doctorbadwolf
Heretic of The Seventh Circle
Alright so I spend a lot of time thinking about countering casters in fantasy games. It’s a fun thing for me as a player, and as a DM.
But Counterspell is...thematically limited.
Solution? Variants that target certain types of spells.
So here is my basic thoughts for a countering spell for conjuring!
Conjurer’s Foil
Level: 2 Casting Time: Bonus Action Range/Area: 60ft Components: S
Duration: 1 minute, Concentration School: Abjuration Save: Con
You create a barb in the magical connection between the target and another creature within 120ft of the target*. Both creatures must make a Con save or take 1d10 Force Damage. Once per round when you deal damage to either target, the other target takes damage equal to your spellcasting modifier, as long as it remains within 120 ft of you or the other target.
[scale with spell levels]
* I’d like to restrict it to a creature and another creature already tied by magic, but that’s complex.
The design goal here is to have a spell that specifically screws summoners, making it hard to maintain concentration, and punishing them for keeping their pets around.
I’d love feedback, and please share your ideas for specific spells that counter the magic of others in new and interesting ways.
But Counterspell is...thematically limited.
Solution? Variants that target certain types of spells.
So here is my basic thoughts for a countering spell for conjuring!
Conjurer’s Foil
Level: 2 Casting Time: Bonus Action Range/Area: 60ft Components: S
Duration: 1 minute, Concentration School: Abjuration Save: Con
You create a barb in the magical connection between the target and another creature within 120ft of the target*. Both creatures must make a Con save or take 1d10 Force Damage. Once per round when you deal damage to either target, the other target takes damage equal to your spellcasting modifier, as long as it remains within 120 ft of you or the other target.
[scale with spell levels]
* I’d like to restrict it to a creature and another creature already tied by magic, but that’s complex.
The design goal here is to have a spell that specifically screws summoners, making it hard to maintain concentration, and punishing them for keeping their pets around.
I’d love feedback, and please share your ideas for specific spells that counter the magic of others in new and interesting ways.