I'm not sure I buy it. Comparing a 1e fighter and 1e wizard comes up with the same basic issues as a 3e fighter and wizard. In any case, the point was that you dismissed the repeated boardgame-like feel as being possible in any game (though it only comes up in complaints about 4e), but you'll admit that the power gap comes up in every game, but somehow it only matters in one.
1E had the checks and balances of different XP charts, less spells per day and static saving throw charts. A 1E wizard was not gauranteed success like a power-gamed 3E wizard with inflated save DCs. In addition, I've already said that we didn't have a power gap in 3E because of CoDzilla in our group. None of my players exhibited the ability to create one. The disparity was in the skill level of my players to build characters of too widely varying power.
I've been hearing the boardgame complaint (or some variation thereof) since the days of OD&D. The complaint usually came from someone who played a different game and had an elitist attitude that their game does things better and that D&D is a mere boardgame. The complaint became more common and less elitist with the start of 3E and certainly has increased with the concept of forced movement in 4E. IME the board game feel is easily remedied in every edition merely by not running your game as a board game. That's second nature to any experienced DM.
I did not say the power gap only matters in 3E. I said it was the only edition to date where I found the effort to close the gap not worth it anymore. I put the effort in for a long time before deciding it wasn't worth it. Lest you think me a rabid 4E fanboi, I assure you I came to this conclusion before 4E was announced.
You sir must not be aware of the amount of damage a fully optimized ranger can put out... it makes even an optimized warlock look pathetic... so yeah imagine what it does to a warlock that's made casually... and again, the ranger and rogue (who also is a better striker than the Warlock damage wise) have more skills than the warlock.
And you must not be aware that the optimized ranger in our current group is really good at dishing out damage, but my warlock is better in his secondary role of controller. My character still contributes. The ranger never ends an encounter before I can make a worthwhile contribution.
Edit: Also, I'm sure many people here read my complaint about 3E power gap and picture me whining that another player's character was better than mine. The issue comes from the DM's seat for me. I could not find a way to satisfactorily challenge the high power characters in the group without overchallenging the lower power characters. I could not find a way to satisfactorily challenge the lower power characters in the group without underchallenging the higher power characters. I'm sure other
have found ways around this that satisfy them, but I could not. I'm sure Bryon will come back around and tell me it's because I suck as a DM.
I guess there's an argument that the warlock will have the arcana skill... but then BMX bandit had a bike and Angel Summoner didn't...
My warlock also aces every social encounter we have while the ranger's best chance at diplomacy is to shoot first and ask questions later.
