Trickstergod
First Post
The difference though is that the game is more fun when the players know whether a PC is "just mostly dead" and can be saved by a healing or whether he's "all the way dead".
Nothing sucks worse than blowing a round of actions and a healing potions to save the fighter who's already "all the way dead" but you just didn't know it.
It still stands that if the opposition wants to make sure a PC is dead, the way they're going to do it isn't by checking for a pulse or to see if they're breathing.
It's by taking a dagger and shoving it through their eye. So it's a moot point, anyway - if an opponent is dubious enough to check if a PC is really dead or not, that opponent is just going to murder the PC, anyway.
In the various fantasy LARPs I've played in - where it's really impossible to metagame if someone on the ground is bleeding out, faking dead, or actually dead - the way things always run is stabbing the guy with a lethal blow while he's on the ground, not to go to the extra effort of checking for vital signs.
This means occasionally corpses get run through.