What's an "adventurer"?In the real world maybe, but in D&D with lots of healing magic and especially adventurers being able to basically regenerate this would be a standard tactic.
What's an "adventurer"?In the real world maybe, but in D&D with lots of healing magic and especially adventurers being able to basically regenerate this would be a standard tactic.
I don't see it as a me vs. them mindset. If it makes sense for the monster to finish off a downed PC, then they do it. I've never had an issue with it (as a DM or as a player). Just how the world works.
And, again - do you require player's to roll Perception to know whether or not they can cure a downed ally? No? Then neither should the average opponent need to.
I suppose it's fair, but it would definitely run contrary to the social contract I've got with my players (i.e. no charcater death without player's consent).
Luckily, 4e make it simple to knock 'em out and take 'em prisoner to my heart's content.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.