ahayford
First Post
It seems odd discussing roles in a Pathfinder forum, but really - adding roles as another layer over top of classes seems like adding some complexity. Because now as a new player I need to learn about roles and still learn about classes. Now 4e may have all this covered and it may be a great mechanic for it. But trying to reverse fit roles to 3.x or Pathfinder seems silly as does trying to say because 3.x/Pathfinder didn't do roles its broken.
I know I find roles an unnecessary layer I don't really want to deal with. I know when I've taught IronPup how to play I am glad I was able to just cover classes and not get into defining roles on top of classes making things even more confusing. Again - might work for 4e since it was built with the concept in mind.
I also readily admit it rubs me the wrong way to see various posts in various social media forms saying we need a "controller" or "leader" or "striker". It always sounds like you can't play the game if you don't have the role filled. Surely that isn't true, but it is always what it comes across as which just sort of rubs me the wrong way. Again, purely my own opinion and not a condemnation of the system.
I personally wasn't talking about "adding" roles to anything, but the merits of distributing classes and abilities according to roles as design paradigm as done in 4e compares to 3.5/pathfinder....and that trying to apply those roles to a game that was not designed with that philosophy is not really useful. And more specificly, how the class names in 3.5/3 don't really clarify, from a mechanics standpoint, what their intended role in combat is. Admittedly, at this point it is a bit off topic.