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Could this be the future format of 4th Edition D&D?

Should D&D become like this? (read below first)

  • YES...I would like to see D&D evolve into this

    Votes: 17 4.7%
  • YES...I like the idea but NOT as a replacement to D&D

    Votes: 55 15.1%
  • MAYBE...I still need convincing

    Votes: 21 5.8%
  • NO...I don't like the sound of this

    Votes: 266 73.1%
  • Something else, post below

    Votes: 5 1.4%

  • Poll closed .
Upper_Krust said:
Having more moving parts doesn't make it more 'fun'.

It's my favorite version of the game thus far, and the version my wife and other female friends have preferred. Of course that's all subjective and anecdotal.

Obviously some will update with new sourcebooks, but I think it will a lot less than during the 3.5 era.

I think even fewer will go with your model, based on the feedback so far, so 4e PnP for teh win, or whatever the kids are saying.

Cheers,
Cam
 

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Hey replicant2! :)

replicant2 said:
One thing that I'm not sure has been mentioned yet is the price. I thought the original poster mentioned that that the current cost of the three core books ($90) would equal 2-3 of these hypothetical box sets.

My initial intention was for each boxed set to be $39.95, but after talking with other people I now believe for the amount and size of the miniatures I would like to include a price of $49.95 (£29.95) is unavoidable for the standard sets.

The deluxe sets would be $74.95 (including Gargantuan model)
The super-deluxe sets would be $99.95 (including Colossal model)

replicant2 said:
Considering the price of D&D minis, and the fact that Descent costs (I believe) $80 retail, I think the price would be very prohibitive. Especially if your plan is to get people to purchase multiple sets. And Descent's figures aren't even pre-painted.

Descent has 80 miniatures, of which about 6 are huge and 24 are Large size and the remaining 50 are medium size.

What I propose is 30 miniatures: 1 Huge, 4 Large, 20 Medium, 5 Small.

One way to cut costs is

A) Use existing minis (for some)
B) Have multiple 'mooks' of the same kind (which cuts down on sculpting and mould costs).

So a typical set might include:

4 PCs (different)
4 NPCs (different)
1 Huge Monster
2 Large Monsters (different)
2 Large Mooks
3 Medium Elite Mooks
4 Medium Mooks
5 Small Mooks
4 Medium Monsters (different)

So the Desert/Mummy Gold Box might have...off the top of my head...

4 PCs: ?, ?, ?, ?
4 NPCs: Mummy Lord, Lich Necromancer, Djinni, ?
1 Huge Monster: Dracolich
2 Large Monsters: Sphinx, Air Elemental
2 Large Mooks: ?
3 Medium Elite Mooks: Mummies
4 Medium Mooks: Skeleton Warriors
5 Small Mooks: Giant Scorpions
4 Medium Monsters: Scarab Swarm*, ?, ?, ?

*Technically cheating as it would have a large base, but it would be a virtually flat mini, so I only count it here.

I don't have Sandstorm or Libris Mortis, so I am sure those books include some cool stuff to fill out the blanks.
 

Hello again! :)

Charwoman Gene said:
36 boxed sets?
36?
36!
:lol:

Upper Krust, you're Bugaboo, right?

This is all just a fake idea to stir up people, right?

Do I win the thread by calling shenanigans?

((Apologies if you are not faking, but I'm done.))

I fail to see the humour? WotC already has more than double that number of supplements...close to 100 I think.

I am not suggesting we release all 36 boxed sets at once, if thats what you were worried about?
 

Hey Cam! :)

Cam Banks said:
It's my favorite version of the game thus far, and the version my wife and other female friends have preferred. Of course that's all subjective and anecdotal.

Indeed.

Cam Banks said:
I think even fewer will go with your model, based on the feedback so far, so 4e PnP for teh win, or whatever the kids are saying.

Possibly, although I would be skeptical about that past the core rulebooks.

But I think the overall sales of my idea would far eclipse PnP 4E, given that we would be tapping the mainstream to some extent AND boardgamers AND miniature gamers AND card gamers AND collectors.
 

Upper_Krust said:
What I have been thinking is 36 boxed sets:
6 x 3 (18) Main sets:
Hm. Six, six and ... six? ;)
Upper_Krust said:
But I think the overall sales of my idea would far eclipse PnP 4E, given that we would be tapping the mainstream to some extent AND boardgamers AND miniature gamers AND card gamers AND collectors.

I still haven't see a convincing and detailed argument for how your game would appeal to those markets. And here's my arguments against each of them :

Collectors - RPG collectors from what I've seen (and I am one) collect books primarily - collecting boxed sets as you've suggested you do? It doesn't happen and I don't think the interest would be there.

Card gamers - D&D already exists as a card game - it's called Munchkin, by SJGames ;) I don't think, based on the card gamers I've known and the games I've played in, that your proposed model would attract any. The cards aren't the core mechanic in your 'board-game', they're supplemental and utility devices to support the core of the game.

Miniature gamers - like to paint their own miniatures. Most of one of my gaming groups are miniature gamers as much (if not more) as they are roleplayers. When we use miniatures in that group, we use miniatures they've handpainted. That's part of what they enjoy about the hobby.

Boardgamers - someone gave a good argument above about the reality of the boardgames market - the hobbyists might pick up a copy of the first box, but even Settlers didn't have as many suppliments as you're suggesting, when there are other games they can acquire that only require the purchase of one game (and your argument is predicated on selling more than the base product I'd point out).

The Mainstream - there's a lot of competition (computer games for example that CAN provide what we only had imagination for in the 20th century), and Dungeons and Dragons while it has brand value AMONG roleplayers, has a fair amount of baggage and stigma AMONG the mainstream.

You're suggesting disguising a roleplaying game as a boardgame to make it appeal to the mass market - but I know I don't like to buy something and then find out it's actually something other than what I thought I was buying, and no surprises, other folk feel exactly the same way.

And as for the market that already exists - the poll results should speak for that quite clearly - this may appeal to a small section of the market, but for the majority of us, this is not what we want.
 

crazy_cat said:
I think that trying to grow D&D as a game by dumbing down the rules and adding more visual and physical props to what is at heart (and always has been) a quite complex game of imagination is to mis-market the game.

Yes, yes it is a mistake. Games workshop went that route and its not working for them very well. Its pissed off the veteran players who use to be the life blood of the game.

You need new players, always....but pissing off your established base is never a good thing.
 

Upper_Krust said:
Hey replicant2! :)



My initial intention was for each boxed set to be $39.95, but after talking with other people I now believe for the amount and size of the miniatures I would like to include a price of $49.95 (£29.95) is unavoidable for the standard sets.

The deluxe sets would be $74.95 (including Gargantuan model)
The super-deluxe sets would be $99.95 (including Colossal model)

I'm seeing this as a big problem... for $90 you get 3 core rulebooks and 800-900 pages of rules, magic items, creatures, etc. A much better value IMO.
 

Upper_Krust said:
But I think the overall sales of my idea would far eclipse PnP 4E, given that we would be tapping the mainstream to some extent AND boardgamers AND miniature gamers AND card gamers AND collectors.


Rather, I think that what would happen is collectible card gamers would take a look at the game and say "This isn't a collectible card game" and not like it, roleplaying gamers would definately take one look at the game and say "this isn't a roleplayng game" and not like it at all, and mainstream boardgamers would take a look at it and say "this is too complicated for a board game" and not like it.

It would be trying to be too many things at once, sacrificing far too much character creation and roleplaying to be a roleplaying game, sacrificing too much of the mathematical combinations aspect to be a CCG, and mixing in too many outside things to be a successful board game, and at the same time it would be severely pissing off and alienating the existing RPGers who want to actually roleplay. Mainstream people aren't going to be any more interested in D&D just because it's some boardgame/card game hybrid. To them it will still be that weird and geeky game that only nerds play, no matter what the rules are.

I know that if I want to play a board game, I will play a board game. When I want to play a roleplaying game (which I want to do far more often than I want to play a board game) I play a roleplaying game. I do not want to sacrifice the majority of the reasons I play RPGs instead of board games for some esoteric idea of "getting more playing done."

I think this might be the problem with your idea that you don't see. To me and everyone I have ever gamed with, character creation, management, and bookkeeping are almost as much an enjoyable part of RPGs as rolling dice and killing monsters, and I think that you'll find that to be a not uncommon attitude. This must not be the case for you, I guess, but you have to realize that while what you are describing may be a more enjoyable game for you, it's stripping away almost everything that the majority of us find enjoyable about RPGs as opposed to board games.


Ive asked everyone I game with or know who games, and shown them your proposal, and not a single one of them has any interest in playing the kind of game you've described. This is 15 people. This tells me I am not alone in my aversion to a new edition of D&D being a board game/card game hybrid, even beyond what th poll here says. And, as I said before, not matter what you do with the rules, to the mainstream masses D&D will be D&D no matter if it uses cards and a board or computers and laser pens. Hell, most of my friends who don;t game already think that D&D uses a board like Monopoly.


So, maybe you'd be attracting a small percentage of existing casual gamers who don't want to be bothered with learning the rules to an actual real RPG or doing character upkeep or making choices, but at the same time you will be alienating the vast majority of existing gamers, but what you won't be doing is attracting new gamers from mainstream society, because mainstream non-gamers don't give a flying fig what the rules for D&D are like, it's still always going to be D&D to them.

When you try to make something do too many things at once, you almost always end up doing none of them well.
 

Upper_Krust said:
But I think the overall sales of my idea would far eclipse PnP 4E, given that we would be tapping the mainstream to some extent AND boardgamers AND miniature gamers AND card gamers AND collectors.



God, I really hope that's a joke.
 

thedungeondelver said:
Dude, at the height of TSR's fortunes they had D&D and AD&D but both were very clearly pen-and-paper only RPGs.

Of course, TSR eventually did try to turn D&D (not AD&D) into a board game. Unfortunately, though, we can't use latter-day TSR's failure as proof against the concept. (^_^)
 

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