Garthanos
Arcadian Knight
I think its targeting a flavor of duelling mages and allows casters to defend allies in uniquely casterish way which is all very cool. I wish it existed in some earlier editions where it didnt some ways.
What I am gathering out of this thread so far.
I think it looks like a lot of classes and subclasses already have access to it which is like the original magic ability of the Wizard/Sorcerer/seer etc from Chainmail.
You could end up with more characters having it on their known spells in a way that might be a lower choice cost, if its functionality were collapsed into dispel magic for instance if the same ability could be cast in a reaction to stop a spell as it was cast or as a full action against an ongoing effect (at double the range).
I think having a snapback like I suggested is not necessary in terms of power particularly, I don't mind the power so much when a level 3 spell might stop a much higher level spell it might however make the caster feel better for the case where the caster over invested which I still like.
I like the idea of making it an opposed roll because it would feel more dynamic.
I also like having the casters of the counterspell and the original spell up the anti-by advancing more slots to oppose the countering but this might make it too complicated.
I thought I read someone suggested counter spell causing the target spell to go off centered somewhere other than the target the original caster intended. I cannot find who suggested that. It looks like a very intriguing vivid result too.
What I am gathering out of this thread so far.
I think it looks like a lot of classes and subclasses already have access to it which is like the original magic ability of the Wizard/Sorcerer/seer etc from Chainmail.
You could end up with more characters having it on their known spells in a way that might be a lower choice cost, if its functionality were collapsed into dispel magic for instance if the same ability could be cast in a reaction to stop a spell as it was cast or as a full action against an ongoing effect (at double the range).
I think having a snapback like I suggested is not necessary in terms of power particularly, I don't mind the power so much when a level 3 spell might stop a much higher level spell it might however make the caster feel better for the case where the caster over invested which I still like.
I like the idea of making it an opposed roll because it would feel more dynamic.
I also like having the casters of the counterspell and the original spell up the anti-by advancing more slots to oppose the countering but this might make it too complicated.
I thought I read someone suggested counter spell causing the target spell to go off centered somewhere other than the target the original caster intended. I cannot find who suggested that. It looks like a very intriguing vivid result too.
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