Craft- (Poison) – How should I Handle it?

dagger

Adventurer
Craft- (Poison) – How should I Handle it?

Just was wondering how yall folks would handle a PC with the skill Craft – Poison? A rogue in my game has that skill and I am not sure the best way to deal with it in game. Do you recommend any 3rd party rule set (or WoTC) that deals with this skill?

Forbidding him from taking the skill is not a route I want to go at this time. I would rather it add to the game, and not be abused by the player. :)
 
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If you're concerned about the actual mechanics of crafting poison, I think there are rules for that in Arms and Equipment Guide. I can't remember the exact details, but I think you have to start with the base poison (e.g. venom from a Large scorpion for Large scorpion venom), the Craft DC is the save DC of the poison, and you make Craft checks as normal, but the progress per week is in gp instead of sp. So, if you're Large scorpion venom, the Craft DC is 18, and if you have a Craft (poisonmaking) modifier of +8, you can take 10 on the check to make one dose of the poison in 5 days (200 gp is about 5/7 of 18 x 18 = 324 gp).
 



Agreed. Poisoncraft by Blue Devil games absolutely buries the information in Arms and Equipment guide.

Poisoncraft was the "pleasant surprise" of that year's ENnies in my opinion
 

I got the Poisoncraft book, I am VERY impressed. Thanks for the heads up.


Ok, acutally I have had it for awhile, but never looked at it. *ducks*


I use to purchase a lot of PDFs, so I have a lot of stuff I have not had a need to use yet.
 


Any chance somebody just has a nice, expanded list of poisons with different effects? I'm not really all that interested in the mechanical breakdown of poisons, but I like the idea of expanding my options in a simple manner.
 



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