Could use some help with fiendish plans...

Greenfield

Adventurer
We rotate the DM duties in our game, which means that even as I gripe about our DM, I have to give the others a chance to gripe about me.

I have at least two months to plan this, since our game is on hiatus for that long, but when it comes to scheming, there's no time like the present. So...

World overview: Our game world is loosely based on the real world circa the year 500 ad. It's a world where Christianity never took hold (which means that we don't count the year from the birth of Christ, but that's a detail). The world is under a curse, a heavy overcast of dark smoke and/or clouds that blocks the sun 365 days a year. Crops are failing, cities are going to war with each other over food and arable land. Empires are tearing themselves apart. The fall of Rome and the Dark Ages are imminent. The PCs are trying to turn the tide on this.

Oh, and the gods appear to be missing. Clerics get their spells, but divine interventions, divine advice etc simply aren't happening. No Divination spells that call upon the knowledge of a deity work. The biggest/best available is Augry.

This mess was precipitated by an Illumian cabal that's having a sort of contest to see who can create or take over an empire, and then rule the world. PCs did manage to make contact with the Egyptian goddess of truth, Ma'at, who gave them the down low on all of this. She said that as men serve their gods, so are the gods motivated by the prayers and needs of their people, so before anyone can bring down an empire, they must bring down their gods.

The darkness set empires against each other, and thus their gods against each other.

And this is where I come in. I've decided that there is one of this cabal working for a regional governor. Perhaps he is the governor, I haven't decided.

The governor is known by the PCs, and specifically known to be fat, corrupt, lazy and generally useless. The last time they visited his area many of the farmers were in desperate straits. The rich ones could afford to pay the local Druids for the "Blessing of the fields" (i.e. Plant Growth) to insure a decent harvest. With food prices so high, this made enough to justify the cost. (See the "Spellcasting Services" table in the PHB). The poorer farmers couldn't afford the high prices, so they pretty much stayed poor.

And now I begin to plot.

Plot 1:

When the party arrives this time things will be worse. The people will be at the edge of starvation as food reserves are depleted (it's been two years since their last visit), and the governor is still collecting the Imperial Tribute as if there were no famine. They're ready to revolt. The Governor has some troops, but mostly peace keepers, not real combat troops.

Do the PCs support the Governor, support his overthrow, try to find some relief that quenches the need for conflict?

And what will the Governor do?

Plot 2:

When the party arrives this time, there are rumors of war. Some reports say a Vandal horde is heading this way (Orcs, Bugbears, etc. Some Ogres and Giants.) Other reports suggest that the Persians are set to invade. In either case, this region is in no shape to mount any real defense.

Do the PCs try to oppose an army or two? Raise an army from the local populace? Get word to Rome and somehow arrange for troops to arrive before the enemy does? (Closest Legion is near the ruins of Troy, when last seen, several months away by land, and it's condition is unknown.)

Note that Teleport doesn't exist in the game world.

Is there in fact an enemy? Were the rumors planted to provoke a response? To draw the legion away from its current post?

Plot 3:
Supplies are available from Egypt, where the crop yield was better, but to import the quantities needed to feed a city they'd need an entire fleet of ships, and they'd need to find a way past the Barbary pirates that have been plaguing the seas for the last few seasons.

Do I want to run a seafaring adventure? (Break out Storwrack) What would be needed to make the Pirates a challenge for a 14th/15th level party? (They're just hitting 13th now, but I'm anticipating.) Would this be an example of empires in conflict, and thus inviting the peripheral attention of the mostly-absent gods?

Plan 4: ???

Open to suggestions.

Note that the cabal is aware of the PCs activities opposing their plan. Some members may even know that the PCs are aware of the Illumian conspiracy itself. (For a long time it was just suspected that someone was behind all the madness in the world.) At the same time, while they're trying to take over the world, they're also in a competition with each other for the top spot, and manipulating the PCs to stall or thwart their competition is certainly a possibility.

So, come scheme with me. Toss in ideas, plot twists or story hooks.
 

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Umm, Barbary pirates wouldn't have been able to keep up against egyptian warships, unless they had guns. personally i would go with the first one, because a persian invasion, while likely lacking food, would fail quickly without it.

well that and the fact it would be a reverse crusade.
 

Good points.

Guns = Magic?

And who said the Egyptians are supplying warships? We could leave it to the PCs to arrange transport. And if they overlook actual military escorts? It's not my job, as DM, to correct them.

As for a Persian invasion? Yeah, it would be a reverse Crusade, if the time period were a few hundred years later, after the rise of Islam (8th century).

Persians, Ottomans, I could drop back a few centuries and have Philip of Macedon and/or his son Alexander if I wanted.

Okay, there's an idea. Tales/rumors that Alexander the Great, dead these many centuries by this time, has somehow returned to reclaim his ancient empire. Kind of like the legend of Arthur.

Locals, unhappy with Roman rule, may well embrace a return to "the good old days", never mind that the sun won't shine on the conqueror's golden curls, any more than it shines on their fields now.

This would be the rise of a new Empire, striking directly at Rome, and recruiting as they go. The start of an "End Game" for one of the Illumian cabal.

Thoughts?
 

theres a problem though, by the reverse crusades i meant something else.

you see the middle east has rarely ever used heavy armor, they also rarely faught like light infantry, at that point they fought hoplite style. at best your PC's could be mercs helping the romans as scouts.

also I suggest that if you plan on making alex some sorta campaign ender, give him the Karsian template and make him a Warblade.
 

It's not that Big Al is going to the campaign ender. It's that at least some of the bad guys have advanced their plans to the point where they're ready to go to outright war.

It marks a change in the game from shadowy conspiracies and manipulations to more open confrontations.

I expect the campaign to end around Level 20 for the group, though that's really up to the group.
 

First of all: There are fiends involved I hope? I suggest a lichfiend succubus :)


Why have some when you can have all?

I think you should combine all the plots together. Even if it means that the PCs won't escort the supplies themselves, or something like that.

The PCs learn that an army is closing, to sack the place for food etc. If you can't have them hear it on their way there, you can always have some witness who just got kicked out of the governors office for "speaking such horrific lies!". Sooner or later they will tell the villagers, and the villagers will probably believe that the governor made the PCs tell them that, in order to prevent me from revolting. If the PCs are heroes there and everything they say is believable, maybe the villagers will tell them that "the only chance for us to survive, is to overthrow the governor and then defend our homes" or something like that.

tl;dr version the PCs have to pick sides based on practical reasons too.

A solution to the above problem would be to have the villagers abandon their homes. This means they WILL need food.

Or they will have to hire mercenaries to help defend their homes. But only the governor has gold.

Or maybe the governor is a good guy controlled by a lichfiend succubus :p. This would also explain why the soldiers are loyal to him (the succubus gives him advice). Maybe they are dominated (hard), or payed too good (easy)? Or maybe they are disguised demons, and the devils are marching to kill them? :devil: Or maybe the military commanders have sold their souls to the demons, and are controlled by them (however everyone knows that devils buy souls. Maybe if you play 4e and succubus is a devil? lol)
 

Okay, here's an idea: PCs learn that the governor is planning a "vacation" in his southern estates. He's taking the available troops with him.

Gather Information in the palace area will reveal that the entire palace is evacuating, and they're packing up anything of value, including the food reserves for the city.

Why? Pick your poison. Invasion, impending rebellion, Vandal raids, doesn't matter. All three stories will be running around as rumors.

Solutions? Bring in troops, raise a local army, bring in fresh supplies, try to head off the enemy at Thermopylae, E - All of the Above

In short, they'd need a miracle. Fortunately, miracles are an adventurer's stock and trade. :)
 

Okay, you're right, we need a fiend when dealing with a fiendish plan.

There's an oddity in our campaign: Hell is on our side.

The dividing line isn't the usual good v evil, it's law v chaos.

Or at least, that's been the spin so far.

What if the whole thing, even the Illumian plot, were a scheme by Hell? Imposing their version of order, either in the form of the new empires or by re-invigorating the old ones, would match their mind set, and the conflict would create a lot of suffering. Plus, it could be a side ploy in the Blood War, an opportunity to expand it onto a new battlefield.

Alternately, it's a Demon, not a Devil, behind things. He's backing the play, not because he wants the Illumians to succeed in imposing their form of order on the world, but because he doesn't believe that they can. He's just in there enjoying the mass chaos during the transition, but he's counting on the hero types to prevent the actual installation of the new order.

Or am I over-thinking it?
 

Okay, you're right, we need a fiend when dealing with a fiendish plan.

There's an oddity in our campaign: Hell is on our side.

The dividing line isn't the usual good v evil, it's law v chaos.

Or at least, that's been the spin so far.

What if the whole thing, even the Illumian plot, were a scheme by Hell? Imposing their version of order, either in the form of the new empires or by re-invigorating the old ones, would match their mind set, and the conflict would create a lot of suffering. Plus, it could be a side ploy in the Blood War, an opportunity to expand it onto a new battlefield.

Alternately, it's a Demon, not a Devil, behind things. He's backing the play, not because he wants the Illumians to succeed in imposing their form of order on the world, but because he doesn't believe that they can. He's just in there enjoying the mass chaos during the transition, but he's counting on the hero types to prevent the actual installation of the new order.

Or am I over-thinking it?

Devils would want the world order to happen, through blood and war. Because you know how many ppl would end up lawful evil just doing what they are ordered? :devil: If devils help the PCs...then they are probably manipulating them too?

War brings chaos. Plus Demons would never plan so far ahead (what happens after the world domination) anyway. They would help the players, but they would also help their enemies. I mean, why not? :p A contest about who will rule the world first. Thats chaotic.

If I had to predict the plot...the devils had this great idea (someone should dominate the world), and then the demons got in and messed it up in the most creative ways! Oh sorry, I meant destructive.

Hmm...maybe the Blood War is over? Maybe the last surviving demons fled to the material plane? Or maybe the devils lost and now are trying to make the material their new standing ground? The gods should be busy enough and not able save the mortals from both threats.

//I think you should pick E. All of the above. If you have a good idea, use it :)
 


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