Heh. I can get behind this, but the lore of the FR is exciting to me. more than the adventures, I love reading where things grow to be in the future and from whence they came in the past. The adventurer's really only know the now of a campaign, unless there's some really good reason to delve in the library in-game, or it's a time jumping adventure. As a DM, I find the other things happening in the world fascinating, and try to sprinkle those into the game whenever possible. The Tavern you guys just entered is filled with people talking about such and such thing happening in far-away Cormyr. The guards at the gate warn of Red wizards in the area, and "where there are Red Wizards, there's always darkenbeasts", or zombies. Whatever. Lore and more of it.