Craft RAW Sucks... Are There Other Systems?

I built a craft system that allows you to build over a period of time, you can get to a stage leave it for a while then come back to it.

So you can build a bit of it, adventure and build some more.

far more realistic for me thats for sure.

As the task becomes more difficult you have a larger check period and the DC is increased.

Good news unless you stuff it completely as well, one fail does not ruin the entire project, it might delay it for another check to clean up the stuff up.
 

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Aussiegamer said:
I built a craft system that allows you to build over a period of time, you can get to a stage leave it for a while then come back to it.

So you can build a bit of it, adventure and build some more.

far more realistic for me thats for sure.

As the task becomes more difficult you have a larger check period and the DC is increased.

Good news unless you stuff it completely as well, one fail does not ruin the entire project, it might delay it for another check to clean up the stuff up.

With the exception of a larger check period, this look quite like the normal Craft...

Even if it might not make much sense, a failed check with Craft forces you to pay more gp, but doesn't ruin the crafting progress. And you can certainly stop, adventure, and continue late.r
 

Of course that should be done ALL the time... unless you want to craft something that has a higher DC than your Craft score
Ugh, I hate that you can take 10 on a crafting check. A first level PC with 4 ranks in Craft, a couple assistants (+4), and +1 from Int, and masterwork tools (+2) or Skill Focus (+2) can make masterwork plate mail, assuming he has the gold for it (which he could easily have after two or three good adventures - it's only 550 gp). That, IMO, is just absurd.

I personlly like the crafting rules. Especially on exotic materials like Mithral and Adamantine. Those materials have a fine tradition of chiefly being made by long lived races.
Sure, it's traditional, but it isn't very fun for players of human PCs:

Bob the Fighter: "I want to make a set of mithril plate."

DM: "Okay, but it'll take you 50 years."

Bob the Fighter: "What?? I'll be dead by then!"

I do agree, though, that higher-quality materials should take longer to work... just not THAT long. :p
 

My old group was pretty fast paced, always on the go, never slept in the same spot twice-let alone in a row. We NEVER had a character with a Craft Feat. With my new group, we haven't had any real chance to settle down long enough to get anything made. If the pace of the game slows down to where a year for a Mithril Full Plate suit is reasonable, then great. Otherwise, as suggested by Li Shenron, basing the time on GP instead of SP cuts the time by ten. I'd also like to see it in days, not weeks, but that may be a bit crazy.
 

Kerrick said:
Ugh, I hate that you can take 10 on a crafting check. A first level PC with 4 ranks in Craft, a couple assistants (+4), and +1 from Int, and masterwork tools (+2) or Skill Focus (+2) can make masterwork plate mail, assuming he has the gold for it (which he could easily have after two or three good adventures - it's only 550 gp). That, IMO, is just absurd.


Sure, it's traditional, but it isn't very fun for players of human PCs:

Bob the Fighter: "I want to make a set of mithril plate."

DM: "Okay, but it'll take you 50 years."

Bob the Fighter: "What?? I'll be dead by then!"

I do agree, though, that higher-quality materials should take longer to work... just not THAT long. :p
I hardly think this is absurd.

Joe, the human fighter is a blacksmith. He learned it from his father, and has been taught blacksmithing his whole life(skill focus). And he completed his apprenticeship(4 ranks) while learning how to fight. Joe is a little smarter than others(13 int), too. He is 18 years old, three years over adult age, the average starting age for a person like himself, and has been conscripted into the army.

Joe often gets tasked to do blacksmith duty, as he is good at it. He's given two assistants. Apprentices who do not have the lifelong training he does. He's also been given high-quality tools(masterwork) by the army, and equipment.

What Joe can do with this equates to about 11 gp per week, a very respectable income for an artisan. He is, after all, a PC and better at what he does compared to most people. Because of his skill, Joe gets a bonus in his montly stipend while working with the army. He also knows that when his term is up, that he will be able to ply his trade for a respectable income.

He can make 2 longswords in a week.
In two weeks, he can make a masterwork longsword and another regular longsword.


He still doesn't have the skill necessary to efficiently make plate mail. It will take him over half a year(36 weeks) to make such a suit of armor. This is reserved for master smiths. In fact, he can't make any decent armor in a week's time. It takes him a single week for one shield, or two weeks for a suit of banded mail.


So yes. A 1st level PC could easily make plate mail. If he has a year to work on it for 8 hours every day.
 

Kerrick said:
Ugh, I hate that you can take 10 on a crafting check. A first level PC with 4 ranks in Craft, a couple assistants (+4), and +1 from Int, and masterwork tools (+2) or Skill Focus (+2) can make masterwork plate mail, assuming he has the gold for it (which he could easily have after two or three good adventures - it's only 550 gp). That, IMO, is just absurd.

Well, the Craft skill was actually one of the skills that prompted the creation of the Take 10 rule...

And thank god that a 1st level character can make plate mail, otherwise we'd be playing in a world where a blacksmith with a 50 years of work experience, great talent and best education/masters, could still not make a full plate armor... unless he spent a few months killing kobolds in the forest. :D

Kerrick said:
DM: "Okay, but it'll take you 50 years."

I don't think that Take 10 makes it any slower. The average result of rolling is only 10.5, plus if you roll you waste time every failed attempt. So unless your Craft bonus is so high that you succeed on a 1, it probably takes LESS time if you Take 10 at every check.
 

I insist that take 10 always be used for crafting - and calculate out the time base on this number. Or in a pinch pull out a 2nd ed PHB (which actually gave times for each item, presumably based on research rather than mechanics)

insisting on extra time for special materials would make handing out a nearly finished ogre -sized suit of mithiril chain (recent adventure) or admantine trade bars (vault of the drow) a lot less fun. Or even make skinning a dragon (next week?) pointless - the hide is just another piece of treasure rather than the chance at amazingly prestigious armor.
 

Edheldur said:
Well, there's Magesmithing 101 presenting a different mechanic for using the Craft skills for normal items based on "craft units" rather than price. Makes more sense, IMO.


Thank you. There are some things in that book that I would probablly do differently (its been a while since I looked at it) but I was quite pleased with myself about the craft units. Which, to explain a bit further, is the idea that it should takerealtivelly the same amount of time to make a gold ring, a silver ring, and an iron ring even though, by the RAW, it takes vastly different amounts of time. Thus I felt that item creation time should be based on the kind of item and not its market value.
 

Joe, the human fighter is a blacksmith. He learned it from his father, and has been taught blacksmithing his whole life(skill focus). And he completed his apprenticeship(4 ranks) while learning how to fight. Joe is a little smarter than others(13 int), too. He is 18 years old, three years over adult age, the average starting age for a person like himself, and has been conscripted into the army.

Joe often gets tasked to do blacksmith duty, as he is good at it. He's given two assistants. Apprentices who do not have the lifelong training he does. He's also been given high-quality tools(masterwork) by the army, and equipment.
While the scenario you depict is certainly plausible, how often does it happen? A PC isn't going to get stuck smithing arms and armor (and doing ONLY that) for the army for his entire career... sure, I could see an expert (NPC class) smith who works for the army. So we'll say he's an expert, for the sake of argument. I wouldn't see a 1st level (novice) smith being given apprentices OR masterwork tools, either - he'd be working as an apprentice himself for a level or two until they see what he can do. But we'll assume, again for the sake of argument, that he gets all this soon after his induction - maybe his father worked for the army too.

He can make 2 longswords in a week.
In two weeks, he can make a masterwork longsword and another regular longsword.
Wow. I'm not disputing your assertion, because it is correct, but wow. A novice smith can churn out longswords in half the time as normal, or make masterwork items at 1st level.

So yes. A 1st level PC could easily make plate mail. If he has a year to work on it for 8 hours every day.
I actually said masterwork plate mail, not that it makes a whole lot of difference - it's only 2 points of DC, and Joe the fighter/expert could easily make that; he'd just take a long time to do it, like you said (34 weeks, actually, assuming DC 22 on his checks). But then, plate mail's supposed to take a long time to make - IRL, it took about a year to churn out a set.

But, my assertion wasn't that they CAN, it's whether or not they should be able to. Plate mail, as we obviously agree, is difficult to make - it should be in the range where only accomplished smiths (L5ish) can even attempt it, let alone make it. A novice smith shouldn't be making masterwork anything, except maybe small or easy items - daggers, leather armor, etc.

And thank god that a 1st level character can make plate mail, otherwise we'd be playing in a world where a blacksmith with a 50 years of work experience, great talent and best education/masters, could still not make a full plate armor... unless he spent a few months killing kobolds in the forest.
How do we get NPC classes above L1, then? 4th level commoners, 10th level experts, 6th level aristocrats - how did they gain the XP for those levels? They weren't out in the woods killing kobolds; they were doing their jobs. When you're dealing with NPCs, you kind of have to set aside the D&D psychology that "You can only gain XP from killing stuff" - XP is knowledge, experience, stuff you learn, not just a means to gaining more power. An armorer, for instance, who works in a small village and never makes anything more exciting than the odd plowshare is not likely to be more than 2nd-3rd level, because he's not learning much in his craft. OTOH, Joe the smith from the above example is making all kinds of stuff - weapons, armor, shields, learning how to repair stuff, and maybe even getting the chance to work on the odd magical weapon. He's going to go far in his career - 10th or 12th level - though it'll take him 20 years to do it.

DM: "Okay, but it'll take you 50 years."

I don't think that Take 10 makes it any slower. The average result of rolling is only 10.5, plus if you roll you waste time every failed attempt. So unless your Craft bonus is so high that you succeed on a 1, it probably takes LESS time if you Take 10 at every check.
You're misreading my intent. I wasn't implying that taking 10 makes it longer - I know the average roll is 10.5, and that's why they made the rule. The meaning of that statement is related to this one:

I do agree, though, that higher-quality materials should take longer to work... just not THAT long.
And yes, I was exaggerating juuust a bit. :P

Or in a pinch pull out a 2nd ed PHB (which actually gave times for each item, presumably based on research rather than mechanics)
Yes, they are - it's a balance between realism and what's fun for the players; it's what I used when I was assigning times for my system.

insisting on extra time for special materials would make handing out a nearly finished ogre -sized suit of mithiril chain (recent adventure) or admantine trade bars (vault of the drow) a lot less fun. Or even make skinning a dragon (next week?) pointless - the hide is just another piece of treasure rather than the chance at amazingly prestigious armor.
Wow... our group would jump at something like that - it's a great opportunity for RP. Find a smith capable of working with the material, maybe get him a few items he needs/wants as payment, then gloss over the time it takes him to make it (good excuse for downtime activities like spell research, item creation, etc., or you could just go adventuring in the meantime), and voila - a new weapon, suit of armor, or whatever.
 

Li Shenron said:
And thank god that a 1st level character can make plate mail, otherwise we'd be playing in a world where a blacksmith with a 50 years of work experience, great talent and best education/masters, could still not make a full plate armor... unless he spent a few months killing kobolds in the forest. :D

A blacksmith with 50 years of wokrk experience should definately not be a 1st level character! Expert 5-7 sounds a lot better. You don't get xp only by killing things.
 

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