by many accounts -- but there's a tipping point for many folks. I have reached mine for rules already: neither UM nor UC will see my table, and probably not the Advanced Race guide, either. Personally, I'm very curious about the Beginner Box and it's "simplifications" and see how they impact play.
I think that the Archetypes, classes, feats, and spells will see further support, but I do not expect to see Words of Power or piecemeal armor in an Adventure Path. It did seem that UC was more heavily laden with less mainstream options. But some of those will work quite well in my homebrews - I have one for the Reformation era (Commonplace Guns) and one for the French & Indian War (Guns Everywhere).
Not 'rules glut', but just options that a GM can decide to add to his games. (I used very little of UA, but still thought that it was one of the best 3.X books that WotC made.

The Auld Grump, my fantasy includes things what go *BOOM!*