trespassers
First Post
I wanted to generate a couple of characters, one emphasizing ranged weapons and one strong on melee weapons, mainly to see if one or the other had an obvious advantage.
Here's Bo's character sheet

Bo
Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0
Running, sport, climbing
Add 1 to any attribute (AGI)
155 lb +/- weight 2d6 lb -9
5'9" +/- height 1d6" -2
High School Jock 15 Years
STR+1 AGI+1 END+1 INT-1 CHA+1
Sport
+2 to SPEED
Military Acadamy 3 Years
STR+1 END+1 WIL+1 Cr+1
Carrying, marksman, engineering
Navy Cadet Cruise 1 Year
AGI+1 WILL+1 CHA+1 REP+1 Cr+1
Piloting, computer operation, leadership
+1d6 die bonus on checks related to naval vessels/starships
Navy Tour 1d6 Years (5 years)
AGI+1 INT+1 CHA+1 Cr+1 REP+1
Piloting, computer operation, marksman
Ensign w/ high-quality sidearm (pistol)
Pilot 1d6 years (1 year)
AGI+1 WIL+1 LUC+1 Cr+1
Reactions, piloting, computer operation, navigation
You can exceed starship's max FTL speed by 1 factor
And here's "Grimace"'s. I'm not great with names (notice their rivals)...

Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0
Running, sport, climbing
Add 1 to any attribute (STR)
160 lb 5'10"
Navy Brat 2d6+6 Years
END+1 AGI+1 LUC+1 REP+1
piloting
+2 die bonus when driving/piloting a military vehicle
Military Acadamy 3 Years
STR+1 END+1 WIL+1 Cr+1
Carrying
Star Marines Cadet Assignment 2 Years
STR+1 END+1 Cr+1 REP+1
Unarmed fighting
Star Marines Tour of Duty 1d6 Years
STR+1 END+1 Cr+1
marksman
Start play as a Private with a basic battlesuit
Star Marines Tour of Duty 1d6 Years
STR+1 END+1 Cr+1
marksman
+2d6 bonus to initiative checks
In generating the characters, I liked how I got a sense of their progression, how they came to have their abilities as a function of what they were doing each step of the way, rather than bolting on gamey winbuttons. I was confused between when I was supposed to use an ATTRIBUTE and when I was supposed to use an ATTRIBUTE'S POOL. For me, it would make it simpler if I knew that every time I saw ATTRIBUTE without the pool, I would not use the POOL. I guessed with the Health Points you get back per day. Getting 8 Health Points back a day for a Health of 15 seems reasonable. But maybe it's 5d6, i don't know for certain. But clarity I think will get hammered out, the mechanic was fun and the characters both seemed reasonable.
I'll post the test fight tomorrow
Really enjoyed the process!!
Here's Bo's character sheet

Bo
Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0
Running, sport, climbing
Add 1 to any attribute (AGI)
155 lb +/- weight 2d6 lb -9
5'9" +/- height 1d6" -2
High School Jock 15 Years
STR+1 AGI+1 END+1 INT-1 CHA+1
Sport
+2 to SPEED
Military Acadamy 3 Years
STR+1 END+1 WIL+1 Cr+1
Carrying, marksman, engineering
Navy Cadet Cruise 1 Year
AGI+1 WILL+1 CHA+1 REP+1 Cr+1
Piloting, computer operation, leadership
+1d6 die bonus on checks related to naval vessels/starships
Navy Tour 1d6 Years (5 years)
AGI+1 INT+1 CHA+1 Cr+1 REP+1
Piloting, computer operation, marksman
Ensign w/ high-quality sidearm (pistol)
Pilot 1d6 years (1 year)
AGI+1 WIL+1 LUC+1 Cr+1
Reactions, piloting, computer operation, navigation
You can exceed starship's max FTL speed by 1 factor
And here's "Grimace"'s. I'm not great with names (notice their rivals)...

Human STR3 AGI3 END3 INT3 WILL3 CHA3 LUC3 PSI0
Running, sport, climbing
Add 1 to any attribute (STR)
160 lb 5'10"
Navy Brat 2d6+6 Years
END+1 AGI+1 LUC+1 REP+1
piloting
+2 die bonus when driving/piloting a military vehicle
Military Acadamy 3 Years
STR+1 END+1 WIL+1 Cr+1
Carrying
Star Marines Cadet Assignment 2 Years
STR+1 END+1 Cr+1 REP+1
Unarmed fighting
Star Marines Tour of Duty 1d6 Years
STR+1 END+1 Cr+1
marksman
Start play as a Private with a basic battlesuit
Star Marines Tour of Duty 1d6 Years
STR+1 END+1 Cr+1
marksman
+2d6 bonus to initiative checks
In generating the characters, I liked how I got a sense of their progression, how they came to have their abilities as a function of what they were doing each step of the way, rather than bolting on gamey winbuttons. I was confused between when I was supposed to use an ATTRIBUTE and when I was supposed to use an ATTRIBUTE'S POOL. For me, it would make it simpler if I knew that every time I saw ATTRIBUTE without the pool, I would not use the POOL. I guessed with the Health Points you get back per day. Getting 8 Health Points back a day for a Health of 15 seems reasonable. But maybe it's 5d6, i don't know for certain. But clarity I think will get hammered out, the mechanic was fun and the characters both seemed reasonable.
I'll post the test fight tomorrow

Really enjoyed the process!!