Couple of Barbarian PrCs

Kurashu

First Post
Goliath Face Crusher (GFC)
Any Goliath respects the awesome presence of a barbarian crushing those that stand in his path. However, even those barbarians give wide berth to the intimidating Goliath Face Crusher. Goliath Face Crushers are the epitome of a goliath barbarian, smashing all who stand in their way. Even those with the mightiest armor fear the onslaught of a goliath face crusher, whose hammers move through their defenses like a hot knife through butter.

Hit Die: d12

Requirements
To qualify to become a Goliath Face Crusher, a character must fulfill all the following criteria.
Alignment: Any non-lawful
Race: Goliath
Base Attack Bonus: +10
Skills: Intimidate 10 ranks
Feats: Cleave, Greater Cleave, Power Attack, Weapon Focus (Goliath Great Hammer)
Special: Rage 3/day must have successfully killed at least 10 foes with the same great hammer

Class Skills
The Goliath Face Crusher's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Points at Each Level: 4 + Int modifier

Class Features
All the following are class features of the Goliath Face Crusher prestige class.

Weapon and Armor Proficiency: Goliath Face Crushers gain no proficiencies with any weapons, armor or shields.

Rage (Ex): A Goliath Face Crusher gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels.

Throwing (Ex): A Goliath Face Crusher may use his great hammer as a thrown a weapon with a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion.

Returning (Su): At 3rd level, any great hammer a Goliath Face Crusher throws gains the returning ability. A returning great hammer flies through the air back to the Goliath Face Crusher, returning just before his next turn, so that it is ready to use again in that turn.

Catching the great hammer when it comes back is a free action. If the Goliath Face Crusher can't catch it, or if he has moved since throwing it, the great hammer drops to the ground in the square from which it was thrown.

Hammer Call (Su): Upon reaching 5th level, the Goliath Face Crusher gains the ability to summon any great hammer within 30ft of him to his grasp as a move action. He may attempt to summon a great hammer in the possession of another creature. The creature must make Reflex save (DC 10 + 1/2 the Goliath Face Crusher's level + his Cha Modifier) or have the great hammer ripped from his hands. A Goliath Face Crusher may use this ability 3/day.

Mighty Throw (Ex): A Goliath Face Crusher may throw his hammer at range increments of 40ft.

Quicken (Ex): Once per day, as a swift action, a Goliath Face Crusher may increase his speed by 10ft. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated.

Thunderous Blow (Ex): At 9th, a Goliath Face Crusher's enemies' armor afford them little protection from his attacks. When a Goliath Face Crusher strikes with a great hammer, he adds a bonus on melee damage rolls equal to his foe's armor bonus (not including shield bonus or enhancement bonus). Thus a Goliath Face Crusher striking a creature wearing full-plate gains a +8 on his damage rolls.

Hammer Bonding (Sp): Finally, at 10th level, a Goliath Face Crusher gains an affinity with great hammer. By spending a certain amount of experience points, he can add certain abilities to his great hammer. Adding an ability costs the effective enhancement bonus multiplied by 1000 XP. The process of enhancing a great hammer in this fashion takes two hours for every effective enhancement bonus. Therefore, adding frost to a weapon would cost 1000 XP and take 2 hours.

In addition to the abilities listed in the DMG, he may choose to add other abilities as well.

Summon: At the time the weapon is imbued with this ability, the person who it is to be tuned to must be present. Whenever the weapon and the person its owner are on the same plane, the owner may summon the weapon to himself as a standard action. If the weapon is in possession of another creature, the creature must make a will save (10 + Owner's Wisdom Modifier + 1/2 his HD) or have the weapon disappear from his grasps.

Moderate conjuration; CL 9th; Craft Magic Arms and Armor, plane shift; Price +3 bonus.

Impact: This ability doubles the threat range of a weapon. Only bludgeoning weapons can be impact. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the weapon of impact spell or the Improved Critical feat).

Moderate transmutation; CL 10th; Craft Magic Arms and Armor, weapon of impact; Price +1 bonus.

Ex-Goliath Face Crushers
Any Goliath Face Crushers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also looses the ability to rage and cannot gain any more levels in Goliath Face Crusher.

Goliath Face Crusher Advancement
Code:
Level	BAB	Fort	Ref	Will	Special
1st	+1	+2	+0	+0	Rage +1/day
2nd	+2	+3	+0	+0	Throwing
3rd	+3	+3	+1	+1	Returning
4th	+4	+4	+1	+1	Rage +1/day
5th	+5	+4	+1	+1	Hammer Call
6th	+6	+5	+2	+2	Mighty Throw
7th	+7	+5	+2	+2	Quicken
8th	+8	+6	+2	+2	Rage +1/day
9th	+9	+6	+3	+3	Thunderous Blow
10th	+10	+7	+3	+3	Hammer Bonding
 
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Reachrager (ReR)
Barbarians are efficient killing machines, except for those opponents just right outside their reach. Because of this, many learn the secrets of throwing their weapons, increasing their speed for bursts of time, striking outside their normal range, and even increasing the weapon size they can use. Goliaths, Half-Giants and Feral Garguns make up the core of this class since their powerful build trait allows them to achieve even high heights of destruction.

Hit Die: d12

Requirements
To qualify to become a Reachrager, a character must fulfill all the following criteria.
Alignment: Any non-lawful
Base Attack Bonus: +10
Feats: Cleave, Greater Cleave, Power Attack, Weapon Focus (Any)
Special: Rage 3/day

Class Skills
The Reachrager's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Skill Points at Each Level: 4 + Int modifier

Class Features
All the following are class features of the Reachrager prestige class.

Weapon and Armor Proficiency: Reachragers gain no proficiencies with any weapons, armor or shields.

Rage (Ex): A Reachrager gains an extra use of his rage ability at first level. He gains an extra use of his rage ability at 4th and 8th levels.

Throwing (Ex): At 2nd level, a Reachrager may throw any weapon he has Weapon Focus with at a range increment of 20ft. He takes no additional penalties for using his hammer in this fashion.

Quicken (Ex): Once per day, as a swift action, a Reachrager may increase his base land speed by 10ft. At 6th level, a Reachrager can increase his speed by 15ft and then 20 at 9th level. This ability lasts a number of rounds equal to the Reachrager's level. This effect lasts a number of rounds equal to his Con modifier. This ability stacks with any other ability that increase base land speed unless otherwise stated.

Extended Reach (Ex): At 5th level, a Reachrager's reach extends out another 5ft. When brandishing a reach weapon a Reachrager's reach extends to double his reach plus 5ft.

Returning (Su): At 7th level, any weapon a Reachrager throws and has Weapon Focus with gains the returning ability. A returning weapon flies through the air back to the Reachrager, returning just before his next turn, so that it is ready to use again in that turn.

Catching the weapon when it comes back is a free action. If the Reachrager can't catch it, or if he has moved since throwing it, the weapon drops to the ground in the square from which it was thrown.

Supersize Me (Ex): Finally, upon reaching 10th level, a Reachrager can use weapons one size category larger than normal without suffering any of the normal penalties. This ability stacks with feats and abilities that grant this (such as the Powerful Build trait).

Ex-Reachragers
Any Reachragers who become lawful loses all spell-like and supernatural abilities he gained from this class. He also loses the ability to rage and cannot gain any more levels in Reachrager.

Reachrager Advancement
Code:
Level	BAB	Fort	Ref	Will	Special
1st	+1	+2	+0	+0	Rage +1/day
2nd	+2	+3	+0	+0	Throwing
3rd	+3	+3	+1	+1	Quicken (10ft)
4th	+4	+4	+1	+1	Rage +1/day
5th	+5	+4	+1	+1	Extended Reach
6th	+6	+5	+2	+2	Quicken (15ft)
7th	+7	+5	+2	+2	Returning
8th	+8	+6	+2	+2	Rage +1/day
9th	+9	+6	+3	+3	Quicken (20ft)
10th	+10	+7	+3	+3	Supersize Me
 
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Nice PrCs, Kurashu. The Goliath Face Crusher is, however, a bit overpowered. The reason is three-fold.

1) The requirements, while high, are nothing special - killing ten foes? How about 10 orcs (level 1 warriors?) No biggy. The feats are fairly simple, and a barb can easily dip into a fighter in order to end up with all the right feats for this PrCs prereqs. Intimidate 10 ranks? Surrrrrre. See what I mean?

2) This class continually gets a lot of good, super-nice abilities. Heck, Thunderous Blow is a GREAT capping ability (one I think I'll steal, actually) but you get Hammer Bonding to cap this bad boy, which is really nice - essentually the entire Kensai PrC in one level (abeit a characters 20th level, but still.

3) A bunch of minor stuff, whihc when combined with the above, makes them too lucrative: d12 HD, 4 SkP/level, bonus rages/day.


What you have is a REALLY powerful PrC - not frenzied berzerker powerful, but a definit contender. I would make a few suggestions, but I have to go to work all too soon, so tomorrow I might be able to. Hopefully, you'll get more feedback till then :)

Cheers!

PS: did it ever occur to you that these PrCs are essentually the same? Or at elast very similar?
 

Yeah, that occured to me after I posted them. Thunderous Blow is esstenitally Thunder Strike from Hammer of Moradin, just changed the name. What? Like no one else has ever done that before.

As for requirements: I couldn't think of anything good enough for the class. This is one thing I need help with.

Scratch the Hammer Bonding. I'll bust Thudnerous Blow to 10th level, to cap it. The bonus rages'll stay, it's only fair in respect to barbarians (20th level with only 3 rages is kind of sad, enough to make powerful barbarians weep even). Perhaps, I'll chuck the throwing/returning stuff and come up with some else. I'll move Hammercall down to 3rd level too.

Perhaps, an ability that could knock back/prone an opponent in exchange for a full attack.

Mighty Blow (Ex): In exchange for a full attack, a Goliath Face Crusher may make an attack roll to knock an opponent prone and back 10ft in additional to suffering normal damage. The opponent must make a fortitude save (DC = 10 + GFC level + Strength Modifier) to avoid this.

So right now, the revision looks like:

HD: d10
1 Rage +1
2
3 Hammer Call
4 Rage +1
5
6 Mighty Blow
7 Quicken (10ft)
8 Rage +1
9
10 Thunderous Blow

Anything about the Reachrager?
 

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