I can't agree with that. A weapon is a tool for the job, and if a weapon was widely used, it is because the weapon did more damage in a particular situation. Many knights for example, carried a dagger in addition to their longsword. They did so, because once you had someone down, you could use your dagger (if you didn't feel like ransoming him) to stab him in the gaps of the armour. In the visor, the armpit, the groin etc. A clear situation where skilled use of a dagger leads to more damage than a sword.
That's correct, but this isn't more damage when compared to hitting the same thing. You're comparing sword vs. armor to dagger vs. skin. Compare both sword vs. armor and dagger vs. armor, or sword vs. skin and dagger vs. skin and see which one wins both of those competitions.
Daggers were good at being able to slip beneath armor (somewhat). That does not mean that they deal more damage. It means that they bypass manufactured armor more easily.
Also, if you were carring a dagger in the middle ages as a weapon of self defense, you can inflict extremely grevious wounds if combined with grapples and holds. If you were faced with a swordsman and were skilled enough to get past his guard, a good place to thrust your dagger is the nice soft place between the neck and the collarbone. Certainly that would do just as much damage as any sword blow.
Yes, just as much as a swordblow
that hit you almost anywhere. If you're skilled enough to do so, you can definitely kill a man -and quickly- by hitting him in the right spot. With a sword? Hit that other guy somewhere,
anywhere, and he's probably disabled or dying if it's solid and he's not armored. That's not the case for daggers.
As for thick hides, you'd want a thrusting weapon to break through that. You get better penetrating power from concentrating power unto one location, not by slashing with a long sword. A dagger or a short sword is the tool for that job.
Swords can thrust. In fact, they were designed to be able to thrust and slash, most of the time. And with dulled portions on one side so that you could grab it and fight in an enclosed space by using the dulled section of the blade as a grip for better close-quarters control. Swords were exceptionally versatile weapons, really. Just because D&D labels them "slashing" damage does not mean that when we're comparing historical usage that it remains as D&D says it was.
Well, this is designed to take into account parries, evasions and such. So minor monsters would have 1 "body blow" point so they can be one shot kills (minions or 1 HD monsters). Monsters you expect to trade blows with in a cinematic duel (or monsters which are extremely tough) would have more than one "body blow" point. If you take a plate armoured knight, the first few blows against him do nothing, then you might break his shield, daze him with a head blow, and then the last blow would be the mortal wound (and the only physical wound that can't be explained by recovering with rest).
So, tough creatures apply here, too? If you're an elephant-sized monster, is it mostly physical toughness? If so, shouldn't those be the "physical" type of wounds again? Or, against a huge slow monster like that, would you just narrate it as glancing off of his side and so on, until he is sufficiently damaged that you deal the last "physical" blow?
Largely I was figuring that weapon qualities (ie. 4th editions versatile, brutal, high-crit, reach etc. categories), along with weapon speed could get me to distinguish the types of weapons and their effectiveness.
The place I would like to get to is that weapons are recognized for being tools for certain tasks and compliments to certain fighting styles, rather than weapons that do more or less damage.
Okay, I see more of what you're aiming for (not-so-much the axe > chainmail). I don't see anything really wrong with that approach, or anything that clashes with anything else you've proposed.
You are right there. It should either count for both, or I could see a case for brawn counting for damage instead of accuracy.
I agree here, too. I could see it be damage but not accuracy easier than I could see it be accuracy but not damage.
It is a very rough idea thus far, and I'm getting sidetracked with ideas about weapons which were designed for the HP system.
Right, sorry. Also, if you want, I can totally drop the realism and weapons disagreement, above. I'm not trying to argue, but I am trying to disagree (if that makes sense). If you think it's too distracting and not productive, I'll just forget about that part and give feedback on the other parts that will help more than sidetrack. Just let me know. As always, play what you like
