Maxperson
Morkus from Orkus
To qualify as D&D editions need to have something in common with previous editions. There is no "no spell is essential" rule in 5e, just as there wasn't in any other edition of D&D. Some spells are better than others and there is nothing wrong with that.
I hate the "everything has to be balanced nonsense". You see it in MMOs and all you are left with is a grey sameness in which your choices have no meaning.
Something in common yes. Everything in common no. It's impossible to have everything in common or we would still be playing 1e. Editions change things, and the 5e design philosophy includes getting away from taxes. A spell tax(a spell people feel they NEED to take) is against that philosophy.
The problem we are having is that people can interpret a spell as less powerful, the same, or more powerful than other people. You view the spell as just fine. I and others here do not. If a spell is so good that everyone and their mother is taking it, it's overpowered.