DWARF
First Post
Alright, I may be getting a bit soft in the head from all of my classes, but doesn't it seem to take just a wee-bit too long to make poisons?
According to the rules for Craft, Greenblood oil has a DC of 13 and a cost of 100 Gp, or 1000 Sp for crafting purposes.
Now let's make a poisonmaker. Assume an Int of 14 (+2), level 5 expert (8), with skill focus (+2). That's a total of +12. So except for 1 being an automatic failure, it will always be a success. Average roll is 22 x DC 13 = 286 Sp of work for one week. So that makes it an average of 3.5 weeks for the poisonmaker to come up with one dose of a very weak poison.
Is this logical, or am I missing something? Perhaps it DOES take that long to work poison, but should it be completely labor intensive? Maybe the fact that you spend a lot of the time letting it sit mixing or evaporating off, etc. could let him make 3 or 5 different poisons at the same time. What abouta multiple dose amount all at once, split up into 5 or 10 vials once it's completed?
According to the rules for Craft, Greenblood oil has a DC of 13 and a cost of 100 Gp, or 1000 Sp for crafting purposes.
Now let's make a poisonmaker. Assume an Int of 14 (+2), level 5 expert (8), with skill focus (+2). That's a total of +12. So except for 1 being an automatic failure, it will always be a success. Average roll is 22 x DC 13 = 286 Sp of work for one week. So that makes it an average of 3.5 weeks for the poisonmaker to come up with one dose of a very weak poison.
Is this logical, or am I missing something? Perhaps it DOES take that long to work poison, but should it be completely labor intensive? Maybe the fact that you spend a lot of the time letting it sit mixing or evaporating off, etc. could let him make 3 or 5 different poisons at the same time. What abouta multiple dose amount all at once, split up into 5 or 10 vials once it's completed?