thecasualoblivion
First Post
Overpowered spellcasters was pretty close to a systemic problem in 3E. You either were ignorant of how to do it and that it could be done, you knew the problem existed and consciously avoided it, or were troubled by it.
I wanted to XP this post, but couldn't.However, what we see a lot nowadays is people not using experience points like that. Instead they use it as "campaign pacing" mechanic; they only hand out XP in a hand wave fashion so that it levels up the characters "after so many sessions" or "when it feels right" or "when the story requires it".
That is NOT gamism. That's simulationism at its best. It "feels like the heroes should get stronger, to fight these stronger enemies" so they do.
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Like I said, it may be largely my observation, but I feel like more people do the "set piece encounters", linear storylines from one to the other, and trash traditional experience accumulation for more of a "campaign pacing" mechanic.
Oh, I absolutely admit that people have this problem. It would be silly to argue otherwise. But it is not a symetric issue. If it was a systemic problem it would be impossible for me NOT to have the problem.
I LOVE splatbooks. I don't have the problem.My case in particular: My group likes supplements. We do not wish to limit new classes or feats, etc. We love splatbooks!
I'm sorry, but your reply doesn't make much sense.I don't know. I never saw a PC die in the 13 years I played in AD&D. Does that mean that AD&D's system doesn't include PC death? ("If PC death were a systemic problem - considering that we didn't want our PCs to die - it would be impossible for me NOT to have the problem.") Or does it mean that our personal system, using AD&D as a base, didn't include PC death?
What I would suggest is that you've moved away from the parts of 3E that you don't like and have created your own system.
Overpowered spellcasters was pretty close to a systemic problem in 3E. You either were ignorant of how to do it and that it could be done, you knew the problem existed and consciously avoided it, or were troubled by it.
"Force"? "Kludge"? Where do you get these words from my quotes?And yes you can force it to be a fun experience but then you are basically admitting that you have to kludge the system to make it work.
...or you accepted that magic this powerful could never be balanced with any nonmagical ability, because it's magic.Overpowered spellcasters was pretty close to a systemic problem in 3E. You either were ignorant of how to do it and that it could be done, you knew the problem existed and consciously avoided it, or were troubled by it.
I'm sorry, but your reply doesn't make much sense.
If PC death was systemic it would be impossible for you to not see it.
If lack of PC death was systemic it would be impossible for you to see it.
Neither are true and neither compare to the claim that the power gap MUST exist.
I'm NOT saying people don't see it. I'm sayignt he claims that it MUST be seen by all who play are closed minded and flatly absurd.
I don't know. I never saw a PC die in the 13 years I played in AD&D. Does that mean that AD&D's system doesn't include PC death? ("If PC death were a systemic problem - considering that we didn't want our PCs to die - it would be impossible for me NOT to have the problem.") Or does it mean that our personal system, using AD&D as a base, didn't include PC death?