Thasmodious
First Post
Lizard said:I can't speak for anyone else, but I find the best plot twists come from the dice.
If I want to tell a story which goes precisely how I want it to go, I'll write a novel. As a DM, I want to be entertained, too, and there's nothing as entertaining as the jaw dropping "You do WHAT?" moments. Random rolls can help bring these on. We still talk about the time, three campaigns ago, when one PC almost killed another (his cousin) by rolling a 1 while shooting at a worm or something which had landed on her, so that he impaled her instead of the worm, when she was already a very low hit points.
In the case of the beer, sure, 9 times out of 10, it will be fine, even great...but roll the dice anyway. Maybe it's a 1, and you seriously screwed up and have to scramble to salvage the mess you made. Maybe it's a 20, and the king likes it so much he appoints you Royal Brewmaster...whether you wanted to be or not, and refusing him could be...difficult. High or low rolls on seemingly mundane tasks can spark sudden inspiration. The fact is, when the campaign is over and the character sheets are retired, things like "remember when you nearly poisoned the dwarf king with that beer?" will be talked about long after "Remember when you killed your seven hundred and second orc?" have been forgotten.
I got no problem with this. A roll won't hurt here. But there is no need to demand that an entry exist on the character sheet for everything you might one day roll for. If a player puts brewing in his dwarfs background it might come up in a lot of different places. He tries the ale at an inn and its tastes foul to him because of his tastes. How he reacts to this affects the game as the bartender/brewer is very sensitive about his beer and his family doesn't have the heart to tell him how bad it is. No dice needed here. The dwarf sets up a small brewery in the PCs home base and brews up some hearty ale that keeps a long time for them to fill skins with for forays out into the wild. Thats good detail.
Then we come to the king example. You can throw in a roll to see how well the dwarf does. Handwave a modifier based on his background and how much he is up on his brew skills (if he spends downtime brewing or studying his craft - ie drinking). Or set it to the level of his trained skills for this situation. Or, depending on the situation (which is what oakheart is talking about, I think), the story might have different needs. If the dwarf king's family is an ancient enemy of the PC dwarfs family, maybe it has something to do with beer. The PC crafts his beer, the taste identifies him as a member of said clan and the king reacts unfavorably. Regardless, the PCs background has had some fun and memorable uses in the game, no stats needed.