Jhaelen said:
So basically, your problem with them is, everything everywhere in any kind of world must be explainable by RW science, regardless of unrealistic forces present in said worlds?
Crazy wizards and alchemists produce freaks of nature all the time. And don't even get me started on Alienists, slaadi, or tanar'ri. There are all kinds of reasons and ways that stuff in D&D could and would produce absurdities that somehow, inexplicably, are able to reproduce or be replicated. Likely because they'd be created as servitors or amusements.
Sure, some are just outright stupid, but crazy people might create them anyway. Or crazy deities. No shortage of those around in the dark, inconceivable, oft-avoided corners of the multiverse.
When you can't explain a creature composed of
pure, yet somehow living and solid, fire with science, you have to throw science out the window and accept the strangeness of a world where magic is real, people can be descended from dragons and not show any overt signs of it, and adventurers can get paid to spend lots of time murdering inhuman creatures for little reason at all and even the occasional human cultist, without suffering serious mental breakdowns, and instead being praised for it as heroes, not even being put on trial or questioned by authorities regarding the incomprehensibly tremendous number of corpses each adventurer leaves in their wake on a yearly basis, that should by rights have no means of being replaced quickly enough......
You really can't pull the "but-but-but science has to explain everything!" card out of the deck when you're talking about a world like that.
Just trying to make sure you're looking at things from the right perspective. This is D&D, not Star Trek, so there's no veneer of psuedo-science around.