Upper_Krust
Legend
Hey Roman mate! 
Haven't seen you around in a while, I hope you are keeping well?
Okay lets get down to it.
Why is that, are you allergic to plastic?
Isn't this the same argument you tried to peddle with your first point - are you are just stringing it out to look like you have more of an argument?
That is a valid, if minor point.
I did want to make the boxed sets look like faux-tomes, so in terms of height breadth they wouldn't be much bigger than typical books. In terms of depth I think something akin to the Planescape boxed sets 2-3 inches should suffice.
One element of this is that you are basing one boxed set against three core rulebooks.
With 2-3 sets I think you could duplicate 90%+ of any adventure layout (in terms of what you see from published adventures and Dungeon magazine).
Now I admit that even with 2-3 boxed sets you are still not going to have infinite options but given that if you are not already using board tiles you must be laying out maps with pencil on graph paper. Which means you are already not too worried how different your actual dungeon layouts look!
The rules still function without the board and minis - so that point is easily rebuked.
Also 99% of people play around a table, so its a minor nitpick.
Is this in reply to my initial idea of Dungeons & Pirates, Dungeons & Dinosaurs? If so a number of people have swayed me into accepting possibly:
Dungeons & Dragons - Adventure Game [Insert Subtitle with the appropriate word in it]
The 3.5 release schedule is drying up. Thats not to say what is being released IS not selling well, but its going to reach a saturation point where we have seen everything 3.5 has to offer without getting ultra specific in terms of content.
Never said it didn't. In fact I have quoted many times that I think 4th Edition core rulebooks would be a good seller. Its the books after that I don't see selling well.
Only one was a reprint of a non core book, no other book contained more than 50% rehashed material and they were from b&w splatbooks.
I think they'll buy the core rulebooks (as would I) but will realise that everything after that has already been done during 3/3.5's lifespan. Which wasn't the case when the transition from 3 to 3.5 happened.
I didn't say that at all. I said I hadn't heard anyone give any reasons why there should be a PnP 4th Ed.
I didn't say it wouldn't be successful, simply that it wouldn't be successful beyond the core rulebooks because we have already 3/3.5 fresh in our minds and wallets and they already cater to every type of book you could want.
So if someone already owns every 3.5 Eberron book do you see them buying the same material 'again' under the new tweaked 4E ruleset? I can't see it.
Not exactly. My proposal is to keep 3.5 on sale, but at the same time create a more user friendly game we can sell to the mainstream.
As will any 4th Ed. regardless of format.
On the contrary, look at how many people would like the idea as long as its not called 4th edition.
A popular misconception.
Any 4E or whatever you want to call it will discourage a large number of D&D players at this point.
I'm still waiting for someone to suggest a better idea of what WotC should do next.
I don't think I have been overtly defensive, point by point debating is my style in any forum discussion.
The problem with that notion is that no one here can suggest a better solution, so while my direction might be unpopular with ENWorlders, I think any change at this point will be unpopular. So if you're WotC you probably end up going for the idea that will make the most money...which means going mainstream...which means adopting the boardgame format (even if it is a wolf in sheep's clothing).

Haven't seen you around in a while, I hope you are keeping well?
Roman said:This is a truly horrible idea.
Okay lets get down to it.

Roman said:It is a terrible idea on a personal/gaming level for me and I would not buy a new edition of D&D of that nature. A sampling of reasons:
1) I do not play with miniatures, battlemats or cards and will not pay for them. As long as they are an option to buy for those who want them, I am satisfied, but if they are forced upon me... no thanks!
Why is that, are you allergic to plastic?

Roman said:2) Required use of miniatures, battlemats or cards would make me abandon the game, as would rules that truly force you to use them implicitly by making it a wholly different game if you do not.
Isn't this the same argument you tried to peddle with your first point - are you are just stringing it out to look like you have more of an argument?

Roman said:3) I dislike the idea of the boxed set format, which cannot be efficiently stored in a bookshelf, though this point is less important than the others.
That is a valid, if minor point.
I did want to make the boxed sets look like faux-tomes, so in terms of height breadth they wouldn't be much bigger than typical books. In terms of depth I think something akin to the Planescape boxed sets 2-3 inches should suffice.
Roman said:4) The nature of the game would be much more limiting based on module than D&D is based on rulebooks. D&D core rulebooks allow you to emulate almost any fantasy situation you desire, though of course with not as much detail as with additional rulebooks. Based on what I read about your system here and on the thread where you initially proposed it, the thematic modules would only allow you to simulate the themes presented therein. This is a huge minus for myself and this alone would be sufficient reason not to purchase the game.
One element of this is that you are basing one boxed set against three core rulebooks.
With 2-3 sets I think you could duplicate 90%+ of any adventure layout (in terms of what you see from published adventures and Dungeon magazine).
Now I admit that even with 2-3 boxed sets you are still not going to have infinite options but given that if you are not already using board tiles you must be laying out maps with pencil on graph paper. Which means you are already not too worried how different your actual dungeon layouts look!

Roman said:5) The visceral nature of the game you propose is a major minus, since unlike D&D it has to be played around a static table, whereas D&D can be played on the go or anywhere else.
The rules still function without the board and minis - so that point is easily rebuked.
Also 99% of people play around a table, so its a minor nitpick.
Roman said:Apart from my personal aversion to the game you propose, were it to actually become the next version of D&D, it would almost certainly kill the D&D brand and WotC (unless they could recoup their losses from Magic the Gathering or other activities).
Is this in reply to my initial idea of Dungeons & Pirates, Dungeons & Dinosaurs? If so a number of people have swayed me into accepting possibly:
Dungeons & Dragons - Adventure Game [Insert Subtitle with the appropriate word in it]
Roman said:First of all, there is no evidence that it is in some kind of crisis.
The 3.5 release schedule is drying up. Thats not to say what is being released IS not selling well, but its going to reach a saturation point where we have seen everything 3.5 has to offer without getting ultra specific in terms of content.
Roman said:Contrary to your previous statements, 3.5E sold fine in terms of core rulebooks,
Never said it didn't. In fact I have quoted many times that I think 4th Edition core rulebooks would be a good seller. Its the books after that I don't see selling well.
Roman said:as did the supplement books that followed it, some of which mostly rehashed 3.0E material.
Only one was a reprint of a non core book, no other book contained more than 50% rehashed material and they were from b&w splatbooks.
Roman said:Given those facts, it is rather mysterious how you arrive at the conclusion that people will simply not buy 4E D&D if it is of the PnP variety. Although I suspect that when 4E does come out, some people will indeed stick with 3.5E, it will likely do sufficiently well to be comercially successful.
I think they'll buy the core rulebooks (as would I) but will realise that everything after that has already been done during 3/3.5's lifespan. Which wasn't the case when the transition from 3 to 3.5 happened.
Roman said:BTW: Since you mentioned that you have not seen/hear anybody say/write/type that they will buy a 4th Edition of D&D if it is PnP, let me be the first to do so: I will buy a 4th Edition of D&D.*
I didn't say that at all. I said I hadn't heard anyone give any reasons why there should be a PnP 4th Ed.
I didn't say it wouldn't be successful, simply that it wouldn't be successful beyond the core rulebooks because we have already 3/3.5 fresh in our minds and wallets and they already cater to every type of book you could want.
Roman said:*Provided that:
1) It remains a PnP game
2) I like the rules presented therein more than the current crop of rules
3) The price is reasonable (current prices, for example, would be fine)
So if someone already owns every 3.5 Eberron book do you see them buying the same material 'again' under the new tweaked 4E ruleset? I can't see it.
Roman said:D&D is the dominant game in the PnP RPG market and is doing well. Yet, your proposal seeks to essentially destroy this advantage and remove D&D from its niche into the board-game market, where it does not have any advantage over existing incumbents and where its brand-name does not hold as much water.
Not exactly. My proposal is to keep 3.5 on sale, but at the same time create a more user friendly game we can sell to the mainstream.
Roman said:The proposals outlined in your first post would alienate a vast section of existing player-base -
As will any 4th Ed. regardless of format.
Roman said:that is people who are very important for introducing new players to the game. Look at the poll for evidence, sure it is not representative, but when only 3.66% of the quite significant number of responses are in favour of evolving D&D in the direction you proffer, you know the idea is not a winner.
On the contrary, look at how many people would like the idea as long as its not called 4th edition.
Roman said:As the poll shows, many D&D players are liable to dislike the changes you make. Equally, or even more importantly, though, is the perception your idea creates that the game you are proposing is a board game, rather than a roleplaying game with board game elements.
A popular misconception.
Roman said:This is an inherent part of your proposal, as it is exactly its purpose, since that is how you intend to attract new players to the game. It is, however, also its major weakness and would discourage a large number of RPG players from getting such a game and at the same time it would give the game little to compete with other, more established boardgames.
Any 4E or whatever you want to call it will discourage a large number of D&D players at this point.
Roman said:U_K, you are a creative person, but it seems you simply latched on to this idea too strongly.
I'm still waiting for someone to suggest a better idea of what WotC should do next.
Roman said:The overwhelming opposition to your proposal should not make you defensive - that will not win people over to supporting the idea.
I don't think I have been overtly defensive, point by point debating is my style in any forum discussion.
Roman said:If you want to play the role of a designer, it would be more prudent to look at the results of this poll and try to evolve the game in a completely different direction.
The problem with that notion is that no one here can suggest a better solution, so while my direction might be unpopular with ENWorlders, I think any change at this point will be unpopular. So if you're WotC you probably end up going for the idea that will make the most money...which means going mainstream...which means adopting the boardgame format (even if it is a wolf in sheep's clothing).