I've been running a campaign off and on (more off now than on) for the last four years. The PC's are reaching higher levels, and they're approaching the end of the major plot arc for the campaign. While I've placed plenty of hooks for continued adventures, even through epic levels, I've had the germ of a new campaign floating in the back of my mind, and I want to see if anyone else finds it interesting.
Setting: The world is a new place, wild and untamed. Humans have only recently begun writing, and there is little lore except that passed down by oral tradition. The people of this land are rugged and hardy, for existence from one day to the next is a struggle. Technology such as metalworking is in its infancy, if it even exists at all. In this land, there are no gods (and thus no clerics). Tribal elders pray to the spirits of their ancestors and the spirits of nature, but beyond that there is nothing. No mighty warrior tames the north winds, no gentle mistress brings the soothing rain, no great charioteer guides the sun across the sky. And yet, there are forces greater than the mortals that tread the earth, for demons prowl in the darkness and vie for their souls.
Into this land step the heroes. They band together in search of adventure, and along the way they become gods.
At this point the germ meets the walls of its cell. I have vague notions of the PC's having epic quests and adventures worthy of divinity, but nothing concrete. I do think that Malhavoc's upcoming book, Iron Lore, might be perfect for this. I also think the Pazuzu article from the recent Dragon has some great ideas that could fit into the campaign.
I guess I have three questions:
First, have you ever run or played in a game along these lines? If so, I'd love to hear about your experiences!
Second, does this sound like something that would be fun to you? Which parts would be fun/not fun?
Third, what kind of adventures would be suitable for a campaign like this?
I probably won't have a chance to run this campaign for quite a while yet, but I want to start working out some of the details for when that opportunity finally comes around.
(Edit: changed "would" to "might")
Setting: The world is a new place, wild and untamed. Humans have only recently begun writing, and there is little lore except that passed down by oral tradition. The people of this land are rugged and hardy, for existence from one day to the next is a struggle. Technology such as metalworking is in its infancy, if it even exists at all. In this land, there are no gods (and thus no clerics). Tribal elders pray to the spirits of their ancestors and the spirits of nature, but beyond that there is nothing. No mighty warrior tames the north winds, no gentle mistress brings the soothing rain, no great charioteer guides the sun across the sky. And yet, there are forces greater than the mortals that tread the earth, for demons prowl in the darkness and vie for their souls.
Into this land step the heroes. They band together in search of adventure, and along the way they become gods.
At this point the germ meets the walls of its cell. I have vague notions of the PC's having epic quests and adventures worthy of divinity, but nothing concrete. I do think that Malhavoc's upcoming book, Iron Lore, might be perfect for this. I also think the Pazuzu article from the recent Dragon has some great ideas that could fit into the campaign.
I guess I have three questions:
First, have you ever run or played in a game along these lines? If so, I'd love to hear about your experiences!
Second, does this sound like something that would be fun to you? Which parts would be fun/not fun?
Third, what kind of adventures would be suitable for a campaign like this?
I probably won't have a chance to run this campaign for quite a while yet, but I want to start working out some of the details for when that opportunity finally comes around.
(Edit: changed "would" to "might")


