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Goliath Face Crusher (GFC)
Any Goliath respects the awesome presence of a barbarian crushing those that stand in his path. However, even those barbarians give wide berth to the intimidating Goliath Face Crusher. Goliath Face Crushers are the epitome of a goliath barbarian, smashing all who stand in their way. Even those with the mightiest armor fear the onslaught of a goliath face crusher, whose hammers move through their defenses like a hot knife through butter.
Hit Die: d12
Requirements
To qualify to become a Goliath Face Crusher, a character must fulfill all the following criteria.
Alignment: Any non-lawful
Race: Goliath
Base Attack Bonus: +10
Skills: Intimidate 10 ranks
Feats: Cleave, Greater Cleave, Power Attack, Weapon Focus (Goliath Great Hammer)
Special: Rage 3/day must have successfully killed at least 10 foes with the same great hammer
Class Skills
The Goliath Face Crusher's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Class Features
All the following are class features of the Goliath Face Crusher prestige class.
Weapon and Armor Proficiency: Goliath Face Crushers gain no proficiencies with any weapons, armor or shields.
Rage (Ex): A Goliath Face Crusher gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels.
Throwing (Ex): A Goliath Face Crusher may use his great hammer as a thrown a weapon with a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion.
Returning (Su): At 3rd level, any great hammer a Goliath Face Crusher throws gains the returning ability. A returning great hammer flies through the air back to the Goliath Face Crusher, returning just before his next turn, so that it is ready to use again in that turn.
Catching the great hammer when it comes back is a free action. If the Goliath Face Crusher can't catch it, or if he has moved since throwing it, the great hammer drops to the ground in the square from which it was thrown.
Hammer Call (Su): Upon reaching 5th level, the Goliath Face Crusher gains the ability to summon any great hammer within 30ft of him to his grasp as a move action. He may attempt to summon a great hammer in the possession of another creature. The creature must make Reflex save (DC 10 + 1/2 the Goliath Face Crusher's level + his Cha Modifier) or have the great hammer ripped from his hands. A Goliath Face Crusher may use this ability 3/day.
Mighty Throw (Ex): A Goliath Face Crusher may throw his hammer at range increments of 40ft.
Quicken (Ex): Once per day, as a swift action, a Goliath Face Crusher may increase his speed by 10ft. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated.
Thunderous Blow (Ex): At 9th, a Goliath Face Crusher's enemies' armor afford them little protection from his attacks. When a Goliath Face Crusher strikes with a great hammer, he adds a bonus on melee damage rolls equal to his foe's armor bonus (not including shield bonus or enhancement bonus). Thus a Goliath Face Crusher striking a creature wearing full-plate gains a +8 on his damage rolls.
Hammer Bonding (Sp): Finally, at 10th level, a Goliath Face Crusher gains an affinity with great hammer. By spending a certain amount of experience points, he can add certain abilities to his great hammer. Adding an ability costs the effective enhancement bonus multiplied by 1000 XP. The process of enhancing a great hammer in this fashion takes two hours for every effective enhancement bonus. Therefore, adding frost to a weapon would cost 1000 XP and take 2 hours.
In addition to the abilities listed in the DMG, he may choose to add other abilities as well.
Summon: At the time the weapon is imbued with this ability, the person who it is to be tuned to must be present. Whenever the weapon and the person its owner are on the same plane, the owner may summon the weapon to himself as a standard action. If the weapon is in possession of another creature, the creature must make a will save (10 + Owner's Wisdom Modifier + 1/2 his HD) or have the weapon disappear from his grasps.
Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +3 bonus.
Impact: This ability doubles the threat range of a weapon. Only bludgeoning weapons can be impact. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the weapon of impact spell or the Improved Critical feat).
Moderate transmutation; CL 10th; Craft Magic Arms and Armor, weapon of impact; Price +1 bonus.
Ex-Goliath Face Crushers
Any Goliath Face Crushers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also looses the ability to rage and cannot gain any more levels in Goliath Face Crusher.
Goliath Face Crusher Advancement
Any Goliath respects the awesome presence of a barbarian crushing those that stand in his path. However, even those barbarians give wide berth to the intimidating Goliath Face Crusher. Goliath Face Crushers are the epitome of a goliath barbarian, smashing all who stand in their way. Even those with the mightiest armor fear the onslaught of a goliath face crusher, whose hammers move through their defenses like a hot knife through butter.
Hit Die: d12
Requirements
To qualify to become a Goliath Face Crusher, a character must fulfill all the following criteria.
Alignment: Any non-lawful
Race: Goliath
Base Attack Bonus: +10
Skills: Intimidate 10 ranks
Feats: Cleave, Greater Cleave, Power Attack, Weapon Focus (Goliath Great Hammer)
Special: Rage 3/day must have successfully killed at least 10 foes with the same great hammer
Class Skills
The Goliath Face Crusher's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier
Class Features
All the following are class features of the Goliath Face Crusher prestige class.
Weapon and Armor Proficiency: Goliath Face Crushers gain no proficiencies with any weapons, armor or shields.
Rage (Ex): A Goliath Face Crusher gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels.
Throwing (Ex): A Goliath Face Crusher may use his great hammer as a thrown a weapon with a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion.
Returning (Su): At 3rd level, any great hammer a Goliath Face Crusher throws gains the returning ability. A returning great hammer flies through the air back to the Goliath Face Crusher, returning just before his next turn, so that it is ready to use again in that turn.
Catching the great hammer when it comes back is a free action. If the Goliath Face Crusher can't catch it, or if he has moved since throwing it, the great hammer drops to the ground in the square from which it was thrown.
Hammer Call (Su): Upon reaching 5th level, the Goliath Face Crusher gains the ability to summon any great hammer within 30ft of him to his grasp as a move action. He may attempt to summon a great hammer in the possession of another creature. The creature must make Reflex save (DC 10 + 1/2 the Goliath Face Crusher's level + his Cha Modifier) or have the great hammer ripped from his hands. A Goliath Face Crusher may use this ability 3/day.
Mighty Throw (Ex): A Goliath Face Crusher may throw his hammer at range increments of 40ft.
Quicken (Ex): Once per day, as a swift action, a Goliath Face Crusher may increase his speed by 10ft. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated.
Thunderous Blow (Ex): At 9th, a Goliath Face Crusher's enemies' armor afford them little protection from his attacks. When a Goliath Face Crusher strikes with a great hammer, he adds a bonus on melee damage rolls equal to his foe's armor bonus (not including shield bonus or enhancement bonus). Thus a Goliath Face Crusher striking a creature wearing full-plate gains a +8 on his damage rolls.
Hammer Bonding (Sp): Finally, at 10th level, a Goliath Face Crusher gains an affinity with great hammer. By spending a certain amount of experience points, he can add certain abilities to his great hammer. Adding an ability costs the effective enhancement bonus multiplied by 1000 XP. The process of enhancing a great hammer in this fashion takes two hours for every effective enhancement bonus. Therefore, adding frost to a weapon would cost 1000 XP and take 2 hours.
In addition to the abilities listed in the DMG, he may choose to add other abilities as well.
Summon: At the time the weapon is imbued with this ability, the person who it is to be tuned to must be present. Whenever the weapon and the person its owner are on the same plane, the owner may summon the weapon to himself as a standard action. If the weapon is in possession of another creature, the creature must make a will save (10 + Owner's Wisdom Modifier + 1/2 his HD) or have the weapon disappear from his grasps.
Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +3 bonus.
Impact: This ability doubles the threat range of a weapon. Only bludgeoning weapons can be impact. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the weapon of impact spell or the Improved Critical feat).
Moderate transmutation; CL 10th; Craft Magic Arms and Armor, weapon of impact; Price +1 bonus.
Ex-Goliath Face Crushers
Any Goliath Face Crushers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also looses the ability to rage and cannot gain any more levels in Goliath Face Crusher.
Goliath Face Crusher Advancement
Code:
Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Rage +1/day
2nd +2 +3 +0 +0 Throwing
3rd +3 +3 +1 +1 Returning
4th +4 +4 +1 +1 Rage +1/day
5th +5 +4 +1 +1 Hammer Call
6th +6 +5 +2 +2 Mighty Throw
7th +7 +5 +2 +2 Quicken
8th +8 +6 +2 +2 Rage +1/day
9th +9 +6 +3 +3 Thunderous Blow
10th +10 +7 +3 +3 Hammer Bonding
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