Hello. This is my first time posting here, and though it is traditional for first-time posters to ask for gentleness, I think I can take a little constructive criticism.
The counterspell mechanics are close to, if not the, most underused part of the D&D magic system-I cannot personally recall ever hearing them even referred to in a game, let alone used. I wrote these up to try to remedy that.
I am really not sure just how powerful this mechanic would be. Any criticism would be appreciated.
Counterspell Abjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: Immediate Action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spellcaster
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell functions as the counterspell version of dispel magic, except that it may be cast as an immediate action when another caster begins casting a spell, without having readied an action. In addition, the spell is only effective against spells of 6th level or lower.
The caster must be aware of the spell being cast, not be flat-footed or surprised, and have line-of-sight on the target.
The decision to cast counterspell must be made as the targeted spell is being cast. The spellcaster may not realize what the spell is; he or she may make a Spellcraft check (DC 15 + spell level) to determine what the spell being cast is as a free action. If the spellcaster fails in the Spellcraft check but rolls DC 15 or over, they do not know what spell is being cast, but they do know what level that spell is (and thus whether or not counterspell would be effective against it). It is not necessary that the caster realize what spell is being countered to cast counterspell.
Greater Counterspell Abjuration
Level: Sor/Wiz 6
As Counterspell, except it may counter any spell without restriction, and the maximum caster level bonus to the dispel check is increased to +20.
Major Counterspell Abjuration
Level: Sor/Wiz 8
Range: Long (400 ft. + 40 ft./level)
As Counterspell, except that it automatically counters without the need for a dispel check, and has increased range.
The counterspell mechanics are close to, if not the, most underused part of the D&D magic system-I cannot personally recall ever hearing them even referred to in a game, let alone used. I wrote these up to try to remedy that.
I am really not sure just how powerful this mechanic would be. Any criticism would be appreciated.
Counterspell Abjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: Immediate Action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One spellcaster
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell functions as the counterspell version of dispel magic, except that it may be cast as an immediate action when another caster begins casting a spell, without having readied an action. In addition, the spell is only effective against spells of 6th level or lower.
The caster must be aware of the spell being cast, not be flat-footed or surprised, and have line-of-sight on the target.
The decision to cast counterspell must be made as the targeted spell is being cast. The spellcaster may not realize what the spell is; he or she may make a Spellcraft check (DC 15 + spell level) to determine what the spell being cast is as a free action. If the spellcaster fails in the Spellcraft check but rolls DC 15 or over, they do not know what spell is being cast, but they do know what level that spell is (and thus whether or not counterspell would be effective against it). It is not necessary that the caster realize what spell is being countered to cast counterspell.
Greater Counterspell Abjuration
Level: Sor/Wiz 6
As Counterspell, except it may counter any spell without restriction, and the maximum caster level bonus to the dispel check is increased to +20.
Major Counterspell Abjuration
Level: Sor/Wiz 8
Range: Long (400 ft. + 40 ft./level)
As Counterspell, except that it automatically counters without the need for a dispel check, and has increased range.
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